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I would suggest the fire ball be no more than full aura sphere sized. That huge of a projectile is a bit overkill, especially just for a B move he could throw out at will. Lucario only gets Aura Bombs via his Aura charge system, and the move has a considerable amount of startup.Bowser B: Fireball
Shoots a large (like, in between Full Aura Sphere and Aura Bomb) projectile that travels a little slower than he runs. Deals 15%~ and can clank/beat most other projectiles. On hit, it sends 90* upwards like when Mario burns his butt on fire.
Bowser Fsmash: Royal Punch
Similar timing to the current Fsmash
But travels about this far (A body length), and is progressively weaker the further it's out with the initial swing being more powerful.
Yeah, was gonna say that too lolAnd of course make it so only 1 can be out at once like Ivy.
I believe you misunderstood. I meant that these characters have the ability to beat a Fox. The MU's aren't in their favour.fox doesn't lose to ROB anymore lol. ROB lost good punishments on fox in the form of his chain grab, and fox gained good punishments on ROB in the form of uthrow uair which was not possible before
and there's no reason to believe fox loses to GnW, short of knee jerk reaction to lucky losing an unfamiliar matchup, GnW can kinda fraud his way through a lot of characters neutral by suffocating them with hitboxes, which I feel is less potent with MU exp, but fox doesn't even need that when he can nair through bacon and bait out aerials so easily
honestly don't see MK beating fox either given he has no real punishments on fox at low percent
the others I have no opinion on, but still ask you provide some support before making those kind of claims
i think mk-oli is even. hes not only the perfect combo weight for us but we are one of the few characters that can anti air him. pikmin toss is just as good as any matchup, really. me and naralex had a long talk about it and i see it as even. fox-olimar is not only cancer but entirely reliant on how many purples olimar gets, i think olimar wins it with only purples. but thats completely pointless to not because rng is stupid and unreliable...I would never willingly fight an MK ever again.
It's very difficult for me to speculate tiers and viability for certain characters when the only character I have experience playing as gets totally ****ing trashed by like four or five matchups.
So like
I can pretty much solidly place one character on a tier list for this reason alone lol
It's also one of the main reasons I will probably never think of G&W as top tier. Optimal MU experience applied, top level Marth should pretty much never lose to G&W ever. Aside from Fox - Olimar, it comes to mind as one of the freest matchups in the game.
And even then, it's not unwinnable, but it's damn hard.
tl;dr I don't know how good MK is because my only real experience I have fighting him are with Olimar and that MU's hard as hell, and there's no way in hell G&W is top tier for reason of the Marth matchup alone. Every 3.6 tier list posted that has him above A should be disregarded entirely.
Theorizing Olimar changes is really difficult for this very reason, primarily due to how as of right now Pikmin Throw more or less makes or breaks a matchup.
We talked about it but upon playing the MU more it never feels like it's even. being able to anti air MK doesn't matter as much since correct MK play means staying on the ground and abusing your speed/DD. Olimar is also very easy to combo for MK. But as we've discussed prior punish games aren't everything. It feels like its in MK's favour personally but by how much I'm not exactly sure.i think mk-oli is even. hes not only the perfect combo weight for us but we are one of the few characters that can anti air him. pikmin toss is just as good as any matchup, really. me and naralex had a long talk about it and i see it as even. fox-olimar is not only cancer but entirely reliant on how many purples olimar gets, i think olimar wins it with only purples. but thats completely pointless to not because rng is stupid and unreliable
**** this character
How about this, it *consumes* other projectiles and hits 3 times a hit box on the front, middle and end (4%) each and allows for follow ups on shield and no knock back, just stun.Bowser B: Fireball
Shoots a large (like, in between Full Aura Sphere and Aura Bomb) projectile that travels a little slower than he runs. Deals 15%~ and can clank/beat most other projectiles. On hit, it sends 90* upwards like when Mario burns his butt on fire.
Bowser Fsmash: Royal Punch
Similar timing to the current Fsmash
But travels about this far (A body length), and is progressively weaker the further it's out with the initial swing being more powerful.
