Matchup Summary - Falco
Best stage to fight Falco on:
Other good stages:
Yoshi's Island [Brawl]
Rainbow Cruise
Worst stage to fight Falco on:
Other bad stages:
Final Destination
Smashville
Battlefield
Summary:
Camp camp camp camp camp camp camp camp camp camp. camp camp neigh neigh camp. . Falco needs to be played differently than a lot of other matchups. If you just shorthop and throw your projectiles, you're going to eat lasers. Lasers and reflector make projectile camping harder than in most matchups. Fullhops, bombs and angled boomerangs will be powerful tools. Avoid throwing boomerangs right at him, as he will usually either sheild them, or if he does reflect it, the boomerang will then become your problem, the angled boomerang will reflect off at an angle so there's no way it will hit you.
Falco is very much a character dependent on stages. He has a lot of camping tools, but most of these tools are very horizontally based. If you can force him into a position where he cannot horizontally attack you, you will be successful. For the purposes of this summary, there are really two types of stages.
1. Stages mostly flat, limited platforms, non-tilting:
Includes: Final Destination, Smashville, Battlefield, Halberd, Pictochat, Pokemon Stadium 1, Parts of Castle Siege, Luigi's Mansion, Jungle Japes, Pokemon Stadium 2
On these stages, Falco definitely has the edge over Toon Link. He can laser camp when we are in his plane, and when we get close, he can phantasm away and continue the laser camp. The way to counter this is to remain airborne as much as possible, and avoid the space right in front of him as much as possible. Use whatever platforms/stage obstacles that are available to your advantage, and watch out for his bair if/when he tries to get you in the air. Since he will be playing very campy, as most falco players do, you need to take advantage of every punish that you can. Scoring the kill will be tough, so any gimp opportunity you get will be important. Falco's recovery isn't that great, just watch out for phantasm's spike.
2. Stages that don't fit #1, but still help toon link:
Includes: Yoshi's Island, Lylat Cruise, Frigate Orpheon, Rainbow Cruise, Pirate Ship, Distant Planet(lol), Norfair
On these stages, I would say the matchup is even. Falco can still camp you with his normal tactics, it just takes a little bit more of a setup for him, and it is easier to escape. The tilts on the stages don't affect 2 out of our three projectiles (messes with arrows, but you shouldn't be using too many arrows against falco). Basically, just camp away. It will be tougher for him to land kills on this stage, as it will be tougher for him to rack up damage without the easy camping that he would stage on the other stages. Scoring the kill on these stages won't necessarily be easier, but the gimping will be. These stages have some janky recovery zones and with falco, it makes them be more precise. A good falco player will know how to recover, it's just a little bit harder than on stages in list 1.
All three of his smash attacks are really powerful, Dsmash and Usmash are quick attacks. Fsmash is slow, but powerful. If you let the Falco player get a good read on you, he can get you with an fsmash while you're landing from a jump.
Falco also has one of the best jabs in the game, and if you're not being careful, you can get caught up in a jab, which will then lead into a grab, which can be a chaingrab at the beginning of a stock, or a kill setup higher up.
TL;DR - Camp Camp, Choose stages wisely. Don't get grabbed, don't get jabeed. Don't be predictable.
As far as a ratio goes, although there are stages where the matchup is even, On most of the neutral/starter list, Falco has the advantage, So I'm calling it halfway between even and 55-45, ratio doesn't really matter that much anyway.
Very Slight Disadvantage 52:48