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Sheik/zelda aren't alternate movesets. Ice and fire mode samus are alternate movesets. Sheik and Zelda are two completely different characters crudely duct taped together.Having alternate movesets? How so?
I'm also not suggesting balancing around it, that would be if I were forcing Zelda or Sheik players to play a nerfed character because Transform exists. I'm suggesting balancing it, itself. You say someone can just switch to the other half for the sake of a matchup and that's a problem, so I say we should talk about finding a way to remove that while keeping the cool and fun part of a character with an alter-ego.
Try to moonwalk with Olimar, post results.All chars prob have moonwalks, just maybe of varying degrees of usefulness.
You don't understand the depths of my laziness. I had to muster up a day's worth of effort just to reply to this. See you tomorrowTry to moonwalk with Olimar, post results.
as a sheik player, LLOOOOOOOOOOOLLLLLLLLLLLLLL noyes, the sheik skill ceiling is monumental. (ik ur kidding but ppl actually use that excuse)
there was no top link players at any 3.0 majors, why did we nerf link?Until the day comes along where a player can play Sheik like Umbreon, KirbyKaze, M2K, etc then switch to Zelda and **** **** up like Zhime, the transform isn't that powerful
DDD?Speaking of things that don't belong in the game, why do we have a character that ignores our mechanic to keep the game constantly interactive?
.... Be more vague. I think someone might have understood you.Speaking of things that don't belong in the game, why do we have a character that ignores our mechanic to keep the game constantly interactive?
Can't say I've had to deal with one that could string more then the basic combo's.Lucario(DI)
IF IT HAS TO STAY I think we just need to remove her ability to do it off the spawn platform tbh. She shouldn't be rewarded with a better MU for dying, she should have to open up enough space by killing her opponent to transform.Once again, until transform is harmful to the meta, it won't be removed. That was LITERALLY said months ago.
People want this game homogenized to the point where everybody can do the same things. It's ridiculous. If every character is practically the same, why play the game? The community is a large part of why I stopped playing. Remember when you could pretty much instantly act out of transform? That was pretty stupid. Until someone can think of an actual attack that can replace the utility of transform, it shouldn't be removed.
Also pls revert Zelda's manual detonation animation, she looks like she's trying to hug herself and it's just generally awkward looking.
I'd be perfectly happy if she couldn't transform for say, 15 seconds after she spawns or something, or do something to make it riskier. If someone's opponent is transforming in neutral and they aren't punishing her, that's all on them.I think we just need to remove her ability to do it off the spawn platform tbh. She shouldn't be rewarded with a better MU for dying, she should have to open up enough space by killing her opponent to transform.
But if it does need to be removed, I could see replacing it with another cool spell would be a step in the right direction thematically.
No, we want the game homogenized to the point where stupid **** like transform is removed. Your argument is literally the definition of a slippery slope, and I HATE quoting debate terms.Once again, until transform is harmful to the meta, it won't be removed. That was LITERALLY said months ago.
People want this game homogenized to the point where everybody can do the same things. It's ridiculous. If every character is practically the same, why play the game? The community is a large part of why I stopped playing. Remember when you could pretty much instantly act out of transform? That was pretty stupid. Until someone can think of an actual attack that can replace the utility of transform, it shouldn't be removed.
Also pls revert Zelda's manual detonation animation, she looks like she's trying to hug herself and it's just generally awkward looking.
I've avoided talking about Lucario before because I admittedly didn't know much about the character(though I always thought he didn't at all belong), but I think I understand enough now to properly convey my thoughts.yes when lucario touches you health bars appear and walls form on both sides of the stage. di is removed from the game. you get to choose 2 assist characters.
what are you saying.
How is it a definition of a slippery slope if I'm bringing up something an actual DT member said in defense of transform? Please tell me how. I think they know the game just a bit considering they're in charge of it.No, we want the game homogenized to the point where stupid **** like transform is removed. Your argument is literally the definition of a slippery slope, and I HATE quoting debate terms.
Because you're saying that if one outlandish characteristic of a joint character is changed, it's making everyone in the cast "homogenized" and "practically the same" when it is actually nothing like that whatsoever.How is it a definition of a slippery slope if I'm bringing up something an actual DT member said in defense of transform? Please tell me how. I think they know the game just a bit considering they're in charge of it.
I did NOT say that changing Zelda and sheik would homogenize the entire game. I said that PEOPLE want the game homogenized TOO MUCH. That may have a been a wording thing on my part, but I did not say that.Because you're saying that if one outlandish characteristic of a joint character is changed, it's making everyone in the cast "homogenized" and "practically the same" when it is actually nothing like that whatsoever.
You're saying changing something that's unique is going to lead to every character being "practically the same."
