Frost | Odds
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Agree. I'm still of the opinion that Sethlon is easily the best PM player. Roy just sucks.ironically sethlon was much closer at getting everyone to BURN! with 2.5 sonic than he ever was at roy
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Agree. I'm still of the opinion that Sethlon is easily the best PM player. Roy just sucks.ironically sethlon was much closer at getting everyone to BURN! with 2.5 sonic than he ever was at roy
Hrm, not sure. I know I've knocked a d3 to the corner and he didn't recover, but he probably could have recovered with waddledashing. I haven't played enough against D3 to really see if his recovery is too good or not tbh.*cough*Dedede*cough*
It hasn't happened, but that seems to be your attitude. You are saying PK fire shouldn't be talked about for nerfs because it's not the BEST projectile and TL recovery isn't too good because it isn't the BEST recovery.yeah I don't think that's ever actually happened
no, see, I think that pk fire likely is a candidate for best projectile in the gameIt hasn't happened, but that seems to be your attitude. You are saying PK fire shouldn't be talked about for nerfs because it's not the BEST projectile and TL recovery isn't too good because it isn't the BEST recovery.
I have high hopes that it'll be a lot more reasonable within a patch or two, but this sums it up pretty well.Well, duh.
Saddening thing: "PM is a mod with a focus on balance."
Result: "The top 10 characters have many more options than the rest of the cast and are in essence the only ones worth playing, like every other smash game."
Redeeming factor is that at least a large numbers of characters aren't helpess/do actually have a shot at cracking top 4 or even winning. It's like a sea of Falcons in an island of Foxes though, with some Yoshis and Ganondorfs thrown in.
Quality/consistency of reads and play, full and intelligent use of character's moveset, near optimal punish game, and so forth.Depends on how you want to define that.
Results are results, obviously. Sethlon hasn't been winning nationals, and Zero has. Zero's an amazing player, and certainly among the best; but I'm still of the opinion that if Roy's overall quality/potential as a character was even close to as good as Pit/Fox's, Sethlon would at least be giving Zero a run for his money.I love Sethlon, and he's mah boi, but it's pretty hard to argue against how well Zero has done. He is clearly the premier #1 PM player right now, on basically every metric besides like 1 (M2K may have been traveling or competing more often, and winning smaller/regionals more)
This isn't even remotely true. The top characters of any game, no matter how balanced, are going to have better results. The thing about balance is that the gap between the top characters and the bottom characters are smaller, and thats clearly true. We see mid tiers doing exceptionally well in tournament, and not just by outliers such as aMSa/Axe/Plup, but multiple players of those characters. Hell, the top 8 of TBH4 had 10 characters represented, while the top 32 of Melee had 11 characters represented. The game is quite obviously more balanced than any other Smash game and potentially any fighting game (I'm no expert on other Fighting Games, not enough to be the judge of that).Well, duh.
Saddening thing: "PM is a mod with a focus on balance."
Result: "The top 10 characters have many more options than the rest of the cast and are in essence the only ones worth playing, like every other smash game."
Because character balance isn't the sole focus, you also have to have healthy game mechanics. It doesn't matter how balanced a game is if it doesn't have depth and it isn't fun. Nerfing PK fire and buffing other aspects of Ness would give the character more depth, make him more fun to play, and his matchups more even across the board. It also should be a design philosophy that projectiles shouldn't be THAT good, the same way they have made it a design philosophy that recoveries shouldn't be THAT good. Is olimar or samus overpowered? Nope, but their recoveries are getting nerfed.no, see, I think that pk fire likely is a candidate for best projectile in the game
but I think ness is lacking in literally every other area
pm has a design focus on giving characters one broken thing in order to make up for their other more significant weaknesses, but then the top characters have those things and no significant weaknesses
why should we nerf pk fire, even if it's the best projectile, when it doesn't help ness to be the best character? why should anyone pay attention to people who complain about the small problems in a game where there are much larger, glaring problems to be dealt with?
I'm not of this opinion. I feel like everyone under plays how good Roy is as a character.Agree. I'm still of the opinion that Sethlon is easily the best PM player. Roy just sucks.
