PandaPanda Senketsu
Smash Journeyman
I think Meta Knight, Fox, and Samus are the 3 best in the game, in that order.
Last edited:
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
THE TIER LIST SPECULATIONI think Meta Knight, Fox, and Samus are the 3 best in the game, in that order.
What do you mean.THE TIER LIST SPECULATION
IT HAS BEGUN
Her tether is about a thousand times worse than it was in Melee now, though. Her recover is so much worse it hurts. Don't get me wrong, it's justified, but losing the ability to tether drop ruins any sort of mix-up game she had within a certain range. Also, the new ledge grab being not completely silly hurts her, but that's for the best. Screw attack grabbed from like 2 ft. away before, it was donk. Tether length nerf is a change for the less silly, but also much worse for her.Samus went even with Fox in Melee (allegedly) and has only gotten better.
Her recovery also wasn't hit absurdly hard. Sure tether stuff but the tether was never the main thing that made her impossible to kill anyway. She had a god tier recovery even in Murluh.
I feel like you can act out of shine faster.Nothing done about up-air or shine in the slightest
Top tier?I call Fox for #1.
Let's compare him to my main, Samus. Samus got nerfed very hard, and probably went even or lost to a good fox before. Fox hardly got nerfed and was already basically top tier before. I feel like most of the below top tier characters got nerfed pretty significantly yet some of the top tier ones hardly did. I don't agree with it.
He said most of the BELOW top tiers hardly got nerfed.Top tier?
Hardly nerfed?
Have you seen mewtwo?
Most of them got heavily nerfed, some didn't. Fox and Falco is mainly who I'm thinking of. Fox kills slightly harder with up-smash, and Falco's down-air is harder to use but just as good basically, and he got a better recovery.Top tier?
Hardly nerfed?
Have you seen mewtwo?
Dude, how dare you. Ganon Buffs. Solid S Tier. S for Swag, that is. Also solid G tier. If you think that means below F tier, it just means you are not, in fact, a G.What do you mean.
the tier list is already made.
Isnt it obvious?
-S TIER-
Fox
Fox's Nerfs
Samus
Zelda's Buffs
-A TIER-
Falcon's Buffs
Ganon's Buffs
-B TIER-
Ike
-C TIER-
The world
-F TIER-
Mewtwo's Up B
thank godDiddy got nerfed in to the ground
I can't speak about Squirtle since I never bothered learning to hydroplane or whatever but how's Pikachu on the same technical level as Fox or Falco? Not only that, but he's also safer than both of them in regard to survivability and avoiding combos. I think that if you're going to have a character be the best it might as well be the hardest ones to use. Anything else makes no sense.Effort to use is no reason for a character to be the best. Squirtle and Pika are hard but are far worse. Plus all of foxs standard stuff is not that hard in PM. I just think it is bad game design. I imagine there would be an uproar if Mewtwo never got nerfed but with Fox it is fine?
I don't find spacies to be so hard from a technical standpoint.The crazy SDI on uthrow lasers helps avoid consistent uthrow dairs I think.
I can't speak about Squirtle since I never bothered learning to hydroplane or whatever but how's Pikachu on the same technical level as Fox or Falco? Not only that, but he's also safer than both of them in regard to survivability and avoiding combos. I think that if you're going to have a character be the best it might as well be the hardest ones to use. Anything else makes no sense.
I couldn't agree more. 3.5 is going to be straight up spacie domination with what I believe to be in order Fox, Wolf, and Falco.Calling it now: Wolf is the best character in 3.5.
Picking Fox doesn't give you the win in the same way that 3.02 Mario, Diddy, Lucas and M2 did. This is because, obviously, the game is partly about technical skill and partly about mind games. Practicing for ten thousand hours in your basement to have perfect Fox tech skill will get you places, but you'll hit a wall relatively quickly if your mind games aren't good.This game is more than tech skill and the tier list should not beholden to that. Tech skill is to me the least intesting part of a fighting game (but a needed one) so it being the only judge of hardness so often annoys me. Pikachu is harder to win with I feel because he got much worse options while still having hard tech with proper QAC useage (which was nerfed in 3.5 by the way). That is the main issue for me here. It feels darn near every character got some notable nerf so now everyone is playing on a lower base level so Fox is that much better.
The difficulty is in application and consistency as well as in the execution itself. I can multishine and waveshine drillshine SHDL no problem but my Fox is still terrible because I can't apply these to my game.I don't find spacies to be so hard from a technical standpoint.
