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Toad Discussion

ClarkJables

Smash Lord
Joined
Mar 17, 2007
Messages
1,669
Location
Texas
maybe toad is bald and he is afraid of showing his shiny head.... wait why are we talking about his hat can i get some feedback on toads moveset
 

LaniusShrike

Smash Champion
Joined
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Hmm. I just downloaded a Wario Woods ROM for the SNES. I kind of suck at it... but that's beside the point. Since Wario Woods is a classic game as well as the only game where Toad is the main character, I'd think that some of his moves could come from that. Of course, all he really does is pick up bombs and forest animals as well as kick bombs around... And, since he also deals with bombs in SMB2, it seems natural for him to have a bomb move. Something that could make him unique is his special moves all interacting with each other- he could lay a bomb with B, kick it away with B> etc.

Here we go, moveset time, I guess.
A moves: Take Fawriel's. Well, that was easy.

B neutral, Toad Bomb: Place bomb. He quickly places a bomb on the ground in front of him. The bomb would look like a classic bomb, except it would randomly be white, green, light blue, yellow, grey, dark blue, pink, or red (as the colors were in Wario's Woods). The bombs won't have a fuse though, only exploding when Toad uses it with one of his other B moves or if it receives too much damage (12% or so).

B Side, Power Punt: A charge up kick. Just tapping it sends a placed bomb horizontally at a decent but easily avoided speed, making it explode when it hits something. Charging up the kick to the max (Two seconds) will make him jump forward and kick much harder, giving him more range and power. A bomb that's hit will go sailing into the air, spiraling so it will zig zag a bit (like MewTwo's). Being hit by a bomb that is charge kicked would do a considerable amount more damage than just a soft kicked one.
If an enemy is hit, it'll be sent horizontally a bit. A non charged kick would be fairly ineffective and probably wouldn't be used much. However, a fully charged kick would be very good at edge guarding, as Toad would leap off and send the enemy off in a very difficult-to-return-from direction.

B up, Spore Spray: His hat/head/mushroom thing will eject spores quickly, shooting Toad off at a 45 degree angle upward. A direct hit from the shooting toad wouldn't do much damage, but the spores ejecting would slowly float down, slightly damaging enemies underneath and trapping them. If a bomb is nearby Toad's flight path, he will pick it up and throw it when his move is done in whatever direction the player is indicating.

B down, two separate moves depending on if a bomb is nearby, Fungi Fear and Fungi Fury:
Fungi Fear: If no bombs are immediately next to Toad, he pulls his mushroom down around his body all the way to the floor, so he looks like a mushroom dome. Any solid projectile (items, mostly) will bounce off at an angle and will hurt enemies it happens to hit. If an enemy directly strikes the mushroom dome, they will bounce back and be stunned for a moment, so Toad can come out and seek his revenge.
Fungi Fury: If a bomb is next to Toad, he will absorb it into his dome where it will explode immediately in a larger radius than normal. Each different colored bomb would have it's own individual effect.
White- Normal explosion, just with the higher radius.
Green- Poison cloud, infects a smallish area with green gas that hurts enemies while they are in it (Like how you are damaged when off screen, except stronger)
Light blue- Send off an icy spray that has a change to freeze enemies briefly (like the ice climber moves)
Yellow- Sets off an electric field that stays active for one second, trapping and harming those inside.
Grey- Emits a Smoke Cloud that takes a few seconds to clear away.
Dark blue- Water squirts out and falls onto the surrounding area, making it slippery (like the banana peel) for a few seconds.
Pink- Shoots out pink spores that puts nearby enemies to sleep.
Red- Firestorm, shoots a very tall spray of flame upwards.

Note: Only five bombs can be placed at a time, or the earlier ones will fizzle out and disappear.
So what do you guys think?
 

Gindor

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Hmm. I just downloaded a Wario Woods ROM for the SNES. I kind of suck at it... but that's beside the point. Since Wario Woods is a classic game as well as the only game where Toad is the main character, I'd think that some of his moves could come from that. Of course, all he really does is pick up bombs and forest animals as well as kick bombs around... And, since he also deals with bombs in SMB2, it seems natural for him to have a bomb move. Something that could make him unique is his special moves all interacting with each other- he could lay a bomb with B, kick it away with B> etc.

Here we go, moveset time, I guess.
A moves: Take Fawriel's. Well, that was easy.

B neutral, Toad Bomb: Place bomb. He quickly places a bomb on the ground in front of him. The bomb would look like a classic bomb, except it would randomly be white, green, light blue, yellow, grey, dark blue, pink, or red (as the colors were in Wario's Woods). The bombs won't have a fuse though, only exploding when Toad uses it with one of his other B moves or if it receives too much damage (12% or so).

