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in 2.0 to 2.1 i believe sheik went from melee ntsc to melee pal after i firmly convinced the east coast dev team members that ntsc sheik was bull**** and beat 75% of the cast like 100-0. i then suggested that she get a useful upthrow instead, and was basically just told "no" but she kept the pal throws. so i quit project m for something like 15-18 months. then at apex 2013 she had the throw mixup that we had through 3.5 and i loved it and started playing again. then when 3.6 was still in the works i playtested pal throws again, and i was like no dont do this i already tested it and it was horrible and you'll make all the sheik players quit the game or switch characters. and then they did it anyway and all the sheik players quit the game or switched characters. and then i recommended a hseful upthrow again, and was basically told "no" a second time. in trying to remove the "problematic" tech chasing (which is still strictly inferior to having a real reliable punish) its ironically the only tool she has left.@Umbreon, would sheik still be boring to you if her uthrow were decent? Like because I feel for you saying sheik is boring now, considering I seconded her pretty strongly and now have fairly low inclination to play her
Like say, shaving a few frames endlag so that she can get follow-ups at mid percent instead of only at high percent, maybe adjusting knockback so it's not silly on every character at mid percent, and only some. If it had also similar speed to dthrow, it'd be a DI mix-up as well, but exclusively a forward facing one, rather than her old one which was kind of extreme in that it was a DI mix-up on top of being two just plain good combo throws where she gets to choose where you go even if you DI well.
EDIT: DI mix-up with uthrow in the sense that, if you DI for dthrow, you get sent just in front of and above sheik for a fair/ftilt/etc depending on char
my current idea is to use 3.5 throws with some amount of more growth (needs testing) and to raise the release point on backthrow even more. this eliminates infinite tech chasing since you always have the option to DI up regardless of which throw she uses and then DI the followup away to reset to neutral. it also helps against the fastfaller MU where sheik has no real conversions under 50% and actually none against good DI, and therefore rounds out her MU spread. in the larger scope of the game, i would like to stop nerfing conversion tools on slow characters while leaving faster ones alone, it makes the game incredibly MU heavy and alienates the playerbase.