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Social "Time to Tip the Scales!" - Robin Social Thread

Koiba

코이바 ❤
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Ontario, Canada
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SprinkledKittens
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Yeah, sort of, why? If I have to wait, I can always use my zubat, no problem


???



Says i can get one if I win the bug catching contest
You got to wait a while


Unless you got another DS with a pokemon game that has a shiny stone in it and you can trade it :p

And winning the bug-catching contest is like >_______.
 

The Merc

Hyrule's "Light"
Joined
Nov 10, 2014
Messages
5,186
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Hyrule
You got to wait a while


Unless you got another DS with a pokemon game that has a shiny stone in it and you can trade it :p

And winning the bug-catching contest is like >_______.
Oh long is a while?

No, lost my copy of heartgold.

your telling me, I just entered into it and lost 1008 dollars because my Flaffy faint from poisoning because I could cure it because I could access my bag ... and I came third *rage quit*
 

Gamegenie222

Space Pheasant Dragon Tactician
Joined
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Gamegenie222
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Can't ya'll do the Poke triathelon to grab a Shiny Stone? I haven't played HG/SS in such a long time and the servers for DS games are dead so I can't trade you one either since I had 999 of every item.
 

smokebomb12

Banned via Administration
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>learn

>learn

>learn

>LEARN
My Pit is terrible. My Pit belongs in a pit.

Its just the match ups that scare me. I never use Pit as a first choice. It the recovery that scares me. I get scared of being spiked, not teching ASAP, And the damn bowling ball from villager. Plus Pit is **** in lag. So yeah.

I main like 10 people. I don't want to fire Pit, but I will if it helps me win.
 

Wintropy

Peace and love and all that jazzmatazz~! <3
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Here, there, who knows?
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Winterwhite
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Okay, @ smokebomb12 smokebomb12 , I have to be honest here. I don't think you play nearly to your full potential.

You're a good player, that much is undeniable. You put the work in and it shows. You clearly know what you're doing. And yet I don't think you really understand why you do what you do.

Your gameplay at times honestly feels incredibly forced and stilted. From observation, I would have thought that you'd watched professionals, learned by rote what they do and recreated it for yourself. I don't feel that there's any sense of yourself in these characters. It felt at times more like I was fighting a robot that's designed to play Smash than a human being with a coherent thought process and a unique sense of individuality. That concerns me.

An example is your Villager play. You performed well under the circumstances, no johns: you exploited my weaknesses and won fair and square. But I feel that you could have done so much better. I could honestly read you gameplan like it was written out on a script in front of me: roll, roll, Lloyd Rocket, roll, roll, Timber, throw in a few hard reads here and there and always try to exploit bowling ball whenever the opportunity arises. The same can be said of your other characters, too: with Zero Suit Samus, it felt like you were just reading off a flowchart with your Paralyzer -> grab combos. I didn't play enough Link to get a feel for it, but you seem to know what you're doing there. Your Pit is, quite frankly, fundamentally lacking. The fact that you won isn't a justification of the fact that, to me, you don't really know what you're doing.

I would strongly advise you to seriously consider your roster of characters and why you choose to play them. Your cardboard cutout tactics (I'm being blunt here, that's what it felt like to me) may work against somebody like me, who doesn't really know what she's doing, but in a high-level tournament against players who know how to exploit your tricks and punish you for it, you wouldn't last. I think you're too keen to master as many characters as you can, to the extent that your potential is utterly crippled for it: I can tell you don't really understand most of these characters beyond a superficial, bread 'n' butter combo level. That is a shame to me, as I think you have the potential to be a truly exceptional player if you set your mind to it and focus on a few characters that you can really commit yourself to.

In a nutshell, it feels to me that you care more for winning than learning. You can definitely get to a certain stage with that kind of gameplan, but in the long run, you will have to fundamentally reevaluate your commitment to your ambitions if you want to get anywhere. There is no easy route to success, yet I fear you're trying to find it: trust me, you will just follow the wrong path if you try that, especially because it's clear that you could be very good if you put the work in where it matters.

Just a friendly bit of feedback. I reckoned this would be of more use to you than just telling you "GG, you're very talented!" ;3
 
D

Deleted member

Guest
I guess I'll bring K. Rool to smash ladder friendlies because Sakurai has no idea how to make a video game.
They probably didn't want any offensive Miis running around on For Glory and For Fun.
And even in no customs play, the Miis still have the stats that you add to them (such as more power or smooth lander and such).
 
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They probably didn't want any offensive Miis running around on For Glory and For Fun.
And even in no customs play, the Miis still have the stats that you add to them (such as more power or smooth lander and such).
They could not allow equipment, keeping the custom moves wouldn't be that bad.

As for inappropriate names, I've been called a f*g before on For Glory. I don't think miis could let anything more slip through.
 

Space Stranger

space cowboy
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Falcon takes skill and precision to become the true God of Smash that he was destined to be. FG scrubs may turn him into "LOL UAIR & DASH ATTAQ 4 DAYZ" but Falcon's glaring weakness is that he is easily comboed and that he lacks safe approaches aside from his dash grab.

Falcon is easy to pick up but hard to master.
 

Koiba

코이바 ❤
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tbh all the arrogant wannabe :4falcon: scrubs on FG poison the Falcon community and how everyone sees them

If there were less Falcons and they made Falcon's disjoints look normal than I'd probably like :4falcon: more :/
 

steamymartini

Smash Rookie
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Messages
21

The legendary exploits of Robin's filled many a saga and delighted children hungry for a dashing tale of heroism.
But what was the man really like? ...Few yet live who remember.

Robin Social Thread
On July 14th, Robin, the heroic tactician from Fire Emblem Awakening was confirmed as a playable character from Super Smash Bros for Wii U and 3DS. This is the general discussion thread dedicated to that character. Have anything to say about the character? You can bring it up here.


The old support thread, prior to Robin being confirmed, is still available below.
[collapse="Support Thread"]

The legendary exploits of Robin's filled many a saga and delighted children hungry for a dashing tale of heroism.
But what was the man really like? ...Few yet live who remember.
This is the thread supporting the person behind it all, Robin.
...or the Tactican.
or Avatar.
or My unit...
Whatever you want to call him/her.


http://www.pixiv.net/member_illust.php?mode=medium&illust_id=28443831
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=28444108[
(Above: Possible Male and Female Avatars)
[collapse="Additional Images"]





[/collapse]
History:
The tactician first makes an appearance in Fire emblem 7, the first Fire Emblem released outside of Japan (much thanks to Melee). In that game, your tactician was rarely referenced and hardly influenced the main plot at all. The only character design was a simple sprite and the only story surrounding him/her was Lyn found a tactician unconscious in a field (plus a few quick pre-battle conversations if certain units are deployed).
In later games the tactician was dropped. Instead other character such as Soren were said to be the group's tactician or no such character was referenced at all.
Now with the latest release, Fire Emblem Awakening, a new player-owned tactician makes an appearance and this time with a much larger role and an essential part to the story line. Once again discovered unconscious in a field, he takes the reigns commanding the army and even enters the fray him/herself.

Why Should Robin be in SSB4?
•Essential and important character in FE:Awakening
•Extremely unique moveset potential involving FE tomes, swordplay, and possibly tactics.
•Interesting personality and back story
•Fills in gaps of representation in the FE roster (strategy, magic/tomes)
•Aesthetically unique.
•Represents the core elements of Fire Emblem, tactics, character, story differing classes/roles and warefare.

Appearance:

As many have noted, Robin's appearance is dynamic. Could be male or female and can have many different hair styles and facial features.

There are 4 ways Sakurai could chose to represent the Tactician.

1. Apply Itelligent System's solution for this problem by keeping the character hood up, covering the head and eyes.
2. Use the seemingly default Avatar settings. This is the avatar you typically see who has white hair.
3. Allow different hair styles and colors for Robin's other costumes.
4. Design a new canon appearance.

There is also a dispute concerning gender. The common solution fans come up with is have half of Robin's costumes female and the other half male. The difficult thing about this is the bone structure would need to be adjusted and there would have to be a second set of voices. But keep in mind this is a AAA game made by professional developers. This is a slight complication but it likely would not stop them.
This is has, in fact, been proven to be no problem. On October 31st, Sakurai posted a new daily pic revealing that the Wii Fit Trainer has a male alternate costume. Additionally, he later added in a female version of the villager, something many people have speculated. At this point, the odds of the Tactician appearing in the game with one single gender is very slim and we will likely be able to enjoy both the male and female versions.
Name:
As I made apparent in the introduction this character has the interesting issue of deciding what to call him/her. Here are the four names and why each one is used.
Avatar:
This name is more-so recognizing the mechanic of this character. Avatar is a commonly used term for the graphical representation of a person. Because of this fans often refer to your character in FE13 as the Avatar. This is further supported by text in game like "Create an Avatar", when you first create your character or the "Avatar Logbook", which can include your own and other players' Avatars. The downside of this name is that, when taken out of the context of FE13, it doesn't make sense. There is nothing in the plot that refers to him/her as "avatar" that would justify it being the real name. In smashbros the character wouldn't actually be specifically your avatar, so I tend to stay away from this term. On top of all this, the name can be easily confused with other things.
My Unit (MU):
The term My Unit was coined in FE12, when the avatar functionality was first used. In this game, the avatar was instead referred to as My unit. Naturally this name was carried over from FE12 to FE13 despite never being used in Awakening. Many fans simply use this name as short-hand, typing "MU". Overall, its not very name-like and its not likely to appear on the smash bros roster.
Robin:
This name is the default name for the your character. Its similar to how in the Legend of Zelda the name Link is always left in the name slot before you give him a new one. Most people prefer the change the name of FE13's avatar but plenty of people seem to agree that this is the character's official name. One of the best things about this choice is that its an actual name. The bad part is that the name isn't consistent among all versions of fire emblem.
The Tactician:
A name rarely used, but I've heard people other than myself refer to the character as the Tactician. This name comes from his/her class and role in the army. There are many points in the plot that your character is referred to as Tactician too. The Pokemon Trainer is popularly named Red, yet in smashbros he was simply called the Pokemon trainer. I see this as a similar situation to the name Tactician. "Tactician" also eludes to the tactician in FE7 and fire emblem's strategic roots, making it an excellent contender. The downside is the name isn't popularly used.
Movesets:
I'll update this section with move sets if people want to add their own. Also if there are any other requests to be added to this posts, I'll be happy to add them.

