Only idiots are suggesting that, yet you take their opinions as if they represent all pro-ban members.
Actually, quite a few "non-idiots" ignored what we said and kept repeating the same things over and over.
I made a nice list a few posts up of moves/approaches I hadn't seen addressed yet.
Help us figure out ways to beat them reliably.
Alternatively, admit they're unbeatable except by lucky prediction and quit saying they can be realistically dealt with. Really, there's only two ways things can go
I'll give you 60 seconds of time:
Short hop dairs - What, this is unbeatable? How about shield? And since when is a character broken if they have safe approaches? So what if he's got things that are perfectly safe?
Everyone has some. This thread is here to prove that not everything MK has is safe and/or unbeatable.
Shuttle loop gimping - Just don't leave yourself open so much? I don't constantly get U-tilted against Snakes because I just don't put myself in a position where that will happen. I don't get Up B-gimped by Marth because I don't leave myself open for that. I don't get Lightning Kicked by Zelda... I don't get...
just don't leave yourself open. Some things are good and fast. Just don't constantly leave yourself open.
Shuttle loop -> glide attack - Yes, because obviously this is really broken and in no way defendable against.
Glide attacks (Just from jumping), usually an aerial approach - They lag slightly. Punish as you see fit.
Tornadoes when you're out of position to use your common punishers - not getting hit with the start that pops you out, but getting caught soon after and - Then just don't get hit by it all the time in order to DI out and punish. Shield it and then punish.
Really, what was the point of this post? To show that Meta Knight has things are are unpunishable both on block and/or hit? Wow, how horrible. There are many things which are unpunishable in Brawl and that are quite good. Deal with it, learn to not constantly get hit by it or leave opportunities where you'll get hit by it.