B Side, Power Punt: A charge up kick. Just tapping it sends a placed bomb horizontally at a decent but easily avoided speed, making it explode when it hits something. Charging up the kick to the max (Two seconds) will make him jump forward and kick much harder, giving him more range and power. A bomb that's hit will go sailing into the air, spiraling so it will zig zag a bit (like MewTwo's). Being hit by a bomb that is charge kicked would do a considerable amount more damage than just a soft kicked one.
If an enemy is hit, it'll be sent horizontally a bit. A non charged kick would be fairly ineffective and probably wouldn't be used much. However, a fully charged kick would be very good at edge guarding, as Toad would leap off and send the enemy off in a very difficult-to-return-from direction.

B up, Spore Spray: His hat/head/mushroom thing will eject spores quickly, shooting Toad off at a 45 degree angle upward. A direct hit from the shooting toad wouldn't do much damage, but the spores ejecting would slowly float down, slightly damaging enemies underneath and trapping them. If a bomb is nearby Toad's flight path, he will pick it up and throw it when his move is done in whatever direction the player is indicating.

B down, two separate moves depending on if a bomb is nearby, Fungi Fear and Fungi Fury:
Fungi Fear: If no bombs are immediately next to Toad, he pulls his mushroom down around his body all the way to the floor, so he looks like a mushroom dome. Any solid projectile (items, mostly) will bounce off at an angle and will hurt enemies it happens to hit. If an enemy directly strikes the mushroom dome, they will bounce back and be stunned for a moment, so Toad can come out and seek his revenge.
Fungi Fury: If a bomb is next to Toad, he will absorb it into his dome where it will explode immediately in a larger radius than normal. Each different colored bomb would have it's own individual effect.
White- Normal explosion, just with the higher radius.
Green- Poison cloud, infects a smallish area with green gas that hurts enemies while they are in it (Like how you are damaged when off screen, except stronger)
Light blue- Send off an icy spray that has a change to freeze enemies briefly (like the ice climber moves)
Yellow- Sets off an electric field that stays active for one second, trapping and harming those inside.
Grey- Emits a Smoke Cloud that takes a few seconds to clear away.
Dark blue- Water squirts out and falls onto the surrounding area, making it slippery (like the banana peel) for a few seconds.
Pink- Shoots out pink spores that puts nearby enemies to sleep.
Red- Firestorm, shoots a very tall spray of flame upwards.

Note: Only five bombs can be placed at a time, or the earlier ones will fizzle out and disappear.
So what do you guys think?
incredible idea with the boms, a lot better than other ideas about his item pullings, maybe he could use bombs in his final smash. He grabbs the smah orb and starts chucking random bombs (like yours) in a way that is like a much enhanced cracker launcher.
 

ClarkJables

Smash Lord
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i don't think toad should be bomb based, it really doesn't fit his character. and plus bomberman would be a much better bomb user
 

Star105

Smash Journeyman
Joined
Jun 26, 2007
Messages
390
i don't think that toad should use bombs he seems more like a speedy character that uses mushrooms.:laugh:
 

Sir Jigsbee

Smash Cadet
Joined
Apr 22, 2007
Messages
66
Yes. And also, Wario's Woods is not the only game that Toad has been a main playable character for. Don't forget, obviously, SMB2. He can use bombs in this, but only by picking them off the ground! And in all of his sporting events and cameo affairs, even his Superstar Saga playable debut, bombs are not, in any way, associated. I think, maybe a bomb could be one move, perhaps. But Toad isn't THAT much of a bomb guy, and should not be based around bombs.
 

Masque

Keeper of the Keys
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I think that the bomb moveset is a really creative look at one of Toad's games. While I don't think that his entire moveset should focus on that game, incorporating the bombs into one Special move (or his Final Smash) would be a wise choice. Good work, qdMbp! =)
 

Bowserlick

Smash Hero
Joined
Jul 25, 2005
Messages
5,136
This is my revised Toad moveset
(will finis later)


It is very difficult to picture Peach's slave as a brawler, but it might be interesting if he made an appearence. He could take over Pichu's spot as the tiny guy with secret strength. Afterall, Toad was stronger then Mario, Luigi, and Peach in Super Mario Brothers 2.

Toad's Design: Toad would be larger then Pichu, but still lacking in size. I picture him with racing gloves and specially designed shoes that have turbo boosters in the back to incorporate his special in MarioKart.

Toad would be a nervous guy and when he was standing still he would be wringing his hands together and anxiously looking back and forth for danger. However, although Toad would be tiny and would have horrendous jumps that cover more horizantal ground then vertical ground (like a hopping toad, get it!) he would have suprising power in his throws. Besides DK, Toad would be the only one to be able to hop around while holding a barrel or crate and his running speed would be unhindered by the added weight.

