MudkipUniverse
Smash Ace
people were complaining about diddy? ok
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I know this is mostly salt/hyperboleI don't think bananas are balanced for a character that has a command throw, a projectile, and four spectacular regular throws.
also yeah why is rogue barrel even still a thing at all
I played against a Zelda yesterday and was confused about why the camera was sometimes being difficult, so thanks for clearing that up.And the camera is stupid. It makes me not want to take people to Dream Land...
I definitely don't think it's a favorable MU for ICs, I'm just trying to figure out if ICs have any decent options, or if the Zelda MU belongs with Peach and Toon Link, in the sense that they aren't really winnable against good players.They say Zelda "faired" well against ICs in Melee. It would only be better yes? I've had Zeldas and ICs confirm it, but I don't play the MU ever.
The camera scales to always include Din's Fire, even if it isn't returning to Zelda. So, sometimes when she gets knocked away when the Din starts returning to her it will disconnect and go in a fixed direction, usually into a blast Zone. If we refresh it then it will start returning to her again, but the entire time the camera will freak out to try and keep it in frame. We'll see if that's still around in 3.6I played against a Zelda yesterday and was confused about why the camera was sometimes being difficult, so thanks for clearing that up.
What are your thoughts on ICs Vs. Zelda? Based on my experience, Zelda's neutral-B seems to beat pretty much everything I try to do, and at this point I'm thinking the best option for ICs is to camp with Ice Blocks and hope the Zelda makes a mistake.
Fixed.Hey look I'm in someone's sig.
I revoke that statement and say that 3.6 will have A and A- now that Olimar and ICs are good.
<3
So what exactly can ICs do against Zelda? I can't think of any decent approach options except for maybe spaced F-airs, since Nayru's Love seems to out-range/reflect everything else. Also Zelda's being floaty and having a teleport seems to take away a lot of followup options. I would say trying to bait Nayru's Love would be something, but is there a good way to do it without Nana taking the hit?I think Zelda has a winning matchup against IC's, but nothing more than 60/40, maybe closer to 55/45. Nayru's Love, up smash, up tilt, and down smash can all separate the climbers, and Zelda is perfectly capable of eviscerating Nana. The Ice Climbers might have superior movement but we have a teleport and a much more reliable projectile. Fun fact, the hit box of a returning Din's Fire can harm BOTH climbers in one pass by. We can disrupt so many desyncs and grab setups with this alone.
Ic's approach her the same way they do most characters. Put out iceblocks to force actions, and then use the burst movement of your wavedash to punish with things like jab -> grab/dsmash. You need to abuse her slow speed, and she can also have a rough time landing against them. I mean think about it this way..how does zelda approach IC's? Ic's can outcamp her regardless why do they need to approach instead of just staying midrange looking for openings?So what exactly can ICs do against Zelda? I can't think of any decent approach options except for maybe spaced F-airs, since Nayru's Love seems to out-range/reflect everything else. Also Zelda's being floaty and having a teleport seems to take away a lot of followup options. I would say trying to bait Nayru's Love would be something, but is there a good way to do it without Nana taking the hit?
Hard to say. As far as untapped potential I would say they could even be top 10 in the game. They are hard though, it's like learning melee ic's from scratch again. Stuff is STILL being found out about melee IC's, and PM IC's are a whole new territory. It's going to take some really dedicated people to flush out their potential. Even when it's flushed out they'll still get bodied by Peach/TL so *shrugs* lol.Soo... ICs top 41 for sure?
So not top 41?Hard to say.
Oh.As far as untapped potential I would say they could even be top 10 in the game. They are hard though, it's like learning melee ic's from scratch again. Stuff is STILL being found out about melee IC's, and PM IC's are a whole new territory. It's going to take some really dedicated people to flush out their potential. Even when it's flushed out they'll still get bodied by Peach/TL so *shrugs* lol.
nah lucario is still tops, top 10 for sure, its just that roy is stupid basicallyJust came back from winners finals of aftershock... and I have something to say...
people saying lucario is top tier is probably full of sh*t. IPK tried at least 1.25x as hard as sethlon and still lost the set.
or maybe I just hate roy alot
Softie, I love you but you're kinda crazy on this.I know this is mostly salt/hyperbole
but side-b is a bad move, popgun is a bad projectile (with uses, mostly just harassment, + airdodge), and his throws are all sub par, with only Dthrow being worth mentioning as being good
Without bananas, Diddy has no tools at all to deal with heavy floaties just CCing everything he has, not caring if they get grabbed because they can just DI for dthrow and jump/nair out of anything from upthrow (upthrow is horrible frame wise). Peach/Diddy would be like, 75/25
I play often with fumbles, and it's a bad matchup for ice climbers. I'd put it at least 60-40, and that's even assuming he gets the chain grabs back in 3.6I played against a Zelda yesterday and was confused about why the camera was sometimes being difficult, so thanks for clearing that up.
What are your thoughts on ICs Vs. Zelda? Based on my experience, Zelda's neutral-B seems to beat pretty much everything I try to do, and at this point I'm thinking the best option for ICs is to camp with Ice Blocks and hope the Zelda makes a mistake.
yeah, lucario is good, I was just madnah lucario is still tops, top 10 for sure, its just that roy is stupid basically
Is your commentary on 3.5 Zelda buried somewhere in this thread?This is not a social thread. Cmon y'all...
This.nah lucario is still tops, top 10 for sure, its just that roy is stupid basically
This is pretty silly, dude. Diddy's command grab is an amazing punish and recovery tool. If you're using it to approach, you're using it wrong.I know this is mostly salt/hyperbole
but side-b is a bad move, popgun is a bad projectile (with uses, mostly just harassment, + airdodge), and his throws are all sub par, with only Dthrow being worth mentioning as being good
Without bananas, Diddy has no tools at all to deal with heavy floaties just CCing everything he has, not caring if they get grabbed because they can just DI for dthrow and jump/nair out of anything from upthrow (upthrow is horrible frame wise). Peach/Diddy would be like, 75/25
Put Zelda between ivy and Lucas.About time for me to update my tier list.
TIER LISTA+: A:
B+:
B:
B-:
C:
Not going to say anything:
yet again don't know where to put zelda/zss
It's like no matter how hard we try, no one will view Ness as a mid tier character.Will never understand why people sleep so hard on Ness.
I can't tell you how many people I beat at Shots Fired who were like, "Oh, you're playing Ness?"It's like no matter how hard we try, no one will view Ness as a mid tier character.
Fine by us really. If we get top 8 at a nationals or something, it'll look more impressive.
EDIT: Not to mention, if people start outcrying that Ness is "good" then our reply is "Told you so."
Maybe the negative stigma that comes from the Character as many, especially more casual players, consider him to be pk fire the character instead of Ness destroyer of souls. I dunno, I think he's good and good ness' wreck **** since the character can do alot outside of pk fire.Will never understand why people sleep so hard on Ness.
^I can't tell you how many people I beat at Shot's Fired who were like, "Oh, you're playing Ness?"
Then I combo/tech chase/0-death them with Ness combos complete with baller footstool djc dairs. Plz continue to underrate me when I select Ness and give me a free game one.