If your moveset is out of date, please PM so that I know to change it.

[collapse="BarnOwlsRSoAdorable's"]B: Thunder Magic- an electric attack that works like Samus's charge shot
B side: Elfire- a shield of fire that prevents damage
B up: Ignis- does damage plus a sixteeneth of the damage done to the opponent
B down: Armorslayer- does damage regardless of weight[/collapse]
[collapse="Delzethin (Work in Progress)"] So after I wrote that example last night, I looked at a couple moveset ideas we already have and within minutes I had enough other ideas for a full list of specials.

Robin would wield a Silver Sword as his main weapon, with an unmarked tome strapped to the inside of his coat that he'd take out to cast a variety of spells (and as kind of an aesthetic cheat, so he wouldn't be pulling a bunch of different tomes out of hammer space). His playstyle would emphasize having options at any time, allowing him to control the battlefield and the flow of the fight itself, and would both encourage and reward being one step ahead of opponents. I refer to Robin with male pronouns here for consistency--the female version of Robin would obviously have the exact same move.
(This is a variant-based moveset--the alternate specials are based on the default ones. A lot of relative terms are used because I've been out of practice and I don't want to accidentally make a move too strong or weak. And special thanks to Hong/Esmoire for inspiration for the Neutral and Down Specials.)

Neutral Special (1): Elfire
Robin wields his tome in one arm, extends the other arm forward, and a cluster of flame materializes in front of it. The spell's size is modest--not huge, but big enough. (You know that pic comparing two sizes of Lucario's Aura Sphere? It's a little bigger than the small one.) As soon as the spell appears, Robin pushes it forward with the speed of Din's Fire...but after half a second, it starts slowing down drastically, and by the time another full second has passed, it'll have stopped completely and will hang in the air for another 2-2.5 seconds before dissipating. If B is held at the beginning, Robin can use the left stick to guide the spell's trajectory--it isn't full control; more like nudging it in the direction pressed, but enough where an experienced Robin will be able to make it go more or less where he wants. When the player lets go of B, the spell continues on its current path, and Robin can create another one. Up to three Elfires can be on the field at a time; if three are in play when the player presses B, Robin performs the starting animation but nothing appears. Damage and knockback are mid-low, with a fire effect.

Elfire is best used to trap opponents and provoke them into moving where you want...but the damage is enough to be worth landing a hit.

Neutral Special (2): Elthunder
Instead of fire, Robin summons a ball of lightning. This version deals a little more damage and knockback than Elfire (and an electric effect, of course), but to compensate, it's more difficult to guide.

Neutral Special (3): Nosferatu
Plenty of canon movesets take some creative liberties, and hey, Robin can wield dark tomes if he changes to the proper class. This version summons an orb of swirling darkness that deals, naturally, dark-elemental damage. Unlike the other two versions, only two can be on the field at a time. The charges are smaller and as hard to control as Elthunder...but deal slightly more damage than Elthunder, and even heal Robin for half the damage dealt! Knockback starts out greater than the other two--to make them harder to chain hits between--but scales more slowly, becoming closer to Elfire's knockback at higher percents.

Side Special (1): Thoron
Robin spins once in place, shouts, and extends his arm forward. A crackling ray of lightning fires out from his palm across the arena, and very quickly reaches a distance 1 1/2 times the length of Battlefield with a height equal to half of Ganondorf's Brawl height. Thoron charges over time, similar to R.O.B.'s Robo Beam; if used in quick succession it decays to as little as half its height and 1/6 its full distance. Damage and knockback are moderate at full charge, scaling back the lower the charge.

Thoron can kill in a pinch, but its main use is as a long distance poke and a way to threaten opponents from a distance and force them to move somewhere more favorable to you or dodge/shield and give you a chance to capitalize. Much stronger than Robo Beam, but ideally it'd be balanced out by being more telegraphed. It also, of course, has an electric effect when it hits.

Side Special (2): Arcfire
Robin shoots a stream of fire from his hand. Deals less damage than Thoron, but recharges a little faster, has a slightly taller hitbox, and has a fire effect.

Side Special (3): Forseti
Completing the trio is...the other Anima element. Robin fires off a cylinder of violently swirling, blue-green air. Takes a little longer to recharge than Thoron and travels notably slower than the other two versions...but has the height of Arcfire, the damage of Thoron, and enough additional knockback to be a viable edgeguarding tool!

Up Special (1): Rexcalibur
Robin raises his arms to his sides, summoning a vortex of spinning blue-green air around him that rises upward and carries him with it. Anyone caught in the wind takes multiple small hits--think Mach Tornado sans pulling the enemy in. Rises at moderate speed--about what Squirtle's Up-B did in Brawl--and lasts long enough to give Robin distance 1 1/3 the height of Marth's Dolphin Slash. Robin can move himself and the vortex left and right to an extent. When the move ends, Robin cannot use other special moves until he touches the ground, but he can use regular aerials and dodges.

Robin's recovery move lets him cover some distance while giving him some breathing room to do so. The attack has low-ish priority, though, so non-physical projectiles or a well timed disjointed hit will knock him out of it. Plan accordingly!

Up Special (2): Wilderwind
Rexcalibur with an offensive-minded twist. The vortex is lime green in color, and smaller, making Robin that much easier to knock out of the attack. However, its hitboxes chain together more easily, and it finishes with a powerful final hit!

Up Special (3): Celica's Gale
Want to have more control when you need it most? A rose-tinted vortex surrounds Robin that gives out half as early as Rexcalibur...but then a second one forms around him, allowing him to re-angle his trajectory or even increase his momentum in the direction he's already moving in! There's a cost, though; it doesn't rise as quickly and therefore only gets Robin about 3/4 of Rexcalibur's vertical distance.

Down Special (1): Ignis
Robin stands in place, opens his tome, and focuses as the B button is held. Over the span of two seconds, he begins to glow azure blue. When fully charged, he slams the tome shut and a sound rings out...you know, like the one when a critical hit or a skill activates. The next attack Robin lands will deal 1.5x its normal damage and have increased knockback!

...And the obligatory cloud of flower petals, of course.

Not every Fire Emblem character needs a Down-B counter. Ignis gives Robin a way to prepare for his next attack during a break in the action. If you've sent your opponent flying, will you follow them to finish the job, or focus to ensure your next attack is the killing blow?

Down Special (2): Solidarity
Robin begins to focus, but this time he glows a brilliant gold (actual gold, not yellow). Once charged, Robin gains minor knockback resistance for the next 10 seconds, and his attacks deal slightly more knockback themselves!

Down Special (3): Lifetaker
Robin focuses again, this time glowing a sickly shade of green. Once charged, the next attack he lands will heal him for half the damage dealt! If it's a Nosferatu spell, it heals him for all the damage dealt!

(Yes, I know this functions closer to Sol, but Lifetaker felt better thematically. That, and it comes from another sword+tome class. >_>)

Final Smash: Rally Spectrum
As he channels the limitless power of a Smash Ball, the screen focuses on Robin and freezes in place. Robin gestures and shouts one of his critical hit lines, and an aura surrounds him that shines in every color imaginable. For 20 seconds, Robin gains moderate boosts to movement speed, damage, knockback, and weight (that is, launch resistance, not fall speed).

Sound underpowered? But in team battles, any of Robin's allies also receive the same boosts!

(And, if you trigger it when the crowd is chanting Robin's name, they'll shout the crit line with him! We've all done that before, haven't we?)[/collapse]

[collapse="Drakonis"]
It's finally completed. It has magic! It has swords! It has versatility! It has traps! It has Grima! It's Drakonis' super amazing* completely complete Robin moveset!
*Your mileage may vary.

I've also taken some of the ideas from you guys, there's a lot of great ideas floating around here :D

:GCB:
Specials:
:GCN::GCB:
Neutral B:
Neutral B 1: Astra
Think Mar Mar's Dancing Blade, but with a catch. Instead of changing how the next sword strike is perfomed, your directional input changes weither Robin strikes with his/her sword in close quarters or with a small magic spell (fire, bolt, wind) with some range.

Neutral B 2: Superior Jolt
Robin sends out a large, very slow moving ball lightning forward that stays onscreen for a prolonged period of time. When touched by an enemy, it will hit them a few times for low damage, giving just enough time to combo with it, then explode for mediocre knockback. It will also detonate when hit by a projectile, blocking it in the process.

Neutral B 3: Bowfaire
Robin pulls out a bow and starts drawing the string, similiar to Link. However, instead of increasing the range and power of a single arrow, the time spend charged changes the amount of shots fired consecutively. When fully charged, four arrows are shot quickly after another. You can aim while drawing and firing, but Robin is immobile during the attack.