His paranoia would get him excellent dodging and evasion skills. This is necessary because Toad would be pretty light and would have horrible range during brawls.

SPECIAL ABILITY: Like Peach, Toad will have an innate special ability. While crouching Toad's spots on his mushroom head will begin to flash. The longer you are crouched, the faster the flashes occur. Jumping from this position results in a high first jump depending on the length of the crouch.

Ground Attacks


Rapid A: Toad looks over his shoulder away from his oppenent, squeezes his eyes shut and wildly swings his arms.

Toward A: Does a roundhouse as one of his shoes thrusters shoots out smoke and embers making it a nice quick attack.

Up A: Thrusts his head upwards, character bounces off his mushroom hat. Good for juggiling.

Down A: Does a quick sweep kick propelled by a rocket shoe; leaves a trail of embers

Smash Up: Toad spins on his head as his shoe boosters turn on. As he spins around his feet kick wildly in the air leaving streaks of fire. Hits Oppenent in a wide variety of paths depending on when they hit the spinning mushroom.

Smash Down: Toad quickly pulls out a POW block as he faces the screen does a backflip and then smashes the POW block onto the floor, sending a circular shockwave ripple across the floor near Toad. Charging up the Smash leads to a bigger POW block being ripped out of the ground.

Toward Smash: Skids forward a little with his shoes and pushes his enemy as he screams like a girl. Decent knockback and quick. Good at keeping enemies away.

Aerial

Nuetral A: Like Pickachu's. Curls into a ball, tucking his head down low. His rocket boots turn on and surround him with a wheel of fire as he somersaults threw the air. Low knockback, best for racking some damage on.

Forward A: Throws his arms back and screams as he delivers a forward soccer kick.

Back A: Looks back with his bulbous head and throws a foot backwards. The jets turn on the foot sending out a small flamethrower. Multiple hits liek Yoshi's back aerial.

Down A:

B Attacks

B: (from Wario Woods) Toad whips out three numbered bombs (1,2,3) and juggles them. (some startup lag to avoid constant bomb spamming while he whips out bomb 1,2, and 3 into the juggle). He cannot perform any attacks or any jumps, but he can still run and walk. Pressing B will hurl the bomb numbered 1 in the position it is facing while in its revolution. Pressing B again will do the same for bomb number 2 and bomb number 3. The bombs have stun but little knockback. However if all three bombs hit the same character the third bomb will have bonus knockback).

Toward B: Toads shoe thrusters turn on and sends him screaming forward (like when he uses the gold mushroom in MarioKart) as a trail of smoke follows. Toad pinwheels his arms and goes about as far as Falcon's kick. If he hits someone both Toad and the oppenent will bounce in opposite directions. Because Toad is light he might actually bounce further back then he was when he hits someone (so it is best not to always use it has an attack but rather a sneaky recovery).

Up B: (This use to be like Pit's Up B so I will change it) Magic Carpet: In a burst of sparkles a magic carpet from SMB2 appears and Toad flies straight up and off the screen. Then he loops back and appears in the background flying toward the screen. (The distance from when Toad launches straight up and when he appears looping back to the screen in about the distance of Fox's Illusion at Maximun distance). If Toad collides with an oppenent when he flies back toward the screen it has big knockback. Some control. If Toad hits an object in the background he will go through it in a burst of magical sparkles.


Down B: Toad plucks a giant die from the ground (almost his size). A press of A will throw it. The die rolls around, bouncing of walls or any oppenent for minor damage. When it stops it explodes. The size and ferocity of the explosion depends on the number facing the screen. 1 is a low blast and 6 is the largest with the biggest radius. Only one die from Toad can be on the stage at a time.
 

Gindor

Smash Ace
Joined
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Messages
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Not talking much now, just PM if anything importan
This is my revised Toad moveset
(will finis later)


It is very difficult to picture Peach's slave as a brawler, but it might be interesting if he made an appearence. He could take over Pichu's spot as the tiny guy with secret strength. Afterall, Toad was stronger then Mario, Luigi, and Peach in Super Mario Brothers 2.

Toad's Design: Toad would be larger then Pichu, but still lacking in size. I picture him with racing gloves and specially designed shoes that have turbo boosters in the back to incorporate his special in MarioKart.

Toad would be a nervous guy and when he was standing still he would be wringing his hands together and anxiously looking back and forth for danger. However, although Toad would be tiny and would have horrendous jumps that cover more horizantal ground then vertical ground (like a hopping toad, get it!) he would have suprising power in his throws. Besides DK, Toad would be the only one to be able to hop around while holding a barrel or crate and his running speed would be unhindered by the added weight.

