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Don't ever do anything unsafe. Greninja is a punish character, don't be the aggressor in a match.So I've decided to secondary Greninja, anything I should know?
So I should try a bait and punish playstyle with Greninja?Don't ever do anything unsafe. Greninja is a punish character, don't be the aggressor in a match.
hydro pump always sends the opponent at a 58 degree angle.hey dudes, I'm trying to collect a bunch of quick easy info graphics on essential character knowledge to make a quick reference guide for commentators (we all hate it when a commentator says something that is wrong)
This shulk thing here is an example of the kinda stuff I am looking for
I'm going around to all the character boards and it'll be a little messy for me to try and check them all, so if you have any cool things like that, or just some useful info that I could turn into a similar picture, please send me a message. Cheers lads.
Sometimes shadow sneaking out of a multi-hit move can get you punished even harder.hey dudes, I'm trying to collect a bunch of quick easy info graphics on essential character knowledge to make a quick reference guide for commentators (we all hate it when a commentator says something that is wrong)
This shulk thing here is an example of the kinda stuff I am looking for
I'm going around to all the character boards and it'll be a little messy for me to try and check them all, so if you have any cool things like that, or just some useful info that I could turn into a similar picture, please send me a message. Cheers lads.
May sounds dumb but: Nair is frame 12, stop acting as if it was a quick move, 4 frames of active hitbox makes it seem that way it's not.hey dudes, I'm trying to collect a bunch of quick easy info graphics on essential character knowledge to make a quick reference guide for commentators (we all hate it when a commentator says something that is wrong)
This shulk thing here is an example of the kinda stuff I am looking for
I'm going around to all the character boards and it'll be a little messy for me to try and check them all, so if you have any cool things like that, or just some useful info that I could turn into a similar picture, please send me a message. Cheers lads.
uairing them from underneath scares them for some reason and is unpunishableWhat are some ways Greninja can pressure people on platforms? Up-tilt doesn't shark through them unless I'm mistaken, and falling uair doesn't have much reward.
up tilt sharks bf platforms, cross up shield with bair, and fastfall uair actually does have use. at higher percents, when it puts them in tumble (when it starts forcing them to tech when you uair spike them) it actually trips them when they are standing on the platform, allowing for a bair, another uair, a fair, or you can read their getup with a shadow sneak. Also I believe that when an opponent is lying on the ground, you can get the strong hit of an up smash through the platform. I am not sure how viable this is, but you can lab it and see if this works fast enough. I actually find fastfall uair to be a lot more useful than people think.What are some ways Greninja can pressure people on platforms? Up-tilt doesn't shark through them unless I'm mistaken, and falling uair doesn't have much reward.
Wish I could tell you :THy guys question time. how viable is dtilt as a footstool setup? I was just labbing it, and it seems pretty solid. i mean, it's technically faster than Fair and Usmash, so does it work in a competitive setting?
Dtilt footstool works consistently if you land a close sliding dtilt. You can set this up by empty hopping away and drifting back in, and then landing turn around dtilt. A close sliding Dtilt works at earlier percents than strong nair.Hy guys question time. how viable is dtilt as a footstool setup? I was just labbing it, and it seems pretty solid. i mean, it's technically faster than Fair and Usmash, so does it work in a competitive setting?
Can't we read airdodges fairly reliably?Cant they airdodge that fairly reliably?
RAR bair or buffer turnaround bair is guaranteed, i'm just not good at it.Dtilt footstool works consistently if you land a close sliding dtilt. You can set this up by empty hopping away and drifting back in, and then landing turn around dtilt. A close sliding Dtilt works at earlier percents than strong nair.
I'm not sure about high percents but probably not worth the risk when you can just upsmash.
It might work at midpercents as long as you can follow their drift after the footstool and weak nair or Bair lock or something. I tend to just go for pp utilt into falling upair strings since nothing really seems very guaranteed at mid percents off of dtilt.
Town & City and Final Destination are our best stages, with Lylat Cruise and Battlefield being our worst two. This is a generalization of course, but my point remains. If choosing between T&C & FD consider which stage is worse for your enemy. Pretty much every other stage I didn't mention doesn't do much for or against us. Whenever I get taken to Lylat/BF I usually switch off to Mewtwo.What stages are best for Greninja? My thoughts were Town & City and Smashville since Greninja benefits from smller blast zones and likes killing off the top. Also, the platforms assist in recovering and extending combos which Greninja sometimes has difficulty doing imo.
Thoughts?...
In a bo3 2 stock set, its hard to be sure of the opponents habits quickly.Can't we read airdodges fairly reliably?
I haven't played in a while, but both Greninja and Falco are former mains of mine, so I do know a little bit about this matchup. Falco is rather horrible at approaching, and Greninja's keep away game can be great if you have the patience. Falco can reflect your shurikens, but he doesn't get as much reward from reflecting small shurikens as you do from throwing them, so he usually has to shield, jump, or take the hit (but fully charged shurikens at high percent can be risky). If Falco gets in on you and starts a combo, you're going to regret it, so play it safe and only go in when YOU have the advantage. As for getting the kill, his recovery can be rather exploitable if you force him to recover low. Hydro pump is really good for gimps. Since Falco is a fastfaller, he should be pretty easy to get kill confirms on, although the jab jab smash mixup probably won't be quite as effective. Hope this helps.People, I am having problems with Falco. Any tips regarding strengths, weaknesses, strategies, etc. to beat him?
Instead of focusing on starting a combo, you should focus on playing the neutral. The greninja discord has a good screenshot of how greninja plays in the neutral:Hey guys, I came into the Smash 4 scene a month ago, and chose Greninja as my main. I'm wondering, when initiating a combo, is it better to either bait the opponent with water shurikens, or roll around the oppoenent before dash attack, or down tilt? That's at least what I find. When I run straight towards my opponent, I find its way too easily punishable.
It's probably more I press the shield button too early and air dodge landing lag hits me tbh XD But thanks. I'll try that, because I have short hopped over them before, but the next shuriken always got me.Because the hitbox becomes flatter with the charge level, and literally every single short hop can beat the fully charged variant that seems designed specifically to be used for the 2 frame punish and nothing else.
If the shurikens are too fast and safe agaist you, that means you have a pretty bad connection... I know that feel bro, I simply don't stand a chance against spammers either. My game slows down to a crawl against things like Spindash or Charge Shot spamming.