:GCR::GCB:
Side B:
Side B 1: Ignis
Robin draws a sword, prepares to jump and attacks, based on weither or not you press B immediately after the attack again:
No additional button press: Robin jumps foward (similiar to his/her Tactician/Grand master Critical/Skill Proc animation), imbuing his blade with magic mid-air and landing a hard-hitting strike.
directly after side B: Instead of jumping foward Robin fakes out, almost instantly firing a ranged magic attack after which he/she dashes foward to further punish the opponent with the sword.

Side B 2: Luna
Robin jumps forward in a spinning slash with good range. Think the Hero class' critical animation. Hits multiple times with some knockback at the end. Can be used to get some horizontal recovery, but puts in helpless when used while airborne.

Side B 3: Axefair
Robin strikes with an axe. If the hit connects, the enemy will be staggered but not recieve any knockback. If it misses, he/she instead throws the axe forward which deals slight knockback.

:GCU::GCB:
Up B:
Up B 1: Galeforce
Robin strikes skywards in a corkscrew (think that one attack animation he/she has). Worse than mediocre recovery range. However, if you hit an enemy with it, Robin will not be put into helpless, regain the second jump and can use Galeforce again.

Up B 2: Excalibur
Robin creates a tornado with great vertical range around him/her and is carried upwards by it. Mediocre recovery.

Up B 3: Rescue Staff
Robin pulls out a rescue staff, charges it and throws it upwards. You can aim the throw and Robin is teleported to the staff at the throw's apex. Enemies hit by the staff will take a tiny amount of damage and won't stagger. Good range.

:GCD::GCB:
Down B:
Down B 1: Dual Guard
Morgan (appropriately of opposite gender to the chosen Robin skin) jumps onto the battlefield, pushing Robin behind the enemy and blocking the attack. Robin immediately counter attacks with a sword.
Mechanicly, this is basicly just a fancier looking version of Marth, Roy and Ike's down B counter attack that hits the enemy from the opposite direction. To put a bit more unique flare into it, Morgan always jumps in and pushesRobin. If no attack is blocked, Robin won't counter attack and stumble, leaving him/her open for an attack! Basicly a higher risk/reward version of the usual FE Counter.

Down B 2: Flux
Robin immediately jumps backwards and creates a dark zone where he/she stood. If an enemy steps on it, a ball of dark energy appears above the zone, raining down on it, dealing decent damage and spiking enemies.

Down B 3: Lancefaire
Robin pulls out a lance or spear. It works like an item, changing the As to melee attacks with long range and disjointed hitboxes. Can be thrown like any item, but disappears quickly.
While Robin holds the spear, pushing down B again will make Robin franticly dig up the ground, placing a Spear trap (and loosing the held lance in the process). Think Snake's down Smash. If any character steps on the trap, three spears shoot out of the ground and launch him or her upwards.
:GCCN:
Smashes:

:GCCR:
Side Smash: Thoron
Robin throws the good' ol lance of thunder foward. It has a short casting time before shooting out a long, straight beam of lighting that stays on screen for a short while and deals good damage and decent knockback. The opponents in the area will just have enough time to anticipate the casting delay and dodge to stay unharmed.

:GCCU:
Up Smash:
Mjöllnir
Robin calls down a large lightning bolt from above him after a short casting time during which a stormcloud forms above him/her, striking almost instantly afterwards. It's pretty wide and also hits enemies right next to Robin on the ground. Compared to Pikachu's Thunder, it has an initial delay, doesn't come from way that high up and the thunderbolt strikes the whole area almost instantly, dealing only very slightly reduced knockback and damage outside of the sweetspot just around Robin.

:GCCD:
Down Smash: Bolganone
The ground below Robin starts to seethe, erupting quickly and violently afterwards.

:GCA:
Standards:
:GCN::GCA:
Neutral A: Three hit combo.
Frst press: Robin strikes with the Sword. Second press: Robin whacks the enemy full force with a tome. Third press: Robin releases a blast of close range wind magic with decent knockback.

:GCR::GCA:
Side Tilt:
Robin lunges foward with a sword swipe.

:GCD::GCA:
Down Tilt:
Robin does a leg sweep, tripping enemies that are hit.

:GCU::GCA:
Up Tilt: Two hit Combo.
First press: Robin swipes upwards with the sword in a long arc. Second press: Robin sends a sickle of magical wind upwards. Short range but wide hitbox.

:GCR::GCR::GCA:
Charge attack:
Robin readies the sword mid-run and charges quickly through the enemy. Think the Assassin's critical/lethality proc.

:GCY::GCA:
Aerials:
:GCY::GCA:
Neutral Air:
Robin creates a small storm of wind sickles around him/her. Multiple hits.

:GCY::GCR::GCA:
Forward Air: (Micaiah's) Pyre
Robin creats a small meteor above him/her that flies downwards in a 25° angle.

:GCY::GCL::GCA:
Backwards Air:
Robin swipes backwards with the sword. Using the momentum, he/she also delivers a kick shortly after.

:GCY::GCU::GCA:
Up Air:
Using a sword, Robin strikes upwards in a corkscrew motion. Think the Tactician/Grandmaster animation.

:GCY::GCD::GCA:
Down Air:
Robin shoots three small, short range fireballs below him/her.

:GCZ:
Grabs:
:GCZ::GCA:
Pummel:
Robin decks the enemy in the snozz. Classic, but effective.

:GCZ::GCR:
Forward Throw:
Robin knees the enemy and then launches them by swiping the sword horizontally.

:GCZ::GCL:
Backwards Throw:
Robin throws the enemy backwards and sends a fiery combustion their way, launching Robin away from the enemy and sending the foe flying.

:GCZ::GCU:
Up Throw:
Robin throws the enemy into the air, stabs them with the sword and then let's a small lightning bolt strike it, sending the enemy flying.

:GCZ::GCD:
Down Throw:
Robin holds the enemy tight and creates a small Thoron blade to impale them. The good old cutscene stab. Good damage, but doesn't launch the foe, similiar to Snake's down throw.

Final Smash: Invisible Ties
The screen halts as a small closeup of Robin's eyes flashes over the screen as he/she announces: "Time to tip the scales!"
Flying in from offscreen - similiar to the Awakening boxcover art - Awakening characters will strike at random enemies. The order of appearing characters is set but every single one has a unique attack so you can't just evade every single one the same way. If Lucina isn't playable, she might even come in from the bottom of the screen to mimic the cover art even more


:GCDpad:
Taunts:
Up Taunt:
Robin holds his/her tome in front of her chest, bows and says "Now that's strategy!"
Side Taunt:
Robin twirls his/her sword before doing a striking motion with it and and says "Predictable!"
Down Taunt:
Robin gets enveloped by dark flames, eyes glowing red, and does the Grima laugh.

Victory:
#1:
Sits there reading a tome, not acknowledging the camera, with a chess table next to him/her with some Smash character figurines on it.
#2:
Starts facing away from the camera and burning with dark flames, turns to the camera to show red eyes under the darkened cowl.
#3:
Morgan runs up to hug Robin, Chrom/Lucina (if one of them does not end up being playable, otherwise Tiki) walks over and puts a hand on Robin's shoulder
Chrom/Lucina: Good work!
Morgan: I knew you could do it!
Robin, smiling: Heh. Thanks!
[/collapse]

[collapse="GamerGuy09"]
Moveset Idea V.2:

Robin is a ranged fighter that has traps. For close range he uses a Levin Sword that hurts enemies with lightning magic. His close game is good, but not as good as Marth or Ike's. You are better off peppering your enemy with far range attacks.

Note: Because the English language is so dumb, I'm going to use male pronouns.

Stats:

Weight: 96
Falling Speed: 1.45
Air Speed: 0.9588
Dashing Speed: 1.553
Walking Speed: 1.2


Normals:

Jab: Robin swings his L-Sword at a downward angle. (4%)
Jab Combo: Robin does a horizontal swing now filled with lightning magic. (6%)
F-Tilt: Robin stabs his sword forward then twists it dealing electric damage. (4%, 4%)
D-Tilt: Robin does a horizontal slash close to the ground. (5%)
U-Tilt: Robin swings his sword overhead. (4%)

Smashs:

F-Smash: Robin does a big horizontal swing that deals electric damage from his Levin Sword. (5%, 3 x 2%)
U-Smash: Robin stabs multiple times upwards dealing electric damage. (4 x 3%)
D-Smash: Robin concentrates and the Levin Sword creates a small shockwave around him. (13%)

Aerials:

Nair: Robin swings his Levin Sword around him dealing electric damage. (3 x 3%)
Fair: Robin creates a small fireball in his palm and pushes his hand forward. (9%)
Dair: Robin extends his arm downwards and creates a small blast of electricity. (5 x 3%)
Bair: Robin swings his elbow backwards dealing frost damage. (12%)
Uair: Robin reaches upwards and causes a small blast of wind that cuts enemies. (6 x 2%)

Grabs:

Pummel: Robin shocks the enemy. (2%)
F-Throw: Robin blasts the enemy forward with wind. (11%)
B-Throw: Robin kicks the enemy backwards. (8%)
U-Throw: Robin sends the enemy flying with a fire blast. (14%)
D-Throw: Robin stomps on the enemy dealing frost damage. (3 x 4%)

Taunts:

Up-Taunt: Robin looks at his tome and says, "Time to start building up some experience!"

