Neuvost said:
Here's my ideas for how Toad would work.
Toad would be fast and small, but of a moderate weight. He would be a very non-slippery character, so his wavedash wouldn't take him very far, but not feeling slippery has it's advantages. He'd be a slow faller. His jump is crummy (stubby legs), but he's moderately strong. He has very short reach. All this of course would have to be play tested and balanced though.
Toad's up A moves (both arial and on the ground) would be the most powerful since he can use his big head to bop his foes.
Special moves:
B - Toad "charges" a mushroom projectile, somewhat like Samus or Mewtwo, but once it's at maximum power, or if it's thrown prematurely, it acts like an item, like Peach's turnips or Link's bombs, thus can be caught, dropped, and so forth.
B Down - Toad crouches and the spots on his head pop which damages people near him, either to the side or above (but not below), creating a veritable shield against short range attacks, though it does nothing against projectiles. Characters caught above it would be juggled until they can weasel out of it. It wouldn't send character's flying very far, but could be great in combos or as a combo breaker.
B Side - His Smash B would be a strong, but slow head thwack, where he smacks people with his big 'ol mushroom head. It would jerk him forward when used in the air, thus could be used a tiny bit for recovery. Maybe if timed right, it would reflect non-energy projectiles, much the same way Ness can only absorb energy projectiles with his B Down.
B Up - Toad would pop up a good distance (to offset his crummy jump). This is the least fleshed out of my special move ideas, so any contributions would be greatly appreciated.
Anything to add, guys?
EDIT: Oh, and they could add my main man Toadsworth as a clone character for a little variety. Tha'd be sweet.
Hmmm. It's good for a start, but there doesn't seem to be any moves that reference back to his games. How about:
B - Yours might work, but how about instead of restricting yourself to just a mushroom-based projectile, how about he randomly pulls out one of a selection of old Mario powerups. If he doesn't charge them enough, he throws the item like... well... and item, which can only be thrown by the enemy back at you for damage, but if he does, he equips the item and it maps to his neutral b. (Sort of like Kirby, except he takes from his own pool of moves and it requires him to charge) Items can be unequiped with the taunt button (In a way that looks like it's from Mario 3, where a white outline of the suit flies off of him) or by taking too much damage. Here are the suits, from common to rare:
Raccoon Toad: Gives Toad an extra jump, and causes him to be able to glide downwards slowly by holding the jump button. B attack causes him to swing the Raccoon tail. It acts like Mario's cape and reflects projectiles as well.
Tanuki Toad: Also gives Toad extra jumping skills. B attack causes him to turn into a statue briefely, making him invulnerable, much like Kirby's stone. Throws can still get to him in the air, the statue will fall quickly, and cause damage, just like Kirby's.
Hammer Toad: Toad's jumps stay the same, but he has extra armor, so he becomes slightly heavier. B attack throws an arcing hammer that causes pretty good damage, but with low knockback.
Frog Toad: Toad's Jumps are insanely high, but he only has two, and his walking and running speed slow down cosiderably. Also, his B attack is a counter-move.
P-wing: Toad gets in the Raccoon toad costume, but he only gets two jumps. But now he can "true float" one of his jumps, like Peach. His B attack is the same as the Raccoon Toad one.
Kuribo's Shoe: Disables all A and B moves. Causes Toad to damage people by jumping on them, for very good damage. Is knocked out of this item by one enemy hit.
Bdown: Yours is a good move, but I still like the idea of Toad pulling things out of the ground. Maybe not turnips, but definately something. How about Mario 2 enemies. He pulls out Mario 2 enemies, that travel along the stage until they are killed, and they can do damage in their own way. He pulls them out and is able to throw them at the enemy. If he does not, then the enemy wanders along the stage like the AI in Mario 2, trying to kill something. From common to Rare:
Red/pink Shyguys: They simply walk back and forth along the stage. Red shyguys do more damage, but will walk off the stage to their doom. Pink shyguys will turn around when they come to a cliff, but are weaker and easier to kill.
Grey/Pink Snifits: They will follow the closest enemy and will shoot a slow-moving bullet if on the same plane as their target. Greys do more damage, but will walk off the stage. Pinks do less, but will turn around when a cliff comes up.
Tweeter: A hopping horse-like enemy. Will bounce around until it is killed or falls off a cliff. Does more damage than Red Shyguys.
Porcupo: Cannot be killed with A moves. If you try, it hurts you. You have to kill it with b moves. It will walk off the stage to it's doom.
Birdo: Pulls out the same Birdos from the Mushroom Kingdom 2 stage. treat accordingly.
Bob-omb: Self explanitory.
B side: A headbutt move is all well and good, but it sounds like a dash A. I say, how about a Mario Kart move? He pulls out a kart and drives foreward, much like Yoshi's Egg, and can turn around and keep going until someone does damage to him. He has to be careful up going off of the stage, of course, but thats to be expected.
Up B: Up B is a toughie. How about something like a high jump upwards (But not too high, this is Toad we're talking about) and on his descent, if he lands on any enemies heads, he'll bounce off, do damage and will be able to do his upB again, sort of like C. Falcon's attack.
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I'm not saying your moveset was bad, I'm just saying it didn't really inspire nostalgia as much as it perhaps should have.