His paranoia would get him excellent dodging and evasion skills. This is necessary because Toad would be pretty light and would have horrible range during brawls.

SPECIAL ABILITY: Like Peach, Toad will have an innate special ability. While crouching Toad's spots on his mushroom head will begin to flash. The longer you are crouched, the faster the flashes occur. Jumping from this position results in a high first jump depending on the length of the crouch.

Ground Attacks


Rapid A: Toad looks over his shoulder away from his oppenent, squeezes his eyes shut and wildly swings his arms.

Toward A: Does a roundhouse as one of his shoes thrusters shoots out smoke and embers making it a nice quick attack.

Up A: Thrusts his head upwards, character bounces off his mushroom hat. Good for juggiling.

Down A: Does a quick sweep kick propelled by a rocket shoe; leaves a trail of embers

Smash Up: Toad spins on his head as his shoe boosters turn on. As he spins around his feet kick wildly in the air leaving streaks of fire. Hits Oppenent in a wide variety of paths depending on when they hit the spinning mushroom.

Smash Down: Toad quickly pulls out a POW block as he faces the screen does a backflip and then smashes the POW block onto the floor, sending a circular shockwave ripple across the floor near Toad. Charging up the Smash leads to a bigger POW block being ripped out of the ground.

Toward Smash: Skids forward a little with his shoes and pushes his enemy as he screams like a girl. Decent knockback and quick. Good at keeping enemies away.

Aerial

Nuetral A: Like Pickachu's. Curls into a ball, tucking his head down low. His rocket boots turn on and surround him with a wheel of fire as he somersaults threw the air. Low knockback, best for racking some damage on.

Forward A: Throws his arms back and screams as he delivers a forward soccer kick.

Back A: Looks back with his bulbous head and throws a foot backwards. The jets turn on the foot sending out a small flamethrower. Multiple hits liek Yoshi's back aerial.

Down A:

B Attacks

B: (from Wario Woods) Toad whips out three numbered bombs (1,2,3) and juggles them. (some startup lag to avoid constant bomb spamming while he whips out bomb 1,2, and 3 into the juggle). He cannot perform any attacks or any jumps, but he can still run and walk. Pressing B will hurl the bomb numbered 1 in the position it is facing while in its revolution. Pressing B again will do the same for bomb number 2 and bomb number 3. The bombs have stun but little knockback. However if all three bombs hit the same character the third bomb will have bonus knockback).

Toward B: Toads shoe thrusters turn on and sends him screaming forward (like when he uses the gold mushroom in MarioKart) as a trail of smoke follows. Toad pinwheels his arms and goes about as far as Falcon's kick. If he hits someone both Toad and the oppenent will bounce in opposite directions. Because Toad is light he might actually bounce further back then he was when he hits someone (so it is best not to always use it has an attack but rather a sneaky recovery).

Up B: (This use to be like Pit's Up B so I will change it) Magic Carpet: In a burst of sparkles a magic carpet from SMB2 appears and Toad flies straight up and off the screen. Then he loops back and appears in the background flying toward the screen. (The distance from when Toad launches straight up and when he appears looping back to the screen in about the distance of Fox's Illusion at Maximun distance). If Toad collides with an oppenent when he flies back toward the screen it has big knockback. Some control. If Toad hits an object in the background he will go through it in a burst of magical sparkles.


Down B: Toad plucks a giant die from the ground (almost his size). A press of A will throw it. The die rolls around, bouncing of walls or any oppenent for minor damage. When it stops it explodes. The size and ferocity of the explosion depends on the number facing the screen. 1 is a low blast and 6 is the largest with the biggest radius. Only one die from Toad can be on the stage at a time.
Very good, I would take away at least most of the fire, as toad is not known for fire but mario is. I would make him more of a annoy/counter style myself.
And when he juggles the bombs, people who touch one cause it to burst, like the green shells inmario cart when you get three, but that might make it to easy to counter returning attacks, but then again thats how I see toad.
 

Bowserlick

Smash Hero
Joined
Jul 25, 2005
Messages
5,136
This is my revised Toad moveset
(will finis later)


It is very difficult to picture Peach's slave as a brawler, but it might be interesting if he made an appearence. He could take over Pichu's spot as the tiny guy with secret strength. Afterall, Toad was stronger then Mario, Luigi, and Peach in Super Mario Brothers 2.

Toad's Design: Toad would be larger then Pichu, but still lacking in size. I picture him with racing gloves and specially designed shoes that have turbo boosters in the back to incorporate his special in MarioKart.