But then again I just press buttons fast naturally. I literally approach with roy by dashing forward wavedash back, dash forward, dash back, wavedash forward, THEN fair or nair, to satisfy myself. Could be just me.
They aren't easy, but not as hard as people seem to make them out to be. I have harder times wavelanding in general and double jump cancelling with mewtwo and yoshi than multishines.
Iunno I'm weird I guess.
I'm already struggling as a Mewtwo Roy and Falco main.EDIT: Also, I bet fox/falco/wolf would be considered ungodly overpowered if there weren't years and years for melee players to figure out how to beat them. Anyone who isn't a melee vet is going to really struggle this patch.
Sheik was considered the best character in Melee for like 3-4 years. The struggle was figuring out how to make Falco and Fox work well enough to beat Melee Sheik.EDIT: Also, I bet fox/falco/wolf would be considered ungodly overpowered if there weren't years and years for melee players to figure out how to beat them. Anyone who isn't a melee vet is going to really struggle this patch.
Application is more deeper into the mindgame aspect and what have you.The difficulty is in application and consistency as well as in the execution itself. I can multishine and waveshine drillshine SHDL no problem but my Fox is still terrible because I can't apply these to my game.
I think it ties more into technical skill, since you have to have fast enough reactions to execute correctly what you want when you need to. That's where muscle memory ties in, since you need to be consistent.Application is more deeper into the mindgame aspect and what have you.
I was just refering to execution, nothing more. You're not wrong by any means. My fox is pretty **** for the same reasons.
Absolutely true. However, after people figured out how to abuse shine and learned that falco could pillar every character for free and fox could waveshine to anything he wants, the opposite effect happened. Now everyone MUST know how to deal with fox/falco if they want to do better than 1 win 2 losses at a tournament.Yeah, but the quantity and the quality of options a character has is directly related to how good they are.
Sheik was considered the best character in Melee for like 3-4 years. The struggle was figuring out how to make Falco and Fox work well enough to beat Melee Sheik.
Or give in and play one or the other themselves.Absolutely true. However, after people figured out how to abuse shine and learned that falco could pillar every character for free and fox could waveshine to anything he wants, the opposite effect happened. Now everyone MUST know how to deal with fox/falco if they want to do better than 1 win 2 losses at a tournament.
The goal is not to "have a character be the best." Rationalizing with "there will always be a best" only applies when an equal attempt is made at balancing all characters in the first place. The error in this process is what's excusable, not ignoring the process entirely.The crazy SDI on uthrow lasers helps avoid consistent uthrow dairs I think.
I can't speak about Squirtle since I never bothered learning to hydroplane or whatever but how's Pikachu on the same technical level as Fox or Falco? Not only that, but he's also safer than both of them in regard to survivability and avoiding combos. I think that if you're going to have a character be the best it might as well be the hardest ones to use. Anything else makes no sense.
"Mindgames" isn't too useful a metagame term. Every character requires some degree of patience and unpredictability be contributed by the player, and Fox is arguably specifically tooled to make this process easier.Picking Fox doesn't give you the win in the same way that 3.02 Mario, Diddy, Lucas and M2 did. This is because, obviously, the game is partly about technical skill and partly about mind games. Practicing for ten thousand hours in your basement to have perfect Fox tech skill will get you places, but you'll hit a wall relatively quickly if your mind games aren't good.
Tech skill itself is an incredibly broad term. They might have relatively high APM, for example, but require little of the finesse involved in another character's waveland or pivot game. I also hope you realize that less cooldown and getting from point A to point B faster = easier on the player's reaction time, as well.What else would you judge a character's difficulty to use with if it isn't tech skill? "Harder to win with" means nothing. The character is harder to win with because he's not as good as others. That has nothing to do with difficulty to actually use the character, it only means the character is more limited in its options. It makes no sense that a character that's "hard to win with" would be the best, therefore you fall back on difficulty to use.
The difficulty is in application and consistency as well as in the execution itself. I can multishine and waveshine drillshine SHDL no problem but my Fox is still terrible because I can't apply these to my game.
I wish I could like this more. They changed her SO much, it's as if they thought she was super busted and needed to be remade into a new character. It baffles me so much because I never saw so much as one post that suggested she wasn't a very well balanced and designed character.The more I think about it, the less I "get" some of the ZSS changes. I can see the dominoes of one thing following another, but I fail to understand the rationale for changing her in ways that so deeply alter her gameplan and (perhaps more importantly) her feel/playstyle at every level. It's a huge shift for a character that would have been adequately served by more subtle changes, and an emphasis on subtlety in alterations is certainly a desirable goal for a character that wasn't fundamentally busted to begin with.