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Social "Time to Tip the Scales!" - Robin Social Thread

IAmMetaKnight

The Strongest Warrior in the Galaxy
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@ The Merc The Merc



It's Yung Lonk

Unless you already saw this then I'd be sad :(
Woo! Hot diggity-damn! That's the sexiest looking minor I've ever se- *gets shot*


Kind of off-topic, but is anybody goin' to be skypin' durin' the Big House streamin'? I'd be delighted if I could join. Wanted to ask this now in case it takes a while to get a desirable response.
 

Wintropy

Peace and love and all that jazzmatazz~! <3
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@ IAmMetaKnight IAmMetaKnight , K. Rool is closer to Snake or Dedede than he is Bowser. Everybody agrees the optimal playstyle for him is a trap-based zoner style, since he very seldom fights up-close and personal in his boss fights - even when he does fight "fair" (i.e. in his king and boxer kostumes), he still manages to cheat and play dirty to win. Which he doesn't, ever. He's incredibly crafty and underhanded, he does everything he can to trick and keep the Kongs at bay, but his own madness ends up biting him on the backside every time.

Even in his most Bowser-esque boss fight (the original DKC), the only things he does that fit the "big heavy reptile king" motif are running and jumping. Everything else he does (tossing his krown like a boomerang, making kannonballs rain from the sky, playing dead while fake kredits roll over the screen) is designed to subvert expectations and keep you guessing. In his next two boss fights in DKC2 and DKC3, he doesn't even fight with his own body: he keeps you at bay with projectiles, traps, gadgets and schemes designed to make your job miserable and your hair get pulled out in abject frustration. In DK64, the only thing he does that's even superficially similar to an honest boxer is...throw his boxing gloves? Otherwise it's earthquakes, bullrushes, body slams and even turning invisible. The thing with K. Rool is that you never know what he's going to do next. He can do whatever he wants. Whereas Bowser can fight with a few underhanded schemes and keep guessing, he is, at his core, a big brute who wants to crush Mario or burn him to a crisp with his fire breath; the only time he subverts this is when he gets into a big machine or fights with minions by his side. K. Rool never does the same thing twice, and most importantly, because Sakurai loves to capture the spirit of the character in the moveset if he can, it'd make sense for K. Rool to fight with a dirty zoner style that'd piss off his opponents and force them to respect the organised chaos that is his essential gameplan. Being too similar to Bowser is the last thing I'd worry about. My main concern is that Sakurai will think he isn't coming back to the DKC series (which, considering Retro's subtle hints, I definitely think he will) - here's hoping the Kremling Kampaign's efforts to #KrocTheVote does its job.

@ ~Skelly~ ~Skelly~ , Osamu Tezuka's family said they were very pleased when they heard that Disney drew inspiration from Kimba the White Lion for Lion King, because they knew Tezuka himself was a big Disney fan. It's nice.
 

Célja

There's no such thing as a nornal person
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Ohio
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:4myfriends:vs:4marth:is annoying for :4myfriends:

Marth's got faster aerials and can easily gimp Ike's recovery if the Ike isn't careful, precise, and not predictable. This sounds exactly like how it was in Brawl the more I think about it outside of a few teaks in their moves, ranges, and combos.
 

IAmMetaKnight

The Strongest Warrior in the Galaxy
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@ IAmMetaKnight IAmMetaKnight , K. Rool is closer to Snake or Dedede than he is Bowser. Everybody agrees the optimal playstyle for him is a trap-based zoner style, since he very seldom fights up-close and personal in his boss fights - even when he does fight "fair" (i.e. in his king and boxer kostumes), he still manages to cheat and play dirty to win. Which he doesn't, ever. He's incredibly crafty and underhanded, he does everything he can to trick and keep the Kongs at bay, but his own madness ends up biting him on the backside every time.

