ClarkJables
Smash Lord
maybe toad is bald and he is afraid of showing his shiny head.... wait why are we talking about his hat can i get some feedback on toads moveset
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incredible idea with the boms, a lot better than other ideas about his item pullings, maybe he could use bombs in his final smash. He grabbs the smah orb and starts chucking random bombs (like yours) in a way that is like a much enhanced cracker launcher.Hmm. I just downloaded a Wario Woods ROM for the SNES. I kind of suck at it... but that's beside the point. Since Wario Woods is a classic game as well as the only game where Toad is the main character, I'd think that some of his moves could come from that. Of course, all he really does is pick up bombs and forest animals as well as kick bombs around... And, since he also deals with bombs in SMB2, it seems natural for him to have a bomb move. Something that could make him unique is his special moves all interacting with each other- he could lay a bomb with B, kick it away with B> etc.
Here we go, moveset time, I guess.
A moves: Take Fawriel's. Well, that was easy.
B neutral, Toad Bomb: Place bomb. He quickly places a bomb on the ground in front of him. The bomb would look like a classic bomb, except it would randomly be white, green, light blue, yellow, grey, dark blue, pink, or red (as the colors were in Wario's Woods). The bombs won't have a fuse though, only exploding when Toad uses it with one of his other B moves or if it receives too much damage (12% or so).
B Side, Power Punt: A charge up kick. Just tapping it sends a placed bomb horizontally at a decent but easily avoided speed, making it explode when it hits something. Charging up the kick to the max (Two seconds) will make him jump forward and kick much harder, giving him more range and power. A bomb that's hit will go sailing into the air, spiraling so it will zig zag a bit (like MewTwo's). Being hit by a bomb that is charge kicked would do a considerable amount more damage than just a soft kicked one.
If an enemy is hit, it'll be sent horizontally a bit. A non charged kick would be fairly ineffective and probably wouldn't be used much. However, a fully charged kick would be very good at edge guarding, as Toad would leap off and send the enemy off in a very difficult-to-return-from direction.
B up, Spore Spray: His hat/head/mushroom thing will eject spores quickly, shooting Toad off at a 45 degree angle upward. A direct hit from the shooting toad wouldn't do much damage, but the spores ejecting would slowly float down, slightly damaging enemies underneath and trapping them. If a bomb is nearby Toad's flight path, he will pick it up and throw it when his move is done in whatever direction the player is indicating.
B down, two separate moves depending on if a bomb is nearby, Fungi Fear and Fungi Fury:
Fungi Fear: If no bombs are immediately next to Toad, he pulls his mushroom down around his body all the way to the floor, so he looks like a mushroom dome. Any solid projectile (items, mostly) will bounce off at an angle and will hurt enemies it happens to hit. If an enemy directly strikes the mushroom dome, they will bounce back and be stunned for a moment, so Toad can come out and seek his revenge.
Fungi Fury: If a bomb is next to Toad, he will absorb it into his dome where it will explode immediately in a larger radius than normal. Each different colored bomb would have it's own individual effect.
White- Normal explosion, just with the higher radius.
Green- Poison cloud, infects a smallish area with green gas that hurts enemies while they are in it (Like how you are damaged when off screen, except stronger)
Light blue- Send off an icy spray that has a change to freeze enemies briefly (like the ice climber moves)
Yellow- Sets off an electric field that stays active for one second, trapping and harming those inside.
Grey- Emits a Smoke Cloud that takes a few seconds to clear away.
Dark blue- Water squirts out and falls onto the surrounding area, making it slippery (like the banana peel) for a few seconds.
Pink- Shoots out pink spores that puts nearby enemies to sleep.
Red- Firestorm, shoots a very tall spray of flame upwards.
Note: Only five bombs can be placed at a time, or the earlier ones will fizzle out and disappear.
So what do you guys think?
Good point...but I'm not really a bomberman for brawl fan, as his gameplay from the games would be hard too get into brawl.i don't think toad should be bomb based, it really doesn't fit his character. and plus bomberman would be a much better bomb user
Very good, I would take away at least most of the fire, as toad is not known for fire but mario is. I would make him more of a annoy/counter style myself.This is my revised Toad moveset
(will finis later)
It is very difficult to picture Peach's slave as a brawler, but it might be interesting if he made an appearence. He could take over Pichu's spot as the tiny guy with secret strength. Afterall, Toad was stronger then Mario, Luigi, and Peach in Super Mario Brothers 2.
Toad's Design: Toad would be larger then Pichu, but still lacking in size. I picture him with racing gloves and specially designed shoes that have turbo boosters in the back to incorporate his special in MarioKart.
Toad would be a nervous guy and when he was standing still he would be wringing his hands together and anxiously looking back and forth for danger. However, although Toad would be tiny and would have horrendous jumps that cover more horizantal ground then vertical ground (like a hopping toad, get it!) he would have suprising power in his throws. Besides DK, Toad would be the only one to be able to hop around while holding a barrel or crate and his running speed would be unhindered by the added weight.