Side-Taunt: Robin thinks while putting his hand on his chin, then moves his arm away. "Hmm, Predictable." or "Stay Calm."

Down-Taunt: Robin creates a small fire ball that explodes. "Here's how it's done!"

Specials:

Neutral Special: Bolganone

Robin places a spell seal in front of him. Whenever an enemy gets close to this, it will explode. Robin can create up to 3 of these at a time, and their lifespans are infinite. However the earliest one will explode if you try and make a 4th marker. (16% on Explode)

Side Special: Thoron

Robin fires a beam of lightning from his hand. This goes full screen and travels though targets and walls. It damages the enemy multiple times with electricity. However it can be blocked and doesn't have high knockback. It has a small lag at the start of it, about a bit shorter than the lag of Falcon Punch. This is to prevent spamming. (4 x 3%)

Down Special: Counter

Kind of like a tradition, all Fire Emblem characters must have counter as their down special. However Robin's counter is unique. When you counter, you force the enemy back with a gust of wind. This damages them and sends them a good distance away from you. However the damage is very weak. (4%)

Up Special: Forseti

Robin sends a tunnel of wind magic downwards that is very cold. This sends Robin upwards, and deals minimal damage to enemies under him. However it is a pseudo Meteor Smash because the cold wind sends the enemy downwards pretty fast. (7 x 1%)

Final Smash: Rally

Robin says his signature catchphrase, "Time to Tip the Scales!" and calls in Frederick, Lissa, and Tharja. Frederick rides around on his horse while stabbing enemies with his lance. Tharja fires Dark Magic at the enemies. While Lissa heals you to 0%. This effect lasts for around 10 seconds, until everyone leaves and Robin says "That's Strategy!"
[/collapse]

[collapse="Gingerbread Man's"]
The Tactician is a medium weight. Neither fast and weak or slow and powerful like you would expect.

Specials
Down B: Rally
Robin raises his blade high in the air and he radiates with momentary green glow. This move takes quite a bit of time to use and it cannot be canceled so players must find a safe opportunity to use it. Once it is used the Tactician will be in a rallied state. This will change the effect and power of his next special attack excluding rally itself. Once a special is used he will need to rally again to receive the effects.
In addition to the move specific effects each rallied special will deal 2% more damage than usual. If the tactician has allies/partners on his team they're special attacks will deal 1% more damage and receive 1% less damage for 15 sec.
B: Thoron
After a decently long windup Robin shoots a horizontal lightning attack across the stage. It has bad launching capabilities and deals a moderate amount of damage for as far as specials go. While in air, this move will fire downward at a 20 degree angle. If the bolt hits a wall or the floor the area will emit an puff of smoke and the beam's impact point will have great launching capabilities being very deadly.
If this move is used while rally is in effect the beam will momentarily stun the target (shorter than ZSS's fully charged laser)
Side B: Fire
Robin swiftly waves his arm in front of him and there is a combustion 2-3 meters in front of him. This move is quick and is mainly for dealing damage. It will cause the enemy to flinch but will not launch the target. Additionally there is a safe spot between the tactician and the flame but this move is quick enough that its not that punishing.
With rally, this move has the ability to launch a target and potentially kill them at high percentages.
Up B: Arcwind
A wind spell is cast at Robin's feet, launching him into the air. This move can be slightly controlled: Holding back will launch Robin straight upward at 90 degrees. Holding forward will launch him at 45 degrees. Pressing no direction will launch directly between the two. There is a small powerful hitbox close to the character when the spell is cast, you nearly have to occupy the same space for this to hit. Being hit by the Tactician himself while he is being launched will deal damage but its not very powerful.
With rally this skill acquires a large damageless gust of wind that will push the enemy outward from the casting point. Opponents will sent in that direction similar to how the gale boomerang pushes players.

Smashes
Up: Think about Samus's up smash. The tactician holds his hand at his side then raises it, dealing multiple powerful fiery attacks.
Side: Robin holds his blade back then slashes. Really exciting.
Down: Robin throws his hands down unleashing a powerful burst of wind at the ground.

Grabs
Up: He picks the enemy up with one hand and hits them with the other, creating a small explosion on impact.
Forward: Holding the target Robin turns around and throws the enemy over his back.
Back: Robin takes a large step backwards and with his arm fully stretched out he slings the enemy in that direction.
Down: The tactican leans the enemy back and stabs them with a lightning bolt and drops them on the floor. This will not launch the enemy.

Taunt Quotes
Taken from battle lines in game
"Now that's Strategy"
"Predictable!"
"Ready?"

Final Smash: Strategic Move/Ignis

The camera zooms out to a fixed position. Square cursor appears and is confined to an invisible grid. Selections has about 10 sec before the smash ends automatically. Press a to attempt to attack a person. If an enemy is partly within the cursor when a is pressed the camera will zoom in and follow this person. Stats are displayed and the tactician can either press a to attack or b to try to select somebody else (for fun). If the attack is initiated a cut off similar to the game will show and the tactician will use ignis and quickly dash to and hit the person,performing an instant KO.
[/collapse]

My vision of Robin is a spell-caster who relies on traps. Wearing such a heavy robe over a surcoat and armour adds quite a bit of weight, granting Robin an above-average weight class but holding back her mobility in air and on ground. As far as appearances go, Robin can be played as either gender with the respective hair style. Her tome colour, hair style and hair colour change with her colour palette.


Specials
:GCB:
Ignis
Robin opens her tome and the pages begin to turn. When fully charged, the tome is shut and will begin to glow. Ignis will empower the next smash attack or special, granting increased knockback and damage, as well as the trademark cascade of flower petals.

:GCB::GCR:
Thoron
Launches a ball of spark that will pause in the air after a short travel distance. After hovering for three seconds, it flies in the direction of the nearest enemy. Like with Link's Boomerang, you can influence the direction and distance that Thoron travels when you launch it with the control stick.

This move normally passes through people as it damages them, but with Ignis, it explodes and launches them instead.

:GCB::GCD:
Bolganone
Robin motions her hand as the ground rumbles and a trail of fire follows floor. After B is released, Bolganone is activated, erupting as a pillar of flame with great damage and launch power.

:GCB::GCU:
Galeforce
Robin spreads her arms and spirals upwards with a pillar of wind (which can be curved), before coming down with a downward spiral kick after she reaches the apex. If you connect with the second part of the attack, Robin kicks off of them to regain her jump.

Ignis is only applied on the kick, and she can grab the ledge on the way up or down.

Final Smash: Calamity
Robin begins to radiate a dark aura, falling to her knees as Grima tries to wrest control of her mind. The fel dragon emerges from the background as he smashes the stage with both fists, causing spikes to erupt on both the surface and sides of the stage, dealing significant damage and having excellent launch power. The spikes come out a bit staggered so it's very difficult to avoid on smaller stages. After the assault, the dark aura fades and Robin regains control of herself.


Smash Attacks
:GCCR:
A two-part attack beginning with a palm strike.. On connection, lightning strikes the enemy from above and they are blasted away.
:GCCD:
Punches the ground, sending waves of flame to either side. The waves travel further on a higher charge.
:GCCU:
Raises her fist upwards, encasing herself in a furious tornado, hitting foes nearby and above.


Aerial Attacks
:GCA:
Extends her arms and does a single spin, assisted with wind. You can chain multiples of this at low percentages if you are good at it.
:GCR: (Forward)
Robin's foot is engorged with dark flame as she does a single spin kick. Come out fast and hits hard.
:GCL:(Back)
Turns around and extends her palm before creating a blast of flame. This is comparable to Zelda's upper aerial in both might and precision, though has very different application.
:GCD:
Spreads her legs and punches directly below her, coming out fast but with limited range. If this connects the moment it comes out, it delivers a fierce meteor smash, engulfing the enemy in dark flames.
:GCU:
Robin clenches a fist above, creating a mass of multi-hitting electricity. Not great for damage and has little launch power, but it has high priority so it's good for fending off aerial attackers.


Normals
:GCA::GCA::GCA:
A left hook with wind, a right hook with lightning, and ends with a kick of flames.
:GCA::GCR:
Performs a horizontal chop, hand engulfed in flame.
:GCA::GCU:
Holds her book above her head and spreads it open with both hands. The pages turn and create a gust of wind magic.
:GCA::GCD:
Swipes her hand low, creating a splash of electricity on the ground.
:GCA: (Dash Attack)
Vanishes with the wind while she dashes, reappearing a short distance ahead and damaging everyone on her way.

Throws
:GCA:
Sends dark flames coursing through the body of her prey.
:GCR: (Forward)
Delivers a fiery punch to the face of who ever she is holding.
:GCL: (Backwards)
Both Robin and her prey are encased in a tornado and Robin lets them loose.
:GCU:
Throws them up and blasts them away with electricity.
:GCD:
Robin forces them to their knees and slams the tome shut on their face with both hands.

Flair

Taunts
:GCU:
Holds her tome and bows as she quips "Now that's strategy!"
:GCL::GCR:
Pulls out a Bronze Sword, looks at it, and shrugs before stowing it away again.:troll:
:GCD:
Pulls up her hood and looks at the screen, eyes red with evil.

Victory Poses:
#1:
Sits there reading her tome, completely oblivious to the camera.

#2:
Starts facing away from the camera and burning with dark flames, turns to the camera to show red eyes under the darkened cowl. A dagger of lightning magic can be seen in her hand.

#3:
Features Lissa who runs up to hug Robin, Chrom walks over and puts a hand on Robin's shoulder
Chrom: "Good work!"
Lissa: "I knew you could do it!"
Robin: "Heh. Thanks, friends."