Even in his most Bowser-esque boss fight (the original DKC), the only things he does that fit the "big heavy reptile king" motif are running and jumping. Everything else he does (tossing his krown like a boomerang, making kannonballs rain from the sky, playing dead while fake kredits roll over the screen) is designed to subvert expectations and keep you guessing. In his next two boss fights in DKC2 and DKC3, he doesn't even fight with his own body: he keeps you at bay with projectiles, traps, gadgets and schemes designed to make your job miserable and your hair get pulled out in abject frustration. In DK64, the only thing he does that's even superficially similar to an honest boxer is...throw his boxing gloves? Otherwise it's earthquakes, bullrushes, body slams and even turning invisible. The thing with K. Rool is that you never know what he's going to do next. He can do whatever he wants. Whereas Bowser can fight with a few underhanded schemes and keep guessing, he is, at his core, a big brute who wants to crush Mario or burn him to a crisp with his fire breath; the only time he subverts this is when he gets into a big machine or fights with minions by his side. K. Rool never does the same thing twice, and most importantly, because Sakurai loves to capture the spirit of the character in the moveset if he can, it'd make sense for K. Rool to fight with a dirty zoner style that'd piss off his opponents and force them to respect the organised chaos that is his essential gameplan. Being too similar to Bowser is the last thing I'd worry about. My main concern is that Sakurai will think he isn't coming back to the DKC series (which, considering Retro's subtle hints, I definitely think he will) - here's hoping the Kremling Kampaign's efforts to #KrocTheVote does its job.
I believe it. I've heard people say that about him before. My main concern is that we haven't seen any really campy heavy-weights yet, and I feel the concept behind a campy playstyle is defensive, and a camp-capable heavy-weight may end up broken. DK has god-like spacing for a heavy-weight, and Dedede barely gets away with having a projectile. DK is somewhat light for a heavy-weight, making it not that big a deal, and Triple-Dee has a lot of people calling him OP. I believe it's his lack of fast finishers that balance him in the long run, but a number of tiny little factors also exist. While I would and even did fully support K. Rool with this kind of moveset, I thought about it, and I don't know if a heavy-weight could really get away with it. And Sakurai ain't makin' him lighter than he is. I do believe that Sakurai could work his wonders and balance such a character, but until I see him do it, I don't think K. Rool could pull that moveset, even if it does have more relevance to who and what he is. That's why I've always expected K. Rool to get in as being more close to the currently existing heavy-weights than not. And in the end, you get two possible playstyles: lacking uniqueness or broken. At the start of it all, I would say the latter is more likely, but more careful consideration shows that it might not be possible. All things considered, I could see him getting in as the former if popularity proves the better, but otherwise not at all. I hesitate to say he's another Ridley, who didn't get in for the same reason. Sakurai said there was no way to make him playable while still portraying him accurately and in a balanced manner. I believe the same applies to K. Rool, at least to some degree.

I usually say this after all my anti-character rants: Sakurai could easily prove me wrong. The man is a genius. But until I see him do it, I'll just sit this one out.
 
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Wintropy

Peace and love and all that jazzmatazz~! <3
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I believe it. I've heard people say that about him before. My main concern is that we haven't seen any really campy heavy-weights yet, and I feel the concept behind a campy playstyle is defensive, and a camp-capable heavy-weight may end up broken. DK has god-like spacing for a heavy-weight, and Dedede barely gets away with having a projectile. DK is somewhat light for a heavy-weight, making it not that big a deal, and Triple-Dee has a lot of people calling him OP. I believe it's his lack of fast finishers that balance him in the long run, but a number of tiny little factors also exist. While I would and even did fully support K. Rool with this kind of moveset, I thought about it, and I don't know if a heavy-weight could really get away with it. And Sakurai ain't makin' him lighter than he is. I do believe that Sakurai could work his wonders and balance such a character, but until I see him do it, I don't think K. Rool could pull that moveset, even if it does have more relevance to who and what he is. That's why I've always expected K. Rool to get in as being more close to the currently existing heavy-weights than not. And in the end, you get two possible playstyles: lacking uniqueness or broken. At the start of it all, I would say the latter is more likely, but more careful consideration shows that it might not be possible. All things considered, I could see him getting in as the former if popularity proves the better, but otherwise not at all. I hesitate to say he's another Ridley, who didn't get in for the same reason. Sakurai said there was no way to make him playable while still portraying him accurately and in a balanced manner. I believe the same applies to K. Rool, at least to some degree.

I usually say this after all my anti-character rants: Sakurai could easily prove me wrong. The man is a genius. But until I see him do it, I'll just sit this one out.
Dedede isn't OP. He's bottom-tier right now in most people's opnions. He has a weak neutral state, a so-so advantage state and an abysmal disadvantage state. He will body you if you don't know how to fight him, but he's fundamentally a very weak character.

If you want an idea as to how a balanced K. Rool is possible, I have a few posts written up on it that I can share?

EDIT: Forgot neutral~
 
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☆Jazz☆

Jazzin' All Day
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Dedede isn't OP. He's bottom-tier right now in most people's opnions. He has a weak neutral state, a so-so advantage state and an abysmal disadvantage state. He will body you if you don't know how to fight him, but he's fundamentally a very weak character.

If you want an idea as to how a balanced K. Rool is possible, I have a few posts written up on it that I can share?
pls do~
 
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☆Jazz☆

Jazzin' All Day
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, I wanna change my avatar to this, but the Gravatar site may be hacked.

