Ya know, as a Bandana Dee supporter, I just wanna say that I understand how it feels when people make the arguments commonly used against the captain and Bandana Dee.. I don't think he's necessarily out of the running, we all know the Toon Link scenario, but maybe not as likely. Regardless, seeing either Bandana Dee or Captain Toad as a fighter improves the chance of the other.
If you wouldn't mind, I think found a way to incorporate Captain Toad into Smash without having him jump. I'd like to post it below if you all would allow me.
Now, I believe I've seen some Wario's Woods representation in the movesets proposed before, but I think I take it a step further. First, let’s get the easy stuff out of the way.
- Standard Special: Green Star – Captain Toad holds a green star above his had that rapidly spins around for a few seconds, damaging all who touch it, and pulling in those close to Captain Toad.
- Side Special: Pickaxe Rush – Captain Toad moves forward blindly swinging his pickaxe for all that get in his way.
- Down Special: Captain Turnip – Captain Toad pulls a turnip from the ground like Peach/Daisy. The difference here is, Captain Toad throws the turnip so hard, it doesn’t lose height when thrown. Essentially, it keeps going until it either leaves the stage, or times out.
Now for the fun stuff, my way of getting Captain Toad some vertical distance without jumping, let me introduce you to, his “jumps.”
- Monster Climb: With a press of the X Button on the GCN controller, or a flick of the control stick upward, Captain Toad climbs a stack of 3 vaguely familiar monsters which appear right in front of him. Anyone other than Captain Toad who touches them will take damage.
- Up Special: Bomb Climb – Similar to Monster Climb, this time Captain Toad climbs a stack of three bombs, and once he reaches the top, he gives a short hop off the side of it, and the tower tumbles to the ground, where the bombs shortly explode thereafter.
What’s that? Captain Toad would be overpowered with a damaging “jump?” While it’s true that a damaging jump is useful, especially if it blocks would be attackers who attack the captain from the front, Captain Toad also loses valuable tools with this approach, such as the foot stool technique and a reliable horizontal recovery.
Now, you’re probably thinking he loses his aerials too, right? Nope, not at all. While in Monster Climb, Captain Toad can pick up these monsters and chuck them at opponents whenever the aerial inputs are performed. Up and side aerials has him throw them to the respective directions, while down aerial has him stomp down from the stack. Of course, throwing these monsters means his “jump” will be quite diminished in the vertical department, so it’s up to you to determine when and when not to attack.
Feel free to let me know what you think.