Toad would be a nervous guy and when he was standing still he would be wringing his hands together and anxiously looking back and forth for danger. However, although Toad would be tiny and would have horrendous jumps that cover more horizantal ground then vertical ground (like a hopping toad, get it!) he would have suprising power in his throws. Besides DK, Toad would be the only one to be able to hop around while holding a barrel or crate and his running speed would be unhindered by the added weight.

His paranoia would get him excellent dodging and evasion skills. This is necessary because Toad would be pretty light and would have horrible range during brawls.

SPECIAL ABILITY: Like Peach, Toad will have an innate special ability. While crouching Toad's spots on his mushroom head will begin to flash. The longer you are crouched, the faster the flashes occur. Jumping from this position results in a high first jump depending on the length of the crouch.

Ground Attacks

Rapid A: Toad looks over his shoulder away from his oppenent, squeezes his eyes shut and wildly swings his arms.

Running A: Trips over his feet and flops like a fish toward his oppenent. Hits a person in a direction depending on the part of the flop that catches them. More of a space clearing move.

Toward A: Does a roundhouse as one of his shoes thrusters turns on (there would be a blue light on the bottom of the shoe and the air around it would wave as if there was immense heat)

Up A: Thrusts his head upwards, character bounces off his mushroom hat. Good for juggiling.

Down A: Does a quick sweep kick

Smash Up: Toad spins on his head as his shoe boosters turn on. As he spins around his feet kick wildly in the air. Hits Oppenent in a wide variety of paths depending on when they hit the spinning mushroom.

Smash Down: Toad quickly pulls out a POW block as he faces the screen does a backflip and then smashes the POW block onto the floor, sending a circular shockwave ripple across the floor near Toad. Charging up the Smash leads to a bigger POW block being ripped out of the ground. (Large KO potential)

Toward Smash: Skids forward a little with his shoes and pushes his enemy as he screams like a girl. Decent knockback and quick. Good at keeping enemies away.

Aerial

Nuetral A: Like Pickachu's. Curls into a ball, tucking his head down low. His rocket boots turn on making him spin faster the longer he is in the ball. Very low knockback at the beginning of the move. More knockback at the end of the attack.

Forward A: Throws his arms back and screams as he delivers a forward soccer kick.

Back A: Spins backwards with a backhand five times. Really fast execution though. Multiple hits like Yoshi's tail. Can move freely through the air like a top while in this mode.

Down A: Does a somersault twice, hitting with his head. On the first flip, he knocks the oppenent slightly down and slightly forward. During the second rotation his head enlarges for a meteor strike.

Up A: Turns upside down so the top of his head faces the floor and kicks upwards. Rapidly pressing A will keep him int he position and kicking.

B Attacks

B: (from Wario Woods) Toad whips out three numbered bombs (1,2,3) and juggles them. (some startup lag to avoid constant bomb spamming while he whips out bomb 1,2, and 3 into the juggle). He cannot perform any attacks or any jumps, but he can still run and walk. Pressing B will hurl the bomb numbered 1 in the position it is facing while in its revolution. Pressing B again will do the same for bomb number 2 and bomb number 3. The bombs have stun but little knockback. However if all three bombs hit the same character the third bomb will have bonus knockback).

Toward B: Toads shoe thrusters turn on and sends him screaming forward (like when he uses the gold mushroom in MarioKart) as a trail of smoke follows. Toad pinwheels his arms and goes about as far as Falcon's kick. If he hits someone both Toad and the oppenent will bounce in opposite directions. Because Toad is light he might actually bounce further back then the spot where he initiated the attack. So sometimes it is better as an evasive tool then an actual attack.

Up B: (This use to be like Pit's Up B so I will change it) Magic Carpet: In a burst of sparkles a magic carpet from SMB2 appears and Toad flies straight up about the height of Fox's Illusion if it moved in a vertical direction.. Then he loops back and appears in the background flying toward the screen like a missle while screaming like a pansy. Can be controled from side to side, the max length being that of the Fox illusion.

If Toad collides with an oppenent when he flies back toward the screen it has big knockback. If Toad hits an object in the background he will go through it in a burst of magical sparkles. Not allowed to go behind the actual stage though. Landing lag.


Down B: Toad plucks a giant die from the ground (almost his size). A press of A will throw it. The die rolls around, bouncing of walls or any oppenent for minor damage. When it stops it explodes. The size and ferocity of the explosion depends on the number facing the screen. 1 is a low blast and 6 is the largest with the biggest radius. Only one die from Toad can be on the stage at a time.

THROWS

A: Headbutt

Forward A: Toad lifts the character above his head while the turnip plucking sound effect is played. Then he tosses them forward at the press of A while the turnip throwing sound effect is cued. Can run while in this mode, but not jump.