#3 alt:
Robin throws her tome into the air, spins and catches it before uttering a number of phrases.

"Predictable!'
"Exactly as planned."
"Simple enough."
"For Chrom, Ylisse, and everyone I love... I won't let you down."

[collapse="IronFish"]
Robin was my favorite character in Awaking and I think He/She has a lot of potential over Chrom in the moveset department like how I see it as basically Marth meets Ness

Weight/speed: same as Link

Standard Melee attacks: uses Steel Sword attacks like how he/she uses sword in Awakening

Neutral Special: Thoron
The "arcane symbol sphere" thing appears around Robin and he/she does the Tome pose with Thoron in his/her hands
and then shoots thunderbolt straight across stage from his/her direction (horizontal Pikachu thunder) doing damage but no knock-back (Fox's Laser)
a little cool-down between uses to prevent spamming.

Side Special: Bolognone
The "arcane symbol sphere" thing appears around Robin and he/she does the Tome pose with Bolognone in his/her hands
and then an eruption of fire appears a slight distance in front of him/her that damage those hit (like PK fire but it just appears no spark)
Can be charged for more power like a ranged Ike's eruption.

Up Special: Rexcalibur
The "arcane symbol sphere" thing appears around Robin and he/she does the Tome pose with Rexcalibur in his/her hands
and then he/she rushes up (like Lucario's extreme speed but does damage) leaving a mini cyclone in there wake that lasts for a second and damages any who touch it.

Down Special: Rally Spectrum
Works just like WFT's deep breathing

Final Smash: Ignis
Robin swing's his/her sword and if missed nothing happens and looses the smash if you hit an opponent they are knocked into background
and then you go to a field with the opponent standing it the battle goes into a FE13 style (like Capt.Falcon's in a F-Zero course) with Robin standing with his sword ready and the camera floating around like in awakening.
Robin's turn and attacks and gets Ignis trigger and says "time to tip the scales" or "checkmate" then hit's opponent with flower pedals everywhere
Then you return to the stage with flower pedals floating down for a moment with the hit opponents getting knocked very far usually KO'ing.
[/collapse]

[collapse="IzanamiiRin"]Hey everyone, I've read over this thread and I really liked all the move-sets that everyone has thought up of, and naturally, the gears in my head started spinning and not long after, I had thought of another one.
Now, as I said, I've read over this thread and really liked these move-sets that people created... so I thought it'd be cool to use aspects of the move-sets that really appealed to me and put it in one idea, or something like that.

Anyways, Here goes, critiscm and opinions blah blah blah are very much welcome...

B/Special Moves (I believe thats the appropriate term right?)

(Neutral) B
- Rally Spectrum -
(Now, as I've said before, I got inspiration from some of, if not, all the move-sets.
Though I've decided to change the usage of Rally to incorporate some of the other ideas.)

Robin initiates the Rally Spectrum skill, using this skill gives Robin one Rally token
(Maximum of 2 rally tokens at once, token will be shown as the rally icon above Robin)
This will be the main aspect of Robin's move-set

(Also, note that Robin will be able to move while using an attack that requires rally token)

(Forward) B
- Astra -
(Idea 1)
Owain/Lon'qu/"insert swordmaster"
Appears in front of Robin and performs the Astra skill by striking the opponent up to 5 times.
-Low Launching capabilities, medium-fast startup, and costs one Rally Token-
(Imagine it as something like Marth's forward B)
~%2 A hit, last hit does %4 and has a little bit of knockback~
> %12 Damage in total <

- Manakete -
(Idea 2)
Nowi/Nah/Tiki
Appears above Robin and turns into a manakete, after turning, manakete proceeds to firing a (Meteor thingy?) in front of Robin
-High launching Capabilities, slow start up, costs 2 rally tokens-
(Direct contact with one of the manakete girls thats transformed damages and launches forwards in range of the actual attack)
~ Touching Manakete does %5 damage, Manakete blast/fire does %15 damage ~
> %20 total damage <

(Phew, I dunno much of balanced damage, but this concludes forward B)

(Down) B
-Hex-
(Idea 1)
Tharja/Henry (Hehehehe Tharja.... Hehehe <3 )
Appears and casts a pentagram around Robin's vicinity, if opponents is hit, it does damage over time.
Hex doesn't do any initial damage except for the Damage over time, Tharja/Henry stays in the center of the hex for around 10 seconds, damage over time can be negated after striking Tharja/Henry.
-No Launching capabilities, Medium Start up, costs a rally token-
(Think of it as Luigi's Smashball attack, though only covering about twice the size of Robin's space, pentagram seal and a shade of purple)
~ %2 damage per second ~
> %20 total damage <

- Convoy -
(Idea 2)
Anna the Merchant ( :3 )
Rift door materializes quite a distance in front of Robin, Anna runs out from the door and heads toward Robin. If Anna reaches Robin, she'll give Robin either a Tome or a Sword and runs back to her rift door.
If Robin is attacked while Anna is approaching Robin, Anna will run back to her Rift door and leave. If opponent comes into contact with Anna or the door, they'll fall asleep for a small amount of time. Anna will attack opponents in front of her with a Lance attack.
- (If Anna attacks) Meduim Launch capabilites, Slow Start up, costs 2 rally tokens
(Anna will jump and drop to where Robin is if need be, when close to Robin, she'll stay put until approached by Robin, in this state, she will not attack or be scared off by opponents. Though she'll leave after a few seconds back to her door)
~ Anna's lance attack will do %10 Damage ~
> Depends how stupid the opponents is ... lol <

(Up) B
- Rescue Stave -
(Idea 1)
Lissa/Maribelle
Appears on a pegasus (Falcon Flier) mount and uses a rescue staff, bringing Robin to their vicinity.
Direction of Lissa/Maribelle rescue staff skill can be changed with the Analog stick, this attack does no damage.
-Costs a rally token-

- Dark Flier -
(Idea 2)
Sumia/Cordelia
Appears beside Robin and grabs her/him. Once Sumia/Cordelia grabs Robin (Instantaneous) she swoops up surrounded by lightning/fire/wind (No matter how ironic it is for them to be surrounded by wind magic lol, also, the magic makes no difference other than looks)
If opponent is hit by Sumia/Cordelia this does deal damage.
- Medium launch capabilities, Fast startup, costs 2 rally tokens -
(This move will rise on angle with the direction of the analog stick)
~ Attack deals %15 damage ~
> %15 Total damage <

(Neutral with Smash Ball) B
- Master Tactitian -
Robin uses a boosted rally skill which allows infinite use of rally token for a few seconds (10-20)
~ Additional presses with neutral B during this time will switch between 1&2 rally token skills ~

That concludes the B moves, now on to the normals and smashes. :D
( Remember Anna being awesome and selling you a Tome/Sword? Well, now that comes in here)

(Neutral) A
- Slash -
(Sword)
Robin slashes at the opponent, can chain together with other neutral A's to create a 3 hit combo.
-Low launch capabilities, Fast, short range-
(First two hits are slashes that create a X shape, third hit is a stab that goes theough the middle of the X created by the first 2 hits)
~ First hit %1 / Second hit %2 / Third hit %3 ~
> %6 Total damage <

- Wind swept -
(Tome)
Robin swipes at the opponent creating wind magic at his/her finger tips. This is a 2 hit combo.
- Second hit has medium launch capabilities, medium start up, medium range on second hit -
(First hit is an angled swipe starting around Robin's torso and ending above his/her head, second hit is a wind blast shot forward, first hit has no launch)
~ First hit %2 / Second hit %4 ~
> %6 total damage <

I actually started writing the rest of the move-set, but I feel like I wasn't taking it seriously enough for it to benefit the B moves, so for now, this is what part of the move set I thought up. If you have any questions about the move-set just ask and I'll answer as best as I can. Fingers crossed for Robin in SSB4

PS- Sorry for any mistakes and my lazy grammar this post, The "FECharacter"/"FECharacter" Just means which of the characters related to that certain attack I would like to see using, priority goes to the first mentioned name...
Oh, and if I called Robin, Morgan, for whatever reason, sorry...[/collapse]

[collapse="jaytalks"]I like the idea shinhed-echi, although I would prefer if the Tactician just stuck to one game (namely Awakening).
The character specials could be summoned by a warp spell, while the default attacks could use both the sword and magic.
My picks would be:
Neutral: Fire magic: Miriel warps and uses wind magic as a projectile.
Side: Axe Attack: The Valke appears and throws a hand axe with an arc.
Up: Lance Attack: Sumia appears out of nowhere and Robin gets on her pegasus along with her to use as a recovery.
Down: Dark Magic: Henry does a Flux spell.

Smash attacks:
Up: Manakete Attack: Tiki fire blasts up.
Forward: Knight strike: Frederick does a lance strike.
Down: Double Kick: Panne unleashes a double kick low on both sides of Robin

Final Smash: Shepherd of Ylisse
I originally made this for Chrom but it actually works better for Robin:
Starts with all the horse riding units attacking at once (Sully, Frederick, and Stahl) along with Panne.
And then the flyers (Cherche, Sumia, Cordelia) , (bonus, it's a triangle attack)
Then the mages (Miriel, Ricken, Henry, and Tharja) (Lissa and Maribelle appear but just assist the others)
Then swords, axe, bow, and lance users (Lonqu, Gaius, Vaike, Donnel, Virion)
And finally Tiki and Nowi appear for the final knock out blow.




