mimgrim
Smash Hero
The Dual mechanic (where the only bonus is a small bonus in crit/avoid chance and a, very small (compared to in the Pair Up state), percent chance for Dual Strike/Guard and offers better strategic value in that it requires two character next to each other rather on top of each other) doesn't really need an overhaul. It's the Pair Up mechanic that need a make-over (get rid of stat bonuses and make it more focused/orientated around Dual Attack/Guarding rather then stat bonuses so as to make it an actual trade-off rather then just being a straight upgrade).
But yea, the Dual mechanic is actually good, and balance, it's just Pair Up that was borked.
But yea, the Dual mechanic is actually good, and balance, it's just Pair Up that was borked.