Back A: Throws the character forward and then grabs a leg. He screams like a banshee while rotating on his feet, whirling the character in the opposite direction for a throw. Great distance, but the character travels slightly upward.

Down A: Trips then onto the floor upon their back, and then grabs them by the neck/head area. His feet kick at an angle in the air while the rockets turn on with their signature blue glow. The oppenent whirls around the spot in a circle (as if they were dodging back and forth) upon their back with Toad riding them. Then Toad lets go and the oppenent shoots off in a random direction. Ending lag to avoid chain grabs with Toad falling on his rear.

Up A: Toad grabs them and runs up their body with his rocket boots, giving them a strong kick to their head which sends them straight up.
 

Gindor

Smash Ace
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You already may have been thinking this or about this already, bowserlick.

I think that his grab and run should allow him to throw very much like he does in smb2 (I believe that's the one). The character would be thrown in a very quick horizontal arc, and when the hit another player, both would bounce up a little and then fall very quickly. While players are being thrown/hit, they will be stunned. That throw would reprisent him from smb2 very well and let him annoy two players at the same time, but it may be able to be used very evilly. Toad would be able to spike safely by throwing another player, and on stages close to the KO wall, he would be able to just carry them over and throw them off.
 

Masque

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Really neat moveset, Bowserlick! I love how you incorporated his MK prowess into his moveset without making it gimmicky like Wario's chopper. Toad + rocket boots = too adorable. =) I also love how you incorporated his SMB2 super jump as an ability without taking up a moveslot. The only problem I can find is that his UpB sounds almost too good. Great vertical recovery AND controllable side to side afterward? You might want to clarify what you mean so it doesn't sound like he can get back onto the stage every time with his Golden Mushroom Shoes and his Magic Carpet.
 

NukeA6

Smash Master
Joined
May 17, 2002
Messages
3,103
I think giving Toad bombs makes him Bomberman. Can't he throw mushrooms or turnips?
 

Masque

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Why not all three? =)

I'd prefer mushrooms and turnips to bombs, but the bombs would prove a nice homage to Wario's Woods.
 

komickid

Smash Apprentice
Joined
Jul 2, 2007
Messages
99
I think it would be awesome to have him in but most likely he'll end up as a AT.
 

Masque

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i dunno about Toad. theres enough mario chars already.
Technically, 3 of the 7 Mario characters (Yoshi, DK and Wario) are there as representatives of their own franchises. That leaves Mario repped by Mario, Luigi, Peach and Bowser. Doesn't Toad naturally fit into the picture? After all, those 7 characters are all part of the "Big 8" Mario characters: the veterans, the ones with the most games under their respective belts (or dresses, neckties, etc.), the ones we all know and love. The only member of the Big 8 yet to be playable in Smash? TOAD. This, I feel, is a grave injustice. Now that we have Wario, we can only hope that Toad finally gets his chance to Smash in Brawl.

Some will argue for Bowser Jr., but Toad has been around longer, has starred in more games, and is more well-known than Bowser's son. I wouldn't mind seeing both as playable characters, but I'd certainly prefer Toad over Bowser Jr.
 

Gindor

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I agree that he should throw all three, have the mushrooms of growing and shrinking mess up other players strategies, have the bombs less than common but weaken them so toad doesn't get broken, and the turnips can be the most common and annoying while not having anything spectatular.
 

Masque

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Toad definitely deserves his chance to be in the game. He's been in the Mario scene for quite long enough, and putting him in Brawl as a playable character will give him even more appeal to others when they see Toad pwning other characters....peace.

-hiroshi
My thoughts exactly, good sir. Of all the Mario characters, Toad is the one who deserves a chance to fight in Brawl.
 

Bowserlick

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I am not sure if I like the idea of Toad throwing turnips. Peach has that move. And Toad has plenty of history to incoporate his own moves. If Toad is in the game he should offer creativity and an unique feel. Bumming off Peach is not worth getting into the game.
 

Gindor

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I am not sure if I like the idea of Toad throwing turnips. Peach has that move. And Toad has plenty of history to incoporate his own moves. If Toad is in the game he should offer creativity and an unique feel. Bumming off Peach is not worth getting into the game.
He does have a great history to get a moveset from, but toad wouldn't be bummin of peach by having turnips, he would be sharing the history of smb2, it's just peach got there first.
Anyways many other characters share things, fax and falco had the blaster and refelector based off their ships and space age tecnology which they both have, but that is a bad example because they are clones. The same for mario and luigi's fire balls, but they are almost clones too. Stupid clones!

TO HELL WITH ALL CLONES!
 

