Can PMDT explain to me why Zard can't angle his glide during start-up anymore? Okay lets look at how lots of other characters got nerfed. They have more risk to them like Shuttle loop. Sure, Zard lost invul and has negative disjoint on glair now. Certainly more risk. That's huge.
Lets look at other mobility options. Squirlte's withdrawal and MK Dair. Both options were nerfed, but neither took significant risk before. Zard's glide took significant risk. Now its been nerfed with further risk, invulnerability, range, AND control. Like I get a lot of those things but the control too? Unlike many other characters it was a mobility option that actually took a lot of skill and practice to use, and much like DJC you could die to anyone who called you out on it. Which is quite easy, especially with negative disjoint now. Does this not fit PM's design goals?
This on top of all his other nerfs of course which I think are mostly fine. I still kind of think F-tilt's animation should be changed. What I would do is shorten the distance Zard's head goes slightly, and add a fire graphic at the end. Turning the move into Fire Fang. This would make it so the move is slightly disjointed still, but only during its active frames. Meaning no invincible anti-airs like before, but still a solid poke which Zard severely lacks. All of his stuff was punishable before and is now even more free with Shield DI. You want Zard to play a solid ground game clearly, since he lacks his main air mobility option now and has no way to pressure shields with his aerials like many other characters. But even his ground game is quite restricted against competent players.