Kellam appears Behring Tiki and Nowi, ready to strike. He's revealed after they transform back. Then the move ends.[/collapse]

[Collapse="jaytalks 2nd Moveset"]I've thought this over and I think if you go by uniqueness quote of Sakurai, the Awakening character that best fits this standard is Robin. I would love to play as Robin even with just her sword and magic. Especially if you just consider the ways that her sword can incorporate magic into the attacks (with either a combo or a magic enhanced strike). That being said, it would be pretty ridiculous for Robin to not be a the female version or have a female costume.

Here is a Sword and Magic based moveset:
Specials:
Neutral: Rally Spectrum
Robin will raise up left hand and will start to glow. Robin will achieve a power up out of the following: Strength, Defense, Skill, Speed, Luck. This power up will occur in that order. After about 5 seconds, the power will dissipate. With each power Robin will glow a different color. You can continually summona new rally after it's been activated prior to the five seconds being up.
Strength: Robin will glow red and her knock out power for all her moves will be increased slightly.
Defense: Robin will glow blue and her defense power will be increased slightly.
Skill: Robin will glow orange and will be able to do slightly more damage. Her attack speed will be slightly increased and so she will have the ability to do one stronger combo.
Speed: Robin will glow green and will be able to move slightly faster and jump slightly higher.
Luck: Robin will glow yellow and will be able to dodge faster and counter faster.

Forward: Tome Strike: Robin will dash forward (even in the air) and at the end of the dash, she casts one of three type of magic. Elfire will cast a flame ball in front of her, allowing her to rack up some damage. Elthunder will do a about 13% damage should they receive any part of the attack. Elwind has the most knock out power out of the three moves.

Up: Ignis: Robin will lift up her left hand and then do an upward sword strike in which she strikes at the low and then turns slightly in the air toward the end of her jump (based on her critical hit animation with a sword).

Down: Counter. Like every other fire emblem character. She will guard with her sword and counter with thunder magic.

Smash Attacks: with each smash attack, Robin will have her left hand out while charging, casting magic.
Up: Blade of Light "Hikari no Tsurugi" - Robin will charge her sword at her sid and cast lightning onto her sword. She stabs it upward, damaging foes from above.


Forward: Binding Blade "Fuuin no Tsurugi" - Robin will charge her behind her right shoulder, and once it's in front of her, her sword will be on fire and leave a flame trail as she strikes from her right shoulder to right before her left hip.

Down: Blazing Sword "Rekka no Ken" - Robin will charge her sword at her left hip and cast fire in front of her. She will spread the flames using her sword and spread it on the ground around her.

Final Smash:
High Deliverer:
Robin will say "Time to Tip the Scales" and cast magic through out the stage. Fireballs will rain from the sky, doing about 20% damage and knocking out high damage opponents. Lightning will also strike, doing about 15% damage but without the same knock out power. Robin can move during this move and glows a light green, being imbued with wind magic. She moves faster but can still be damaged by her opponents. However, they will be busy dodging the lightning and fireballs.[/collapse]

[collapse="shinhed-echi"][collapse="Original Thoughts"]
For starters, I believe Tactician, in this case Robin, would represent the Tactical aspect of F.E.
And through HIM, he could summon famous Fire Emblem lords to fight under his command.

So first... no need to feel bad about a certain Fire Emblem character not getting in, if he can be in under Robin's moveset.


All Fire Emblem characters have one or two attack animations... This works perfectly in Robin's favor because he could USE these characters, each with their own animation, to attack for him.


This is still in the rough.... but here's an example I brewed:


B: Magic attack (replace with a Mage-type Lord, such as Micaiah)
B>: Axe throw (replace with an Axer-type Lord, such as Hector)
BV: Lance counter (replace with a Knight-type Lord, who will block a hit, and return with a lance thrust)
B^: Spear thrust (replace with a Pegasus-Knight Lord/Lady, and it works kind of like Shuttle Loop to recover)

And this would be just for special.
I'm not sure if there are enough Unit types to complete a whole moveset for Robin, but if there aren't, he could use all available weapons? Though there are still a few others like:

Rapier
(Broad)Sword
Close ranged axer
Javelin thrower
Fire/Thunder/Lightning/Dark/ magic
Heal magic
Horseback riding + weapon (usually sword or lance)


The idea would be that Robin/Tactician would deploy units for attack animations. They wouldn't be characters per se, but an attack from an opponent would cancel them out, just like if two attacks between characters clashed normally.


FINAL SMASH: A bunch of ideas:

Upper Hand: The terrain changes to something that gradually and artificially weakens the opponent so you take them out with a single blow.

Deploy all units: All "unit" attacks happen at the same time, racking up quite a lot of damage. (This would take a lot of performance from the 3DS so I think it wouldn't be that great)


EDIT:
To sum up how this character would play... Think of Marvel VS Capcom 2/3 assist characters, for his Specials.
Still unsure of his regular attacks, though... But I guess it could be other Units attacking quickly and disappearing even quicker.
[/collapse]ROBIN / TACTICIAN
SR = short range
MR = mid range
LR = long range


The idea:
Tactician does NOT attack for himself.
Units that are summoned fight for him. But not in the Pikmin way.
These units appear out of the blue, cast their attack, have a second or two of cooldown time, and then they vanish (like super short Assist Trophies).


A: Assassin Blade (a very quick sword SR strike from an assassin-type unit)
TiltA: Thief Sword (a very swift MR strike (unit advancing))
DownA: Mage Fire (an explosive SR ground attack)
UpA: Mage Thunder (a SR electrical bolt overhead attack)


Fsmash: Swordman strike (a fierce MR leap-strike)
Dsmash: Fighter Axe (a strong downward SR axe strike that hits behind as well)
Usmash: Knight Lance spin (a knight spins lance over his head)


B: Light Mage attack (Casts an aura of pure radial damaging light around self, has cooldown)
Btilt: Arrow attack (a long ranged arrow shot)
Bdown: Wizard Flux (SR if uncharged, MR if charged)
Bup: Pegasus Rescue (A pegasus knight rescues you, and advances in the direction you choose before dropping you off)


Dash Attack: Stops dead, but a Horseman unit with a spear keeps going and jousts through multiple opponents.
Grab: Knight throws chained-axe that wraps opponent and pulls toward him. Then he strikes him with his gauntles, throws to the ground, tosses up in the air, or to the sides.


Nair: Pirate double axe spin.
Fair: Pegasus spear advance
Dair: Pegasus lance dive
Bair: Pegasus backward javelin throw
Uair: Pegasus lance rising



Final Smash: (still working on it)

I know it's kind of generic, but it's the best I can do with only TWO Fire Emblem games under my belt. :p



P.S. I was thinking about a super gimmicky version, where the UNITS can die, kinda like the Pikmin, except if a particular unit "assigned" to a particular button input dies, Tactician is deprived of said Button move.

Example, if his FSMASH misses, and your opponent hits him back with a smash attack (or a strong move), then Swordman dies, and you're left without a Fsmash until you lose the stock.



...but this might be programming hell...[/collapse]

[collapse="TCT~Phantom"]Le Stance

Robin is unique as a stance change character, either focusing on zoning a character out and keeping them away, or an in your face rushdown character. Throws are the same.
Sword
A )A jolt of Lightning is generated in front of Robin as he/She raises the Levin Sword, hitting like Kirby's standard combo. 5% on sword hit, 2% on lightning Spark hits.
A>) Robin tilts the Levin Sword foward, dealing slight damage and forces opponents into the air. 8%
A^) Robin Generates a Spark above him with the sword. This Spikes opponents to the ground, and requires extreme teching skill due to speed. Can force opponents into the air. 7 %
A\/)Robin swings the levin sword on the ground, knocking enemies foward into the air. This allows Robin decent combos and is her strongest tilt. 10%
Dashing A)Robin Halts to a skid as sword is in front of him/her, knocks upward, 9%
Neutral Aerial) Robin swings the levin sword around him/her self, creating a comboing shockwave that sends players in the direction she is traveling. Has suprising shield draining prowers. 6% on sword swing, 4% on shockwave
Forward Aerial) Robin does a quick swing of the levin sword, knocking opponents foward. This is his/her killing aerial, kills Mario around 105%, 11%
Back Aerial) Robin Sends knock opponents in an upward diagonal of the direction they were hit with a diagonal slash, great combo move, 9%
Down Aerial) Robin Stabs below, generating a spark, Powerful meteor smash if sweetspotted at spike, otherwise hit backward. 8% sourspotter, 10% sweetspotted
Up Aerial) Robin Does a quick swipe, decent kill potential at 120%+, good for combos , 9 %
Foward Smash: Levin Sword) Robin swings the sword that hits twice, once in a pre-shockwave, and again with the sword swing. Deals 15 % uncharged (5% Shock, 10% swing), 22 charged (8 shock, 14 swing)
Up Smash: ShockStick) Robin draws an electrical lance and gives it a quick swing. While fast and having good reach, it has low kill potentail and is used for combos. 13% uncharged, 19% charged
Down Smash: Bolt Axe) Robin draws the bolt axe and does a circular swing. The strongest of Robin's smashes. 17 % uncharged, 24% charged
Standard B: Ignis) An aura like flurry surrounds Robin as he does a quick rushing slice, kills at 100%, pierces shields, can be directionally changed into an upward rise at 30 degrees for aerial combos, 12 %
Side B: Lethality) A quick counter of Robin's for physical attacks. Robin gains a dark aura and rushes foward. Can be used for brief invincibility frames upon rush, does not counter projectiles. Counter is 1.2x damage.
Up B: Aggressor) A zantezuken of sorts, Robin rushes in the direction the player selects, and requires good timing. Once mastered allows to dash across final destination. Can be cancelled into aerial attacks, 9 %
Down B: Stance Change) Robin Draws a tome, and the rushdown becomes the zoner.