That is entirely fair; I did say something similar in the post you quoted though not quite so emphatically. I suppose the question is then how "in line" the top characters can be brought in terms of being ahead of the rest before you can call it a day. I don't however feel it's impossible to have even more of an even playing field than there is now; ideally you'd want every character, even those in the top 10, to have more severe drawbacks and match-ups even they struggle in. Currently it really does feel like characters like Mewtwo and Pit lack that sort of red in their ledger. Pit is personally the one I find most egregious even though a lot of people may say Mewtwo; a wall of pain to carry to blastzones, various kill options both verticalyl and off the sides, good combo game on characters of all weights and fall speeds with a chain-grab on FFers, amazing recovery, great follow-ups off Dthrow and above average mobility with a good DD, wavedash, etc ... Seems like his design really missed out on that all-important "What can't he do well? Where does he fall short?"This isn't even remotely true. The top characters of any game, no matter how balanced, are going to have better results. The thing about balance is that the gap between the top characters and the bottom characters are smaller, and thats clearly true. We see mid tiers doing exceptionally well in tournament, and not just by outliers such as aMSa/Axe/Plup, but multiple players of those characters. Hell, the top 8 of TBH4 had 10 characters represented, while the top 32 of Melee had 11 characters represented. The game is quite obviously more balanced than any other Smash game and potentially any fighting game (I'm no expert on other Fighting Games, not enough to be the judge of that).
Saying that would indeed be ridiculous.Zero is godlike at brawl, smash 4, and melee. Saying he just gets carried by pit is ludicrous. The only other person to have that much success with Pit is Armada, and its not like he's one of the best Melee players of all time or anything.
If you truly believe that, then what the hell are you even doing playing Project M? Because with this logic Melee, Brawl and 64 are all balanced enough for you.Top players will use the best characters/strategies in any competitive activity because they want to be the best. If you believe that this somehow makes their achievements any less deserved, then you need to refine your competitive mindset. This game does have bs, but it is decently balanced. Next patch will be more balanced, but some characters will emerge stronger than others. The characters are so unique that balancing is a daunting task. At the end of the day, it is your own fault for not winning, even if it happens as soon as the css. Not sure who thought lucas' uthrow was a good idea though lol
That was what i was trying to say. I wasn't targeting you specifically, lordling. ZeRo was just a good exampleZeRo will continue to pick whoever he thinks is the best character is patch after patch and do well with that character. This is part of why he's a great player; character selection is a relevant skill in tournament. There may be some truth to what you say in that he's "carried" by Pit and Fox, but this isn't untrue for any top player in the game at the moment, nor will it be untrue with whatever character he picks in 3.5 should Pit/Fox and other characters change enough such that another character is the best. It's not really worth mentioning tbh.
I can understand why you'd stay that, considering you play a character with no weaknesses (ie. doesn't suck - unlike Roy) who's only really overshadowed by the broken top tier atm.I'm not of this opinion. I feel like everyone under plays how good Roy is as a character.
Heh.I personally could never see (and wouldn't allow *shots*) him being the best PM player.
Hey, you may be right. I'd put you top 3 or 5 skillwise as well - as it's clear you actually spend time working with Snake specifically and finding/using all his tools as optimally as possible.Edit - Also I could say I would easily be the best if I picked up Lucas but since I haven't and I play Snake its irrelevant.
what am I readingI can understand why you'd stay that, considering you play a character with no weaknesses (ie. doesn't suck - unlike Roy) who's only really overshadowed by the broken top tier atm.
In a patch where Roy was Top Tier and Pit was mid, ZeRo would switch to Roy. Whether or not he would beat Sethlon is a good question, but he would do better than most.It's not really as binary as that. Zero isn't either a great player OR benefiting from an OP character. imo, it's both. He's a top tier player, there's no denying that, but I think it's possible someone like sethelon is more skilled, despite having worse results overall. In a patch where roy was top tier and pit was mid, I think sethelon would crush zero.
Skill makes the biggest difference, but where players are close to evenly skilled, the character balance can make the difference.
I agree though. =[ I think Roy is good.I can understand why you'd stay that, considering you play a character with no weaknesses (ie. doesn't suck - unlike Roy) who's only really overshadowed by the broken top tier atm.
Heh.
Hey, you may be right. I'd put you top 3 skillwise as well - as it's clear you actually spend time working with Snake specifically and finding/using all his tools as optimally as possible.