Bowserlick

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Thats what I am saying. I know giving each character a completely different move from any of the others is hard. But that doesn't mean it shouldn't be tried. Toad has plenty of projectile options from all his sport games and party games that he doesn't need turnips. Yea, Toad used turnips too in SMB2, but so did Mario and Luigi. Let Peach keep them.

Toad, however, can monopolize the super crouch jump. That hasn't been used yet.
 

Gindor

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Thats what I am saying. I know giving each character a completely different move from any of the others is hard. But that doesn't mean it shouldn't be tried. Toad has plenty of projectile options from all his sport games and party games that he doesn't need turnips. Yea, Toad used turnips too in SMB2, but so did Mario and Luigi. Let Peach keep them.

Toad, however, can monopolize the super crouch jump. That hasn't been used yet.
My bad, I just think toad deserves the vegtables more, while peach takes sports moves (like golf and, tennis and baseball), which I can understand her using since she has to do something while she's not being kidnapped.
 

Bowserlick

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O I don't really mind who gets the turnips. And it does seem to fit Toad anyways since he practically has a big vegetable on his head. I just don't want both having the same move.
 

Masque

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The thing to remember about Toad is that he was the fastest at picking turnips (making him the strongest), so it would make more sense for him to utilize them as well. Let us also acknowledge the possibility of Peach giving up her turnip toss in place of another move from SPP. Just something to think about. I really want the Peach update now! I need to make sure that her B move has been changed. =)

I would love to see him use the Super Crouch Jump, though! Having that as a built-in ability sounds good, and it would balance out his horrendous jumping, haha.

ZOMG 1000th POST! Finally, and in my favorite thread, too. :)
 

L_Cancel

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Since Toad was the host of the Mario Party series until Mario Party 5, some of his moves could also be Mario Party related. Maybe, Toad could pull dice blocks out of the ground, along with turnips, bombs and mushrooms. It's just something to think about. :)
 

L_Cancel

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I think bombs and dice should have their own move instead of being put with the turnips and mushrooms. They each represent different parts of Toad's past, and they deserve their own representation.
Yeah. After thinking about it , grouping too many things into one move would make the move too unpredictable to be used strategically. You're also right about how the moves should each represent a different part of Toad's past. Also, I was thinking, in order to make Toads bombs different, maybe he shouldn't be able to throw them, but instead should be able to set them on the ground, and kick them if he wants (like in Wario Woods).
 

Bowserlick

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Here are two fairly unique ideas that incorporate's Toad's bombs and dice. Yes I just complimented by own ideas.


B: (from Wario Woods) Toad whips out three numbered bombs (1,2,3) and juggles them. (some startup lag to avoid constant bomb spamming while he whips out bomb 1,2, and 3 into the juggle). He cannot perform any attacks or any jumps, but he can still run and walk. Pressing B will hurl the bomb numbered 1 in the position it is facing while in its revolution. Pressing B again will do the same for bomb number 2 and bomb number 3. The bombs have stun but little knockback. However if all three bombs hit the same character the third bomb will have bonus knockback


Down B: Toad plucks a giant die from the ground (almost his size). A press of A will throw it. The die rolls around, bouncing of walls or any oppenent for minor damage. When it stops it explodes. The size and ferocity of the explosion depends on the number facing the screen. 1 is a low blast and 6 is the largest with the biggest radius. Only one die from Toad can be on the stage at a time.

And here is a way to include his turnip throw without an actual turnip.

Forward A: Toad lifts the character above his head while the turnip plucking sound effect is played. Then he tosses them forward at the press of A while the turnip throwing sound effect is cued. Can run while in this mode, but not jump.
 

LaniusShrike

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Haha, looking back at my moveset it does seem I kind of made him bomberman with a mushroom cap. Oh well... shroom bomberman for the win?
I like the super crouch jump as well, even though I now associate that more with luigi because of playing super paper mario...

I don't think peach will lose the turnip toss, as peach fans love that move. I think her B and B> might change, but other than that, not much... and I really dislike the idea of two characters having the same move, so boo on turnips for toad, even though he deserves them more than the ditzy princess. I also dislike the thought of him going with the sports motif, because that too seems too princess-like and I kind of want Toad to seem like a character who is of himself and doesn't need filler moves taken from generic life activities such as tennis.
 

LaniusShrike

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Edit: Huh, my first accidental double post. Go me.

Er. Might as well add that I like the idea of him holding characters like he held the turnips instead of actually using turnips. Then he could throw them in that downward angle like he did in the game, using similar sound effects.
 