His paranoia would get him excellent dodging and evasion skills. This is necessary because Toad would be pretty light and would have horrible range during brawls.
SPECIAL ABILITY: Like Peach, Toad will have an innate special ability. While crouching Toad's spots on his mushroom head will begin to flash. The longer you are crouched, the faster the flashes occur. Jumping from this position results in a high first jump depending on the length of the crouch.
Ground Attacks
Rapid A: Toad looks over his shoulder away from his oppenent, squeezes his eyes shut and wildly swings his arms.
Toward A: Does a roundhouse as one of his shoes thrusters shoots out smoke and embers making it a nice quick attack.
Up A: Thrusts his head upwards, character bounces off his mushroom hat. Good for juggiling.
Down A: Does a quick sweep kick propelled by a rocket shoe; leaves a trail of embers
Smash Up: Toad spins on his head as his shoe boosters turn on. As he spins around his feet kick wildly in the air leaving streaks of fire. Hits Oppenent in a wide variety of paths depending on when they hit the spinning mushroom.
Smash Down: Toad quickly pulls out a POW block as he faces the screen does a backflip and then smashes the POW block onto the floor, sending a circular shockwave ripple across the floor near Toad. Charging up the Smash leads to a bigger POW block being ripped out of the ground.
Toward Smash: Skids forward a little with his shoes and pushes his enemy as he screams like a girl. Decent knockback and quick. Good at keeping enemies away.
Aerial
Nuetral A: Like Pickachu's. Curls into a ball, tucking his head down low. His rocket boots turn on and surround him with a wheel of fire as he somersaults threw the air. Low knockback, best for racking some damage on.
Forward A: Throws his arms back and screams as he delivers a forward soccer kick.
Back A: Looks back with his bulbous head and throws a foot backwards. The jets turn on the foot sending out a small flamethrower. Multiple hits liek Yoshi's back aerial.
Down A:
B Attacks
B: (from Wario Woods) Toad whips out three numbered bombs (1,2,3) and juggles them. (some startup lag to avoid constant bomb spamming while he whips out bomb 1,2, and 3 into the juggle). He cannot perform any attacks or any jumps, but he can still run and walk. Pressing B will hurl the bomb numbered 1 in the position it is facing while in its revolution. Pressing B again will do the same for bomb number 2 and bomb number 3. The bombs have stun but little knockback. However if all three bombs hit the same character the third bomb will have bonus knockback).
Toward B: Toads shoe thrusters turn on and sends him screaming forward (like when he uses the gold mushroom in MarioKart) as a trail of smoke follows. Toad pinwheels his arms and goes about as far as Falcon's kick. If he hits someone both Toad and the oppenent will bounce in opposite directions. Because Toad is light he might actually bounce further back then he was when he hits someone (so it is best not to always use it has an attack but rather a sneaky recovery).
Up B: (This use to be like Pit's Up B so I will change it) Magic Carpet: In a burst of sparkles a magic carpet from SMB2 appears and Toad flies straight up and off the screen. Then he loops back and appears in the background flying toward the screen. (The distance from when Toad launches straight up and when he appears looping back to the screen in about the distance of Fox's Illusion at Maximun distance). If Toad collides with an oppenent when he flies back toward the screen it has big knockback. Some control. If Toad hits an object in the background he will go through it in a burst of magical sparkles.
Down B: Toad plucks a giant die from the ground (almost his size). A press of A will throw it. The die rolls around, bouncing of walls or any oppenent for minor damage. When it stops it explodes. The size and ferocity of the explosion depends on the number facing the screen. 1 is a low blast and 6 is the largest with the biggest radius. Only one die from Toad can be on the stage at a time.
Technically, 3 of the 7 Mario characters (Yoshi, DK and Wario) are there as representatives of their own franchises. That leaves Mario repped by Mario, Luigi, Peach and Bowser. Doesn't Toad naturally fit into the picture? After all, those 7 characters are all part of the "Big 8" Mario characters: the veterans, the ones with the most games under their respective belts (or dresses, neckties, etc.), the ones we all know and love. The only member of the Big 8 yet to be playable in Smash? TOAD. This, I feel, is a grave injustice. Now that we have Wario, we can only hope that Toad finally gets his chance to Smash in Brawl.i dunno about Toad. theres enough mario chars already.
My thoughts exactly, good sir. Of all the Mario characters, Toad is the one who deserves a chance to fight in Brawl.Toad definitely deserves his chance to be in the game. He's been in the Mario scene for quite long enough, and putting him in Brawl as a playable character will give him even more appeal to others when they see Toad pwning other characters....peace.
-hiroshi
I concur.My thoughts exactly, good sir. Of all the Mario characters, Toad is the one who deserves a chance to fight in Brawl.
He does have a great history to get a moveset from, but toad wouldn't be bummin of peach by having turnips, he would be sharing the history of smb2, it's just peach got there first.I am not sure if I like the idea of Toad throwing turnips. Peach has that move. And Toad has plenty of history to incoporate his own moves. If Toad is in the game he should offer creativity and an unique feel. Bumming off Peach is not worth getting into the game.