"This is completely unacceptable."
 

Zantetsugun

Wyvern Lord
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Oh my. Look what I just found! Talented Comrades, amirite.

These look like FE Cipher TCG artworks.
Hard work and determination
Alternatively:
- Push-ups
- Sit-ups
- Plenty of juice

But it's all for good sacrifice, for one day you too can main such characters as Chrom, Lloyd, The Black Knight, Zero, A Mii in a monkey suit wielding a stick, Reggie Fils-amie, Elijah Wood, and more!
 

Izayoi

zzz
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I must apologize to every person I fought as Link this morning. I'm sorry I'm not really a Roll Glory Link.

On another note, I'm getting a bit better at pivoting. Though I only really do it about 5% of the time in actual battle. *sigh* My butterfingers get me a lot sometimes.
 
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☆Jazz☆

Jazzin' All Day
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I must apologize to every person I fought as Link this morning. I'm sorry I'm not really a Roll Glory Link.

On another note, I'm getting a bit better at pivoting. Though I only really do it about 5% of the time in actual battle. *sigh* My butterfingers get me a lot sometimes.
It's quite alright. After all, your Link is just "For Funsies".
 

Casey Chase

Undine~
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I was playing Sacred Stones and I was on the chapter with the Goron eggs and lava hazards (17? Idk). That chapter was ezpz, no sweat. Destroying the eggs gave my units tons of experience. Seth almost died on me, but no big deal. Anyways, I had only a single enemy left. One of those eye guys. "This chapter is as good as done," I thought to myself.

And then Franz died because I had forgotten about him and left him on a hazard square so now I have to redo the chapter

:roll:I'm a good tactician I swear
 
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☆Jazz☆

Jazzin' All Day
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I was playing Sacred Stones and I was on the chapter with the Goron eggs and lava hazards (17? Idk). That chapter was ezpz, no sweat. Destroying the eggs gave my units tons of experience. Seth almost died on me, but no big deal. Anyways, I had only a single enemy left. One of those eye guys. "This chapter is as good as done," I thought to myself.

And then Franz died because I had forgotten about him and left him on a hazard square so now I have to redo the chapter

:roll:I'm a good tactician I swear
Lmao. A strange coincidence that that I recently just started playing Sacred Stones as well (And for the first time). I'm on the chapter after you reruit your first archer (Neimi, I think?) and her theif of a brother.
 

Wintropy

Peace and love and all that jazzmatazz~! <3
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For funsies (and borne of personal interest), I'm gonna try write up a more recent "most-used" tier list for myself.

This doesn't reflect the exact numbers (otherwise Ganondorf would be waaaay higher, even though I mostly dropped him recently), but more so characters I do play or want to play based on how high-priority I consider them. Characters are not organised within individual tiers. Gonna try to be as accurate as possible.

:4pit: :4palutena:
:4lucina: :4drmario: :4rob: :4miisword:
:4duckhunt: :4falcon: :4ganondorf: :4falco:
:4dk: :4myfriends: :4marth: :4littlemac: :4robinf: :4ryu: :4wario: :4megaman: :4shulk: :4lucas: :4diddy: :4bowser: :4ludwig: :4miibrawl: :4miigun:
Falco, DK, Little Mac, Ryu and Mega Man are newcomers to the roster. I've experimented with Falco and DK based on my brother's love of the characters and I'm very impressed with them! Falcon, try as I might to disconnect from him, keeps coming back to show me his moves - I'm sorry, he's just too much fun, I'm only human feline! I need to play more Swordighter, she's fun. Subs still subbin' for days. A few characters here - i.e. Falcon, Ganondorf, Little Mac and Ryu - help me practice different techniques and hone my fundamentals, which I can then transfer to my mains (Pit and Palutena obvs~). I've gotten back into Duck Hunt recently, especially in customs. I've mostly dropped Robin, I think it's best I just do what I can and for the clever people to do their best with her instead. Turns out I'm better with Diddy than I expected - I still don't care for him, but I guess I can put him here right now. Bowser is surprisingly fun. Morton Koopa Jr. has become a staple of my brother's roster, so I need to get back Ludwig von Koopa some time. Still playing Brawler thanks to the K. Rool kostume. I haven't even popped out friend Gunner yet, but I intend to (eventually. Some day).

Disclaimer: the top row is still my "mains" row, everybody else is strictly for fun. Just to discern that.
 

The Merc

Hyrule's "Light"
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Hard work and determination
*slow clap*

Cheeky.

But seriously, how would one use Swordfighter in a tournament without customs, especially some side b 1 ad up b 1 are kind of bad (I mean seriously, who ever though that spin slash move was good. It's just stupid)
 
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