I am really liking the idea's people are coming up with for Bowser. Flames feel in a weird spot atm where they can interrupt movement or rack up damage but it doesn't help his neutral. Big Fireball sounds like it could be very interesting.what do you mean by "consume"? Simply beating out most other projectiles with a meaty hit would be enough
I think he's in a really good spot right now tbh.Is there any consensus on how people feel Pit should be changed/buffed? The most common complaint I've heard is changing Upsmash/Uptilt/Nair so people don't fall out of them as easily, but does the character need anything else to hang with the top tiers?
Like consume as in ganondorfs ganduken in brawl minus 3.Q and im saying eating a projectile while in breath because without a projectile throwing opponent, it would be useless and more of a crippling problem than just having flames. (falcon, swords, ect)I am really liking the idea's people are coming up with for Bowser. Flames feel in a weird spot atm where they can interrupt movement or rack up damage but it doesn't help his neutral. Big Fireball sounds like it could be very interesting.
Also flying flamethrower when?
Compared to other characters that could use some changes, the ones Pit needs are pretty minimal.I'd say he's ALMOST in a good spot. Some minor complaints.
4 frame jump squat for pit when?Compared to other characters that could use some changes, the ones Pit needs are pretty minimal.
Ahhh, that would be great! Wavedashing with Pit always felt sluggish to me; I'd love it if he had a 4 frame jumpsquat.4 frame jump squat for pit when?
I agree with this though, they salvaged pit from 3.5 pretty well. Once he gets smoothed out a but more he'll feel great
Haha, if 15 frames of actionable invincibility isn't the best pre-100% ledge options isn't the best in the game I'd love to know what isJust saying, but wouldn't giving Bowser a strong projectile allow him to ledge camp super hard? He already has one of the best ledge options (probably the best) pre-100%,
That can be remedied by having it have long ending lag when in the air but allowing it to be landing cancelled like a samus missile. This prevents abuse at the edge and lets it still maintain its presence onstage.Just saying, but wouldn't giving Bowser a strong projectile allow him to ledge camp super hard? He already has one of the best ledge options (probably the best) pre-100%, and giving him a projectile that automatically beats other projectiles sounds like an invitation for Bowser to just camp by ledge the whole match and try to cheese... especially since he can always up-b back to the edge to refresh the ledge stall.
I'm not against the idea at all, I'm just curious how you'd balance this.
Also, speaking of suggestions, why not make Bowser run like a humanoid? In like every recent Mario game, Bowser pretty much moves like a humanoid. It's kinda weird to see him move around like a tank. He seems more like a dragon-lizard-thing in the pre-Brawl Smash games than Bowser, the Koopa King from the Mario games.
I think he already has bored everyone, considering how rarely he's used in 3.5/3.6. ._.Think this meta-game will develop with PM Kirby ENOUGH to be fun, or do people really think it's hopeless and he'll bore everyone long-term?
Pit wasn't even that broken in 3.5. A lot of people just saw buffs in 3.6b/f and jumped on Pit and said he felt pretty good even though he was pretty baller in 3.5.I agree with this though, they salvaged pit from 3.5 pretty well. Once he gets smoothed out a but more he'll feel great
I honestly think olimars pikmin should have a fixed order just like smash 4...i think mk-oli is even. hes not only the perfect combo weight for us but we are one of the few characters that can anti air him. pikmin toss is just as good as any matchup, really. me and naralex had a long talk about it and i see it as even. fox-olimar is not only cancer but entirely reliant on how many purples olimar gets, i think olimar wins it with only purples. but thats completely pointless to not because rng is stupid and unreliable
**** this character
This has been discussed and I don't know how I feel about itI honestly think olimars pikmin should have a fixed order just like smash 4...
reminds me of what I heard people say about game and watch this time last yearWhen I see someone do something with DK I'll believe you.
If I saw an amazing dk on the level of Mr Lz I'd be blown awayreminds me of what I heard people say about game and watch this time last year
Only good dk i ever play against is Georgia's brass monkey, but Georgia doesn't really stream serious matches that often. Think he was doing friendlies with Mr Lz, but got put out 2-1 by link(red) and hungrybox if I remember right.If I saw an amazing dk on the level of Mr Lz I'd be blown away
foxHaha, if 15 frames of actionable invincibility isn't the best pre-100% ledge options isn't the best in the game I'd love to know what is
Thunderreigns is the best dk. Watch him do dk things. Iirc he thinks dk is upper halfIf I saw an amazing dk on the level of Mr Lz I'd be blown away
I almost said this but tried to contain myself