A) Robin Generates a gust of wind, almost a small tornado in front of him/her and then, AA) an air slash knocks them forward slightly. 4%,5%
>A) Robin sends out a string of 8 fireballs, with a burning red one at the end. The fireballs flinch, and the final one causes knockback. Note the string only circles in front of Robin. Can draw enemies in from in front or behind, 9% total
/\ A) Robin generates an electric shockwave around him/her, knocking an opponent upward. Is quite quick, and can be used to stop rushdown characters from overwhelming her/him. 7%
\/ A) Robin sends out a quick pillar of dark magic, knocking an opponent forward. Slowly moves forward till it moves a whole Kirby in distance. 7%
Dashing A) Robin does a twirl as a thunder spell jolts ahead of him/her that sends an opponent forward while Robin does a slide. 6%
Neutral Aerial) Robin Generates a wind gust around him/herself, and can combo hit someone quickly and keep opponents out of Robin's face with end knock back. 8%
Forward Aerial) Robin slams her/his tome at the opponent. Short Range, but high knockback. 13%
Back Aerial) Robin Sends a rush of wisps (the fire kind, not sonic lol) at the opponent, mainly used as an edgeguard, 9%
Up Aerial) Robin has a thunder jolt hit upward, arcing in a loop. Good for stopping spikes and spacing. 9%
Down Aerial) Robin sends a shot of dark energy down. Powerful spike, Robin's most powerful aerial. 14$
Down Smash: Bolaganone) Robin has to fire pillars come out of the ground and hit opponents sideways. Great edgeguard, and Robins most powerful smash. 16% uncharged, 24% charged
Up Smash: Rexcalibur) Robin has the air slash several times above her/him, and knocks the enemy upwards. 14% UnCharged, 19% Charged
Forward Smash: Thoron) Robin sends a burst of electricity forward, knocking opponents away. Due to its speed and low end lag, is great for spacing. 15% uncharged, 22% Charged
B: Ignis) Robin Spins around and sends some jolts of electricity forward. Can be charged for damage and distance, and is great for keepaway and mixups with her forward smash. 5% uncharged, 16%charged,
Side B: Vengeance) Robin sends out a Nosferatu and will sap damage from an opponent. If attacked, at precisely the moment the tome is opened, the attack is countered and Robin heals 11 Health. Nosferatu deals 9 Damage
Up B: Galeforce) Robin is surrounded by a shadowy whirlwind, akin to Pit's wings of icarus. can be cancelled into an aerial attack at any time. No damage
Down B: Stance Change) Robin switches to a Levin Sword.

Grabs: With the hand not wielding a sword or tome, Robin grabs the opponent.
Pummel: Robin sends electric shocks at the opponent. Good for breaking stale move negation, as they are quite fast. 2%
F Throw: Robin Sends an opponent forward after a brief kick. 6%
Back Throw: Robin sends a jolt of electricity on the opponent and sends them away, 7%
Down Throw: Robin electrocutes an opponent, and sends them forward. Robins most versatile throw. 8%
Up Throw: Robin chucks an opponent upwards. Good for spacing. 6%

Taunts
Up: A ball of electricity will appear in Robin's, and when it closes, she/he says "Checkmate"
Side: Robin has a Rally Spectrum symbol appear over his/her head.
Down B: Robin has electricity surge out of her/his weapon, as she/he shouts "Time to tip the scales"

Final Smash: Awakening) A dark aura surrounds the avatar, as Grima is summoned to the stage background. Anyone caught in the dark aura is instantly KO'd. Can move around to catch opponents, and works like a negative zone bubble of sorts, only smaller. Much smaller.

Attributes
Size: About the same as Marth's, perhaps a little shorter.
Weight: Slighly above average, around Lucario I would say
Speed: Quite Nimble, a little more so than Marh
Power: Below Average. More Centered on combos, so about Pit's power.
Falling Speed: Moderate.

Victory Poses.

1. Robin closes a tome and states "Now that's Strategy"
2. Robin takes a bow and states "Wow. Sometimes I even suprise myself."
3. Robin swings the Levin Sword in the air and shouts "Wrong Move"

Defeated Pose
Robin sorrowfully claps, with the tome and sword on the ground.
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[collapse="ToothiestAura"]


General: I see Robin as sword of an average fighter in terms of power. She lacks kill moves in mid to low-high percentages, but can make up for it through Ignis. Ignis only affects sword moves, so the player needs to know which moves involve her sword to make effective use of it. Her specials (including Ignis) are designed around strategic play. Her moves allow for unique zoning and combo potential if used intelligently.

- Specials:

-- Standard Special: Ignis

Ignis is a class skill of Grandmasters (the promoted class of Tactician units) and Robin's most iconic move.

Robin's sword is slowly engulfed in blue flames as long as B is held (think Project M Lucas' Offense Up). However, rather than requiring a full charge to work, Robin may use a partial charge at any given time. Any sword attack's power will be increased after this move is used; obviously, a full charge will increase the move's strength to a greater. The flames themselves also serve as a visual indicator of how charged the move is (if half the sword is covered in flames, then the move is half charged). When it reaches full charge Robin's next attack also gains the pink flower petal effects. If any charge is used it will reset to 0. Robin will say, "Here's how it's done!" when it is fully charged.

-- Side Special: Lifetaker

Lifetaker is the class skill of Dark Knights. It heals half a unit's HP when they kill an enemy unit.

Robin creates a large orb of lightning (about the size of Robin herself) which moves forward slowly (think Project M Lucario's Aura Bomb). It will dissipate after a while. If an opponent comes in contact with said lightning orb they will be stunned for a brief period and take decent damage before being sent flying. Robin is also healed a slight amount when the move makes contact. The orb's slow movement speed make it a unique projectile for pressuring opponents and zoning applications. Because it stays on the field for a while, the opponent can be knocked into it with an attack if they avoid straight out. Reflecting this projectile isn't really advisable either, as it's slow movement speed is easily avoided by Robin or other characters themselves. It's large size and slow movement make it a fairly useful edge-guarding option as well. It also has a passive charge system; using the move too soon after using it again will result in a drastically smaller version of the attack.

-- Up Special: Galeforce
Galeforce is the class skill of Dark Fliers. Galeforce allows a unit to move and attack once more after killing an opponent. This move is only generally available to female units, but Robin can be either sex so I figured it could work.

Robin performs a spiraling, drill rush attack with her sword (this can be angled) imbued with wind energy. If Robin hits an enemy, she gets to "move again," meaning Robin isn't put into a "helpless" state (this can only be done once before landing). Furthermore, the move leaves a magical trail of wind which if an opponent comes into contact with it they will be trapped with a multihit hitbox. This allows Robin, who can now move again, able to follow up with an aerial attack and recover safely using her replenished recovery move.

-- Down Special: Vengeance
Vengeance is a class skill of Sorcerers. In Awakening it adds a unit's accrued damage to its attack strength. It's simple to see how it could be used in Smash - as Robin's damage percentage increases this move's effectiveness increases as well.

Robin places a seal on the ground. Any enemy unfortunate enough to come into contact with said seal will be engulfed in flames (in a manner similar to Ness' PK Fire). The move will be capable of trapping enemies at higher percentages. As Robin takes damage, however, the move's trapping power become more potent. At, say, 80% percent damage the move will reach its maximum effectiveness and the fire will burn purple. When an opponent wanders into one of the traps Robin will say, "Wrong move!" or "Predictable!"

- Final Smash: Rally Spectrum

Rally Spectrum is a class skill of Grandmasters (he promoted class of Tactician units). It increases all the stats of friendly units within range by 4 for a turn. While the move doesn't effect Robin herself in Awakening, for the sake of Smash it shall.

Naturally, Robin would yell, "Time to tip the scales!" and then she would grab her sword as if performing Ignis, but instead of blue flames and petals Robin's sword is covered in an aura of rainbow flames. When imbued with this rainbow flame all aspects of the Avatar get stronger: The Avatar is faster, stronger and immune to damage. This will last for the same amount of time as other "transformation" Final Smashes. In addition to increases in strength and speed, Robin's Specials gain new properties: Ignis now releases waves of blue fire along the ground, Lifetaker projectiles now no longer get smaller if used in quick succession, Galeforce can be done infinitely in air and Vengeance seals now burst into large, highly damaging pillars of flame (and Robin can now place up to three on the field, they'll even stick around after the final smash ends, though they will revert to the normal versions).

- Smash Moves:

-- Side Smash: Thoron

Robin thrusts one arm outward unleashing a medium sized bolt of lightning. Decent range and knockback. Multihit.

-- Down Smash: Elwind

Robin ducks and thrusts both arms outward releasing medium sized gusts of green wind in both directions. This is Robin's weakest Smash attack, but make up for it with large range and good knockback.

-- Up Smash: Elfire

Robin thrusts one arm directly upward creating a medium sized ball of fire. (Similar to Mewtwo's Up Smash.) Robin's most damaging Smash attack.

- Basic Attacks:

-- Combo: Tomefaire
Tomefaire is a passive attack skill in Awakening which increase a unit's magic stat by 5 when wielding a tome; I named this attack after said skill because it involves all three types of Anima magic. The idea itself comes from a combo of Sinistro's Injustice: Gods Among Us.