Ofc this is all still pointless, but so is life
@ Jolteon you're not allowed to like posts, y'damn sellout >=(
Alright, let me revise that statement slightly. If they both stuck to the same character in that patch, sethelon would win for sure. I really don't consider picking the OP characters as "skill." If your hypothetical were to happen, I really think sethelon would win, but zero would give him a run for his money for sure.In a patch where Roy was Top Tier and Pit was mid, ZeRo would switch to Roy. Whether or not he would beat Sethlon is a good question, but he would do better than most.
That's fair. I should have said that Snake's weaknesses are relatively difficult to exploit, and are overall vastly outweighed by his strengths. He doesn't really have any major problems with:Snake has no weaknesses? You may want to refine that.
Your definition of "skill" isn't what is tested in tournaments, and is therefore irrelevant to the discussion. Trying to subjectively determine who the best player is by imagining a game where all matchups are even is only marginally useful as a thought exercise and nothing more; tournament results tell us who is the better player, character selection and all. Looking at player success over multiple patches gives you a better view of whether or not a player is able to adapt to changes (a relevant and heavily tested skill in Project M), but it won't magically account for picking a better or worse character as a handicap.Alright, let me revise that statement slightly. If they both stuck to the same character in that patch, sethelon would win for sure. I really don't consider picking the OP characters as "skill." If your hypothetical were to happen, I really think sethelon would win, but zero would give him a run for his money for sure.
There is some skill involved in being able to pick up any character (that you think is OP) and playing it at its best.Alright, let me revise that statement slightly. If they both stuck to the same character in that patch, sethelon would win for sure. I really don't consider picking the OP characters as "skill." If your hypothetical were to happen, I really think sethelon would win, but zero would give him a run for his money for sure.
I don't think anyone has suggested otherwise!Trying to subjectively determine who the best player is by imagining a game where all matchups are even is only marginally useful as a thought exercise and nothing more.
Please feel free to share. I'm always happy to change my opinion based on new evidence.Also Odds seriously LMFAO ROFLCOPTER LOLZORZ etc. @ Snake having no weaknesses. His upthrow is a little too good. That's it. Snake is a very balanced character with very severe drawbacks and Pro is a damn good player to work around those limitations.
That's all fair enough (except for the laughable claim that a character with a boost grab, dacus, and dash attack as good as his has 'no good approach') but this makes me extremely skeptical:Snake doesn't actually have a great neutral game. Or a good approach. He depends on good reads, traps, choking out options and then capitalizing when he *finally* gets an in. His mobility in the air and ground are both sub-par,
.he's only slightly harder to combo than Bowser and Ganon
Except that if he goes high (to my scrubby understanding), he can rain down hell and hurtboxes; and if he goes low, the cipher grants him near-invulnerability to a lot of characters' edgeguarding kits.and his recovery, while covering a large distance, is trash when he's close to the stage, because he's basically begging to be hit out of it.
Makes sense. Pro is, as previously established, pretty godly.The distance thing isn't even that egregious - hit him far enough while not being above the stage and he can't C4 in time; and if he's at a high percent (which is easy to rack up v/s a recovering Snake) and knocked far the C4 will just kill him outright since he can't tech on stage. Pro makes good use of the life extension he gets when he blow himself up (I seem to remember at TBH4 he C4's himself *twice* as a mix-up and then was able to take a stock off M2K's Fox) but if you mind your space and don't succumb to Snake's rather potent web of trap and mind-games, you have him at your mercy.
Heh. With all the complaints about how bad Marth apparently is, I'd imagine that having him as your weakest non-mewtwo matchup would be desirable if anything. I'll watch, though.Just see M2K's Marth v/s Prof and Rolex, it may not be a 75-25 "I win" matchup but it illustrates all of Snake's shortcomings very well. (And in my own opinion the only reason to not use Marth v/s Snake is stage picks.)
Also makes sense; though this isn't really making me want to drop everything and practice Snake stuff less.Edit: Oh yeah, Snake's combo game isn't that great, either. It's a lot of limiting options, reads, tech chasing and taking advantage of poor spacing with his Up-B/amazing grab game. Which is honestly why I do believe his Up-Throw shouldn't be nerfed.
I'd bring up a certain scientific pokemon, but, you knowAgain, the only players of strong characters whom I might question their fundamentals, would be (certain) Diddy players.
Flutter jump shuffle (Down air for Yoshi) is pretty broken, even in Smash 4 if it manages to land, it's a free 32% into an up smash.Yoshi is the most brain dead character.
It's just easy *** DJC aerials all day long.