Spiralviper
Smash Cadet
Hmm... are there any other things that were made safer on shield? F-tilt comes to mind, but I don't know if it has enough damage to make a difference.
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A RAR is a Reverse Aerial Rush. It's used when you want to use a Bair in front of you or simply move forward in the opposite direction.What is RAR and how do you execute it, i.e. RAR Bair?
1: Landing it consistently just comes down to practice, practice using it on shorter characters the most.Tips on landing fair on someone grounded after short hopping? Specifically advice on:
1) Landing it more consistently.
2) Having it less telegraphed.
3) Spacing it so it's (more) safe on shield.
How do you even land fair with a fast fall short hop? The move has like an hour worth of start up frames.1: Landing it consistently just comes down to practice, practice using it on shorter characters the most.
2: Just empty hop fastfall constantly if you're not being approached too much, it'll keep them guessing.
3: Try to retreat with it instead of approaching, only approach with FAir if you can read what they're going to do.
Muscle memory from practice, that's why you should practice it on shorter characters since the timing is more strict.How do you even land fair with a fast fall short hop? The move has like an hour worth of start up frames.
I think it's just a semi-spike. You have to be falling, too.Does up air meteor even still work? I thought it was removed in one of the patches?
It's stronger on some hits. iprefer the first hit as it has the strongest semi. I saw a Greninja mixclip with alot of cool dair / footstool stuff and I wanted to know if any of that is true / worth learningDoes up air meteor even still work? I thought it was removed in one of the patches?
I Would ask others but I got banned from the Greninja Skype group last night for posting an ad for a tournament xDI'll have to mess around with Uairs then. As for footstools to down air, I suppose it could work but I know I can't do it, but I have plenty of other tools instead. To me Greninja seems like you have the opportunity to develop your own unique fighting style with his moves, try asking around other players and test footstool combos, if you or anyone else can manage it consistently, you can definitely develop it into your style.
I find it best to use it offstage if you expect an attack (such as a Falcon who constantly goes for spikes), or to punish very laggy moves (such as Link's dash attack).What's a good way to use substitute? I've gotten better at actually landing it (I used to press the button too early or late and miss it, now I can actually time it consistently.) But what should I like...do with it? The best option I have is 'counter some down move and attack straight up. Kills them off the ceiling but only at higher percentage.
I don't know. It's a little confusing about the distance. It seems to depend on the projectile.That's another thing, you know how the targeting works? Sometimes it's a projectile I counter and Greninja reappears on the person who shot it, sometimes he doesn't. And this happens at seemingly random distances.
If you hold left, you will appear from the right, and travel left.Also say I counter someone's jab and I'm on their left side and then hold left to counterattack, where do you reappear? Behind them and go left, where you disappeared and go left?
You have to be at least a jump's height above the stage, or else you will probably SD. Oops.If you do counter an attack off stage and attack downward, are you at great risk for SDing since you're moving down so quickly?
Sometimes you can punish their jump with a Fair, but it depends on the set up, rage, character, etc.how do you guys deal with people that jump out of your low percent set ups?
Not really, no. We have a number of relatively safe pokes, but no real shield pressure tools.Are there any good shield pressure options?
I'll try to handle these in order. I'm no expert, but it should be a start.Just started playing Greninja and I have a few questions;
-How are spaced SHFF Nair and SHFF Fair as approaches? Are they safe of shield?
-What are some bread and butter throw combos?
-How does he fare against the top tiers?
-Any good Greninjas to watch?
D-throw pops opponents into the air in front of you. Due to the hit stun of D-throw, your opponent can only avoid F-air by air dodging. However, if they choose to air dodge and you go for U-smash instead, you can easily catch air dodge's end lag, hence this being a 50/50.How does down throw to fair work out? Wouldn't your opponent just guard or move? I guess I should experiment with it more.
And Greninja Vs. Sheik and Fox is so much fun! And Sonic is just annoying. Pikachu...meh.
In regards to missing, the projectiles travel in the opposite direction from you/your input, and can be air dodged. Hitting with them is just a matter of practice.(I don't know if this is listed somewhere else so, excuse me.) But! Exactly how does the trajectory for hydro pump work when trying to gimp people, whenever I try to hit them away it always seems to miss, or send them straight up and actually help them recover. Like if they are low and right up against the wall of the stage I try to shoot the water diagonally down and left, and it always seems to send them up, or just miss. I've o ly really been able to gimp people when they received high or horizontally.
Side question, can you do hydro pump out of a dash?