Robin performs a simple swipe with her tome and then creates three pillars of magic at different intervals. Each pillar is a different element: wind, fire and lightning and each gets taller. The pillars are spaced well enough that the opponent should connect with all four hits at low percentages. Robin may stop the combo at any stage. This is a good move to hamper approaches and the tallest pillar can be a fairly good anti-air move.

-- Dash Attack:
Robin stops short and strikes with the pommel of her sword. It has fairly poor range, but makes up for it with power.

-- Side Tilt:
Robin stabs forward with her sword. Decent range.

-- Down Tilt:
Robin slashes diagonally downward with her sword.

-- Up Tilt:
Robin raises her tome above her head and slams it shut. The move has hitboxes on the tome when raising it, but the slamming it shut does more damage.

- Grabs/Throws:

-- Pummel:
Robin knees her opponent quickly.

-- Forward throw: Arcthunder
Robin holds her opponent in front of her with on arm, casting a spell with the other, a cloud appears over the opponent's head an strikes them sending them barreling forward.

-- Up Throw: Arcfire
Robin tosses her opponent upward and hits them with a steady stream of fire after them.

-- Down Throw:
Robin slams her tome down hard on her opponent's head.

-- Back Throw: Arcwind
Robin throw her opponent behind her into a small cyclone which whips the opponent around quickly before sending them flying backwards.

- Aerial Attacks:

-- Neutral Aerial:
Robin performs a vertical spin attack with her sword.

-- Forward Aerial:
Robin brings her tome down vertically.

-- Back Aerial:
Robin stabs behind herself with her sword; extremely quick.

--Down Aerial:
Robin swings her sword below herself lazily.

-- Up Aerial:
Robin thrusts her sword upward horizontally as if blocking an attack. Can spike fairly well if sweetspotted.

- Other:

-- Taunt 1: Robin reads from her tome and the pages glow slightly.

-- Taunt 2: Robin's sword becomes imbued with fire, then wind, then electricity. Robin will say "Checkmate!" or "You're Finished!"

-- Win 1: Robin reads from her tome before slamming it shut and saying, "Now that's strategy!"

-- Win 2: Robin's sword burns with blue fire and pink petals, she says, "Sow... Sometimes I surprise even myself."
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Songs
In Awakening the songs titled "Id" are played during scenes pertaining to the Avatar. Although the tune isn't always the same for all Id songs, there is a certain reoccurring melody in most that could been seen as the Tactician's theme. I would speculate either a new composition with the theme or just an Id song pulled straight out of the game.
Possible songs
Caution: There may be spoilers in the comments so watch out.
;)
http://www.youtube.com/watch?v=On7tugSvq1A Id (Hope) This one is just awesome. But the melody used is Awakenings theme's rather than Robin's.

http://www.youtube.com/watch?v=M4QTEzsCRIE Id (Purpose) This is a battle theme so its probable.
http://www.youtube.com/watch?v=Wmhn4hfmzlQ Id (Sorrow) I'm including this one because it seems like the rawest form of the melody.

What Are Our Odds?
Like all other potential Fire Emblem newcomers, Robin's chances depend on the fate of the other characters. For the new game, both Brawl veterans, Ike and Marth have already been confirmed. A third Fire Emblem characters is considered very likely by most, while four is rarely seen as probable.
Given that knowledge, we are left with one Fire Emblem character spot. This spot with likely go to a Fire Emblem Awakening character. FE13 is the most recent, successful and publicized Fire Emblem game making demand for FE13 characters strong while putting those characters in the spotlight. Thankfully, Robin co-stars in this game which inherently gives the character a considerable chance to contesting the final spot. Yet, it is Awakening's second protagonist, Chrom, that is a serious competitor for the spot. Chrom is most commonly used for the game's promotional material and sometimes seen as Awakening's main protagonist because of this. Unfortunately for Chrom, he barrows a lot of attributes from lords and main characters from previous games, notably, Marth and Ike, the two Fire Emblem representatives that have already been confirmed. These similarities include both appearance and play-style (all three characters strictly use swords). Contrasting this, Robin is very visually different and specializes in magic, tactics and swordplay.
This differentiation from other characters is what give Robin the upper hand. The combination of Marth, Ike, and Chrom is repetitive and is said to be an unfair representation of Fire Emblem, a game full of diverse weapon types, magic, and characters. If Sakurai identifies this as a problem, Robin would be an amazing and likely solution.
Also worth mentioning, during Super Smash Bros Brawl's development, Sakurai consulted Intelligent Systems (the developers of Fire Emblem) to decided who would be in SSBB. IS suggested the latest star character, Ike, for various reasons. If Sakurai talks to IS again about the FE roster, he will likely consult Awakening's Director, Kouhei Maeda. In a recent developer interview, the IS staff was asked a personal question about their favorite characters. The director listed two characters as his favorite. Your avatar for the story aspects of the game and a minor character for their strength as a unit. Because of this, Robin isa very probable suggestion and hopefully, his/her unique traits will carry the idea to the final roster.
Sakurai has stated that when he creates the roster he looks for characters who will add something new to the game. If this is the deciding factor of the FE roster Robin will get in in a heartbeat.​

Common Counter-Arguments:
Here are some responses to common arguments used against Robin's inclusion. If you have something not here, bring it up in the thread so we can discuss it.

Special thanks to False Sense for writing this section!

1.) Robin is an avatar character! He/She doesn't have a set appearance! No way will he/she get in!

This is quite easy to disprove. The Villager is already a playable character, and in Animal Crossing, his appearance is significantly more customizable than Robin's is. On top of that, Robin is not a true avatar character. The purpose of an avatar is to allow the player to place himself or herself into the game through a character that is typically void of personality, save for the one the player imagines it to have. Robin, on the other hand, is a fully fleshed out character, with a preset personality and backstory. Therefore, rather than an actual avatar character, Robin is more of a customizable character. And, again, the Villager demonstrates that this isn't an issue. Wii Fit Trainer takes this a step further by showing that alternate genders can be made into costumes for characters that need them. So, Robin being an "avatar" is not a significant issue by any means.

2.) Robin's not the main character!
As I've previously stated, Robin and Chrom are roughly equal in terms of overall importance. This becomes especially apparent towards the latter parts of the game, where Robin's past begins to play a significant part in the story. In fact, the entire climax of the game is centered on Robin, complete with a grand variation of his/her theme song playing in the background (it's also worth mentioning that Robin is one of the only characters to have a theme song, and the only one to have multiple variations of it). Even beyond story elements, Robin has a lot of significance, being one of very few characters that are able to re-class into any available class in the game, as well as the only character capable of marrying anyone of the opposite gender, complete with a special cut scene only used for Robin. Clearly, there was a lot of effort put into making Robin; one could even argue that Robin is the heart of Awakening.

3.) Robin's not the face of Awakening!
This is probably the most significant counter argument to Robin's inclusion. Since Robin doesn't have a set appearance, Robin isn't frequently used for promoting the game in advertisements. He/She does appear in some advertisements, but very little compared to Chrom. However, this argument may not mean much in the grand scheme of things. For one, while Robin isn't used often to promote Awakening, his inclusion in Smash would still do just that. Chrom wouldn't necessarily promote Awakening better by being in Smash just because he was advertised more beforehand. Both are important characters from Awakening, and thus, both of them promote it. It could even be argued that Robin would be better promotion for Awakening due to his/her contrast to the rest of the Fire Emblem characters, which helps to make Fire Emblem appear more diverse and interesting to those unfamiliar with the series. There's also another interesting point that can be brought up due to the recent reveal of Greninja. Greninja was NOT the face of Pokemon X and Y. In fact, the character wasn't even officially revealed until after the game's release. Pokemon like Sylveon and Mewtwo were much more promoted before the game's release. And yet, Greninja made it into Smash. While we may not know the exact reasons for his inclusion, it does show that a character doesn't have to be significantly be promoted or be the "face" of their game in order to get into Smash.
Signatures


By Frostwraith

By jaytalks

Tacticians
This was previously known as the supporters section. Ask to be added or simply state that you support Robin and I'll add your name to the list of supporters.

andimidna, Another K-2L Survivor, Armlesspuppeteer09, Baws, Captain Toad, Chepish, DarkChaosGames, Delzethin, Dragon1128, Drakonis, FalKoopa, False Sense, Final Smash Gamer, FinalStarmen, foolssigma, Gingerbread Man, GM_3826, GuyWithTheFace, Hokori, Hong, IronFish, Jackson, JaidynReiman, kaliskonig, Karafuru, Kevandre, King Sonnn DeDeDoo, Lordling, MargnetMan23, Minato Arisato, MorbidAltruism, Narwalgod, Neanderthal, Neoriceisgood, Nightshade98, nunchuk29, Olekidsf, Pacack, Pega-pony Princess, Rockaphin, rpgcaster, Ryuutakeshi, ScatmansWorld25, SchAlternate, Second Power, SmashRiver64, SorrowOfAcheron, Soupenomics, Stalkos, Superyoshiom, SvartWolf, TCT~Phantom, The Salamander Within, The Soulless One, TS, TumblrFamous, UltimateWario, Weeman, WingedSnagret, Yonder, YoshiandToad

~~~
Let the Discussion Begin!

Plan your thoughts, arguments, and predictions. Get to work!


Notice: Feel free to request changes and additions to this post! I'd much rather this be everyone's thread instead of my own.
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OMG you went try hard on this thread
 
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