Chevy
Smash Ace
- Joined
- Mar 12, 2014
- Messages
- 736
I actually played around with Lucario a little bit after the 1st post. By time of that statement I had a better understanding, though I also found more random stuff that doesn't make sense. I believe that he can be tweaked to relative suitability, given the commitment to his design, but I still don't think he really belongs. Would you disagree that the opponent can do less to escape once hit by Lucario?(compared to other combo-oriented characters)Not convinced. Your opening post on the topic came off as less generally educated on Lucario's mechanics than I was within my first week of playing PM. As such, a lot of what you're saying strikes me as willful ignorance rather than a design problem with the character.
Lucario's kit is quite clearly tuned around the OHC mechanic. He generally doesn't follow up very well without making use of it. Even with the magic series, his combo potential is not as good as you seem to think. Good use of his supers is what really makes his punish game so explosive because it can either extend combos in unusual ways or net him early kills. Everything else is basically a sped-up version of what other characters do. Not all of his stuff is true combos, he still makes use of frame traps and tech chases. His kit is also relatively devoid of DI mixups - it's not like every hit is his own personal variant of Sheik's old throw mixups. Even if you don't fully understand what's going on, you should have a general sense of how to respond once you get over the initial surprise of seeing his OHCs.
Given that knowledge, counterplay becomes pretty clear. The primary goal is to limit his ability to generate and utilize aura. The less he gets off each conversion and the more often he's forced to use it for things other than damage, the more he'll struggle. This is a principle that is both effective and relatively simple to apply.
I honestly don't see the problem here. Yes, it's unusual for a Smash game. No, it's not nearly as opaque to the opposing player as you're trying to make it out to be, and the PMDT has done a good job of cleaning up his design with changes like ASC endlag (still useful, but no longer overshadows the rest of his magic series in so many situations) and changes to aura generation..
Anyway, I've just about got out everything I wanted to say about the character, and I'll admit bits of it were over-stated. Most of the vocal PM community seems to like "Street Fighter character in smash" so I'm probably in the minority. But I also think it's important to consider whether his design alienates or intrigues more potential players. I don't know any TFG players that have gotten into PM because of him, and that seems like the main crowd he's intended to bring in. I just kind of perceive him as one of the few black marks on the game that I wish was different, maybe it's a personal problem, but I know others who feel the same way. And to someone who doesn't like this game as much as I do, that might be enough to turn them off of it.