Well it is now since he doesn't gain aura upon hitting your shield anymore.if anything lucario MUs are far more interactive than others because of his constant need to gain more hits to charge aura, and how much his combos force you to execute better and more consistent DI/SDI. non-interactive characters are campy characters. DDD has slowly been moving towards more and more campy because of high end lag on his grounded projectile, clunky ground movement, a now slower dair, and a slightly nerfed/disjunctional inhale. These were all very odd choices from the DT considering, that they dont want campy characters. But hes a better example than lucario, who has much more of an incentive to interact than most.
Ok this is objectively false. Play with the character for 5 minutes and see what I mean.lucario is still following di, he doesnt have true combos at all that arent dashattack to uptilt. everything else you can di out of.
I never said Lucario doesn't have to play the neutral, once he hits you you don't really get to play anymore. Up-smash goes into anything, aerials go into anything, he can follow any DI because his combo moves either have little knockback, he can cancel them before the launching hitbox, or he can follow you and drag you with up-b into a finisher before you're out of hitstun.if anything lucario MUs are far more interactive than others because of his constant need to gain more hits to charge aura, and how much his combos force you to execute better and more consistent DI/SDI. non-interactive characters are campy characters. DDD has slowly been moving towards more and more campy because of high end lag on his grounded projectile, clunky ground movement, a now slower dair, and a slightly nerfed/disjunctional inhale. These were all very odd choices from the DT considering, that they dont want campy characters. But hes a better example than lucario, who has much more of an incentive to interact than most.
I've avoided talking about Lucario before because I admittedly didn't know much about the character(though I always thought he didn't at all belong), but I think I understand enough now to properly convey my thoughts.
So from the perspective of someone who never played TFGs, Lucario's OHC system seems completely arbitrary. I believe it goes jab->tilts->smashes->not sure. But also neutral b charge can be cancelled with anything I think?(not sure on this because I know he has to cancel the charge with R/L) I don't know when aura has to be used during that series at all, or if it's just specials or whatever. Point being, it's super bizarre without the requisite background knowledge. I'm all for unique mechanics being in the game, but this seems more to me like a collection of random ways to ignore endlag.
I'm not one to get mad at other people but not even looking up the base kit of the character you're talking about, Chevy really makes the post come across as salt induced. Even if that's not the case. It's on the PM main site man. (Thanks Ace)Btw, it's jab > tilt > smash > special but like in traditional fighters you can skip some of the steps if you want which is part of what makes ASC a strong tool
The entire animation takes 21 frames, but it has a hitbox too. Yeah it's not that fast, but it's just another arcane thing strapped to him.jesus christ man
asc has lag, they even gave it more in 3.6. most of the time it has more lag than the rest of lucario's ****
It's not salt, I've never lost to a Lucario. He just has the most dumb stuff out of every character in the cast, and I feel like people don't ever talk about him because no one is qualified to do so. I don't think he's a huge imbalance concern right now(though the possibility is there) I just greatly dislike his design.I'm not one to get mad at other people but not even looking up the base kit of the character you're talking about, Chevy really makes the post come across as salt induced. Even if that's not the case. It's on the PM main site man. (Thanks Ace)
Lucario helps bridge the gap of PM and traditional fighters for quite a few people and I want him to remain like that. Does he need tweaks still? Probably. But they have already taken out/tweaked tons of things with 3.6B and will continue to do so until he sits right.
I'd argue that Fox holds the title. But disliking a characters design is a very fair point and I agree that we don't have enough people good enough at him to really figure out quickly if his design is broken. Lucario players I want you toThe entire animation takes 21 frames, but it has a hitbox too. Yeah it's not that fast, but it's just another arcane thing strapped to him.
It's not salt, I've never lost to a Lucario. He just has the most dumb stuff out of every character in the cast, and I feel like people don't ever talk about him because no one is qualified to do so. I don't think he's a huge imbalance concern right now(though the possibility is there) I just greatly dislike his design.
I don't really think transform is as good as your making it out to be. It doesn't really skew any matchups considering zelda and sheik don't really have any ridiculously polarizing matchups to begin with (sheik has one or two, admittedly). At higher levels where an opponent's neutral is more refined and stocks rely more on hard punishes and 1-2 interactions in neutral, both character's struggle (assuming the opponent is playing a strong character) especially since sheik's grab game was scrapped.No, we want the game homogenized to the point where stupid **** like transform is removed. Your argument is literally the definition of a slippery slope, and I HATE quoting debate terms.
Dude chill, aggressiveness is just going to add fuel to a fire I don't want to start. He dislikes the design and is clearly frustrated by it but getting mad at him won't change his opinion. Even if you are correct lets try to be civil about this.you mean i can add a whole 21 FRAMES to my aerials! thats insane! and it has a tiny hitbox behind him too that will never extend a combo on anyone that knows how sdi works? GEE PA THATS GREAT!