Masque

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Also, I was thinking, in order to make Toads bombs different, maybe he shouldn't be able to throw them, but instead should be able to set them on the ground, and kick them if he wants (like in Wario Woods).
I actually like that idea a lot. I like Bowserlick's inclusion of the bombs, but I think kicking them would be a more appropriate usage. :)

As a Peach player, it would certainly be a shame to lose her DownB. I would REALLY like new B and SideB moves, though. And as far as the sports games go, the only two games that I think Toad could glean from are Strikers (Charged) and Tennis (64).

(Grr...now I'm sulking again just thinking about how Toad was denied playability in Mario Power Tennis).
 

LaniusShrike

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Hey- just wondering, Bowserlick. Were you thinking that the forward smash would pick up an opponent or pull out a random SMB2 generic enemy as a weapon?
L_Cancel: Yeah- that's what I was thinking about bombs as well. If you go back a few pages you can read what all I was saying about bombs... a long read, but I thought it was interesting.
 

L_Cancel

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Hmm. I just downloaded a Wario Woods ROM for the SNES. I kind of suck at it... but that's beside the point. Since Wario Woods is a classic game as well as the only game where Toad is the main character, I'd think that some of his moves could come from that. Of course, all he really does is pick up bombs and forest animals as well as kick bombs around... And, since he also deals with bombs in SMB2, it seems natural for him to have a bomb move. Something that could make him unique is his special moves all interacting with each other- he could lay a bomb with B, kick it away with B> etc.

Here we go, moveset time, I guess.
A moves: Take Fawriel's. Well, that was easy.

B neutral, Toad Bomb: Place bomb. He quickly places a bomb on the ground in front of him. The bomb would look like a classic bomb, except it would randomly be white, green, light blue, yellow, grey, dark blue, pink, or red (as the colors were in Wario's Woods). The bombs won't have a fuse though, only exploding when Toad uses it with one of his other B moves or if it receives too much damage (12% or so).

B Side, Power Punt: A charge up kick. Just tapping it sends a placed bomb horizontally at a decent but easily avoided speed, making it explode when it hits something. Charging up the kick to the max (Two seconds) will make him jump forward and kick much harder, giving him more range and power. A bomb that's hit will go sailing into the air, spiraling so it will zig zag a bit (like MewTwo's). Being hit by a bomb that is charge kicked would do a considerable amount more damage than just a soft kicked one.
If an enemy is hit, it'll be sent horizontally a bit. A non charged kick would be fairly ineffective and probably wouldn't be used much. However, a fully charged kick would be very good at edge guarding, as Toad would leap off and send the enemy off in a very difficult-to-return-from direction.

B up, Spore Spray: His hat/head/mushroom thing will eject spores quickly, shooting Toad off at a 45 degree angle upward. A direct hit from the shooting toad wouldn't do much damage, but the spores ejecting would slowly float down, slightly damaging enemies underneath and trapping them. If a bomb is nearby Toad's flight path, he will pick it up and throw it when his move is done in whatever direction the player is indicating.

B down, two separate moves depending on if a bomb is nearby, Fungi Fear and Fungi Fury:
Fungi Fear: If no bombs are immediately next to Toad, he pulls his mushroom down around his body all the way to the floor, so he looks like a mushroom dome. Any solid projectile (items, mostly) will bounce off at an angle and will hurt enemies it happens to hit. If an enemy directly strikes the mushroom dome, they will bounce back and be stunned for a moment, so Toad can come out and seek his revenge.
Fungi Fury: If a bomb is next to Toad, he will absorb it into his dome where it will explode immediately in a larger radius than normal. Each different colored bomb would have it's own individual effect.
White- Normal explosion, just with the higher radius.
Green- Poison cloud, infects a smallish area with green gas that hurts enemies while they are in it (Like how you are damaged when off screen, except stronger)
Light blue- Send off an icy spray that has a change to freeze enemies briefly (like the ice climber moves)
Yellow- Sets off an electric field that stays active for one second, trapping and harming those inside.
Grey- Emits a Smoke Cloud that takes a few seconds to clear away.
Dark blue- Water squirts out and falls onto the surrounding area, making it slippery (like the banana peel) for a few seconds.
Pink- Shoots out pink spores that puts nearby enemies to sleep.
Red- Firestorm, shoots a very tall spray of flame upwards.

Note: Only five bombs can be placed at a time, or the earlier ones will fizzle out and disappear.
So what do you guys think?
Sorry about missing that. I should have read through the thread more before posting. I really like how you gave different effects to each bomb color. Great ideas!!
 

LaniusShrike

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Thanks L_Cancel... but yeah. I still made it way too bomb oriented, since I had just finished playing half an hour of Wario's Woods.
I would definitely play my Toad all the time if he had that moveset, heh. Keep laying bombs all over every small platform and edge.
 
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