FlamingForce
Smash Journeyman
- Joined
- Jun 5, 2013
- Messages
- 390
Oh I believe Leffen when he says NTSC usmash saved him, I just think it says more about his love for running usmash rather then good game balancing.
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I wasn't cherry picking, leffen specifically cited the upsmash as the reason he won. Fox also has a significant laser nerf in PM and removed shine invincibility(which is actually significant when it comes to wake-up options and avoiding grabs) and has to deal with a variety of characters having absurd grab combos on him instead of just a couple like melee. I'm not trying to compare them in a vacuum, just offering some insight as to how the nerf can affect tournament play, and that it isn't insignificant.You can't just cherrypick that one instance of NTSC coming through for him, PAL Fox's recovery is also weaker, he is lighter and his Fire Fox has a smaller hitbox.
15% wasn't the difference, all of the buffs he has in NTSC were the difference.
There's not much to think about when a player playing a stronger character and a favorable MU in PAL requires said character to be even better to just barely beat Armada, when they played PAL in Norway a while later Leffen was once again destroyed in familiar fashion.
I do agree, there's a decent shot that people are jumping the gun.It remains to be seen if fox is the best character or not, this is not something I'm arguing. Let's just have open minds instead of jumping to conclusions based off little evidence.
What was changed about ledges?Unregistered Ike nerfs:
Because of the new ledge mechanics,
DEAR IKE MAINS,
ALWAYS F***ING BAN LYLAT
SERIOUSLY DO NOT LET ANOTHER HUMAN BEING TAKE YOU THERE EVER
That is all
Hm. Maybe. I'm tempted. I have always kinda liked wolf, but I could never wrap my mind around that fast and that aggro.Leaning on Wolf TBH, dude is so damn smooth and aggro now, with juggles on his juggles.
Yes, absolutely. The better player would have won if it had been PAL usmash.15% is the difference between Leffen beating Armada in NTSC at TBH4 and losing. 60% a game is pretty significant. Leffen himself said he doubt he would have won with PAL upsmash. Just something to think about.
Honest to god, I just didn't have the balls to say it. :DYes, absolutely. The better player would have won if it had been PAL usmash.
I agree with this for sure. 3.02 Zard would've been stupid in the new environment. I'm okay with every nerf to him except the glide change really since it kills its on-stage use. The nair change and f-tilt nerf were very necessary. As they would've been absolutely free for edgegaurding or setting up edgegaurding.I really wish we would have nerfed Fox harder. : (
I would have given him (and maybe Falco) the whole PAL treatment.
Also, Fox used to have a really ridiculous DACUS that covered five-six units (in training stage) if you did it right. I found this. Imagine if that would have gotten in the game, lol. He also used to have a gatling until we fixed it.
One thing that people should understand about nerfs and whatnot, especially when it comes to other characters coming up nerfed in a new version is that the DT has to best use their judgement on how a character will function in the new character environment.
I don't know about you guys, but I sure as hell wouldn't want to play against 3.02 Charizard, Ness, hell DK or Zelda (you should have ****ing SEEN that grab range on DK from 3.02) with a lot of 3.5 characters. Even with the new mechanics changes on shield, WD, SDI modifiers and more. There is a lot more that goes into balance changes than even just Character vs Character.
The only point to eating the DJ is to prevent hover out of teleport as an approach.Eh I still think its dumb that Mewtwo eats his double jump to act out of it and that the reasoning is listed as for wasting his float, when I've very much been jumping out of up b off stage.
It feels pointless. Same for the slower shadow ball start up. Shadow ball was pretty slow on start as it was. Anything else I'm pretty ok with. Down B nerf feels unwarranted but its understandable. Everything else I'm perfectly ok with. But just eating the double jump? Really? Someone said it gives a higher risk reward, but there was kinda already the high risk of having went reached out to hit, and if it missed there was an easy window to be punished. I would have much preferred acting out then going into recover rather than not getting to act at all.
Blahblahblahmoremewtwowhining.
The only point to eating the DJ is to prevent hover out of teleport as an approach.
when I've very much been jumping out of up b off stage.
Really?Hm, attacking really doesn't seem to eat the DJ at all doesn't it.
EDIT: Using teleport in the air seems to not allow me to DJ after it.
From my experience you can teleport from ground to air and DJ/attack freely but if you teleport from air to air you can only attack.Really?
Strange. I have every now and again. Non consistently I should add, but I have. Same for attacking out of up b upon using 2nd jump. Maybe there's a small window to do so? TO DEBUG!
everybody keeps saying this but nobody ever specifies under what circumstances they believe it would be necessaryit's clear that the PMDT is willing to change them if it becomes necessary
He's saying dtilt got nerfed though.The G&W changelist is 100% correct; it just lists primarily nerfs.
To me it would be if the current cast wouldn't fair as well against spacies as the viable characters in Melee do, but writing that out it seems like it would be a really hard condition to meet.everybody keeps saying this but nobody ever specifies under what circumstances they believe it would be necessary
Dtilt is unchanged.He's saying dtilt got nerfed though.
Are you referring to me? Yes, I read most all of it. Lots of changes around the board, leading to a new vision I appreciate. Except with spacies were excempt from the philsophy. Just makes me salty,Sorry if I am skeptical about you guys changing them in the future just that it has forever since your big post on spacies not be sacred but barely anything happened since and by now it is disappointing because I fear it will hinder 3.5 in the long run.^Did you not even read the changelog? Lmfao.
Changes between Melee/Brawl and Project M are never documented. It is a Project M changelist, it describes changes between versions of Project M and nothing else. The SDI on lasers issue is caused by something unknown.@ Strong Badam Why does Falco's upthrow have more A/SDI on lasers(compared to melee) and why was this change never documented?
yeah so toxic I mean he's clearly ruined melee... /sYeah because no character that has not performed well has ever merited or received changes due to toxic design elements.
Thank you jesus christ. I understand issues with Fox cuz he's less glass and arguably more cannon, and I understand issues that mid tiers in Melee have with Falco (Poor DK and his ****ty shield...) But Falco's got well defined weaknesses. Exploit them. Your character has tools.yeah so toxic I mean he's clearly ruined melee... /s
... giving a character with one of the worst recoveries in the game a reliable spike is pretty much the opposite of toxic design... I'm so sick of hearing the word "toxic" applied to everything that people don't like getting own'd with. "toxic" is sheik's ntsc dthrow. "toxic" is 3.02 Ivysaur. "toxic" is not one of the glassiest of cannons having a reliable kill/combo game.
You didn't see my signature huh.yeah so toxic I mean he's clearly ruined melee... /s
if you fail to see how the supposed "20XX" meta is actually the best possible end-state for a game over a decade old I don't really know what to say. melee would have died in 2010 if spacies lost decisively to something as stupid as Jiggly's bair.You didn't see my signature huh.
I don't even watch Melee matches without M2K or Armada anymore. Sometimes Shroomed, Bizzarro and Darkrain for flavor.