Lol.... Fox's recovery is op? R u serious? It's very punishable. Sure it's long range. Who cares how long the range is if it's pretty easy to edge guard.
Fox' recovery isn't overpowered (note how I didn't say that), but being omnidirectional, having a hitbox and being fairly long distance makes it a fair share better than the large majority of the cast's recoveries (and note how circa 3.02 everybody complained about any recovery that was noticeably better than Fox')
the point wasn't that Fox' recovery is too good - it's that he has a fairly good recovery to complement his being easily combo'd in a game where the large majority of the cast is easily combo'd and
do not have good recoveries
Compare Roy's up-b to fox's. Roy's is 10x harder to edgeguard.
why would I compare these things when the efficacy of the recoveries was never what I was talking about in the first place
I didn't said that. I said that a good part of this game is balanced, but this is not the final product. We can't really complain that something is unbalanced mid-development as if this was the final version.
no see complaining about balance in a game where balance patches were never going to happen is a waste of time (i.e if you think Fox is too good in Melee, play a different game)
while the game is being developed is the most
critical time to be complaining about balance issues, as that's when it can be reasonably expected that said issues are actually going to be taken into account during, you know,
development
And besides, no game is perfectly balanced.
this doesn't matter
no matchup in this game is unwinnable like Ganon vs. MK
don't play as Bowser much, do you