My bad, I just think toad deserves the vegtables more, while peach takes sports moves (like golf and, tennis and baseball), which I can understand her using since she has to do something while she's not being kidnapped.Thats what I am saying. I know giving each character a completely different move from any of the others is hard. But that doesn't mean it shouldn't be tried. Toad has plenty of projectile options from all his sport games and party games that he doesn't need turnips. Yea, Toad used turnips too in SMB2, but so did Mario and Luigi. Let Peach keep them.
Toad, however, can monopolize the super crouch jump. That hasn't been used yet.
Yeah. After thinking about it , grouping too many things into one move would make the move too unpredictable to be used strategically. You're also right about how the moves should each represent a different part of Toad's past. Also, I was thinking, in order to make Toads bombs different, maybe he shouldn't be able to throw them, but instead should be able to set them on the ground, and kick them if he wants (like in Wario Woods).I think bombs and dice should have their own move instead of being put with the turnips and mushrooms. They each represent different parts of Toad's past, and they deserve their own representation.
I actually like that idea a lot. I like Bowserlick's inclusion of the bombs, but I think kicking them would be a more appropriate usage.Also, I was thinking, in order to make Toads bombs different, maybe he shouldn't be able to throw them, but instead should be able to set them on the ground, and kick them if he wants (like in Wario Woods).
Sorry about missing that. I should have read through the thread more before posting. I really like how you gave different effects to each bomb color. Great ideas!!Hmm. I just downloaded a Wario Woods ROM for the SNES. I kind of suck at it... but that's beside the point. Since Wario Woods is a classic game as well as the only game where Toad is the main character, I'd think that some of his moves could come from that. Of course, all he really does is pick up bombs and forest animals as well as kick bombs around... And, since he also deals with bombs in SMB2, it seems natural for him to have a bomb move. Something that could make him unique is his special moves all interacting with each other- he could lay a bomb with B, kick it away with B> etc.
Here we go, moveset time, I guess.
A moves: Take Fawriel's. Well, that was easy.
B neutral, Toad Bomb: Place bomb. He quickly places a bomb on the ground in front of him. The bomb would look like a classic bomb, except it would randomly be white, green, light blue, yellow, grey, dark blue, pink, or red (as the colors were in Wario's Woods). The bombs won't have a fuse though, only exploding when Toad uses it with one of his other B moves or if it receives too much damage (12% or so).
B Side, Power Punt: A charge up kick. Just tapping it sends a placed bomb horizontally at a decent but easily avoided speed, making it explode when it hits something. Charging up the kick to the max (Two seconds) will make him jump forward and kick much harder, giving him more range and power. A bomb that's hit will go sailing into the air, spiraling so it will zig zag a bit (like MewTwo's). Being hit by a bomb that is charge kicked would do a considerable amount more damage than just a soft kicked one.
If an enemy is hit, it'll be sent horizontally a bit. A non charged kick would be fairly ineffective and probably wouldn't be used much. However, a fully charged kick would be very good at edge guarding, as Toad would leap off and send the enemy off in a very difficult-to-return-from direction.
B up, Spore Spray: His hat/head/mushroom thing will eject spores quickly, shooting Toad off at a 45 degree angle upward. A direct hit from the shooting toad wouldn't do much damage, but the spores ejecting would slowly float down, slightly damaging enemies underneath and trapping them. If a bomb is nearby Toad's flight path, he will pick it up and throw it when his move is done in whatever direction the player is indicating.
B down, two separate moves depending on if a bomb is nearby, Fungi Fear and Fungi Fury:
Fungi Fear: If no bombs are immediately next to Toad, he pulls his mushroom down around his body all the way to the floor, so he looks like a mushroom dome. Any solid projectile (items, mostly) will bounce off at an angle and will hurt enemies it happens to hit. If an enemy directly strikes the mushroom dome, they will bounce back and be stunned for a moment, so Toad can come out and seek his revenge.
Fungi Fury: If a bomb is next to Toad, he will absorb it into his dome where it will explode immediately in a larger radius than normal. Each different colored bomb would have it's own individual effect.
White- Normal explosion, just with the higher radius.
Green- Poison cloud, infects a smallish area with green gas that hurts enemies while they are in it (Like how you are damaged when off screen, except stronger)
Light blue- Send off an icy spray that has a change to freeze enemies briefly (like the ice climber moves)
Yellow- Sets off an electric field that stays active for one second, trapping and harming those inside.
Grey- Emits a Smoke Cloud that takes a few seconds to clear away.
Dark blue- Water squirts out and falls onto the surrounding area, making it slippery (like the banana peel) for a few seconds.
Pink- Shoots out pink spores that puts nearby enemies to sleep.
Red- Firestorm, shoots a very tall spray of flame upwards.
Note: Only five bombs can be placed at a time, or the earlier ones will fizzle out and disappear.
So what do you guys think?