Circle_Breaker
Smash Journeyman
If they nerf sonic's recovery I am totally gonna be butthurt and quit playing why does everyone keep whining about recoveries seriously I'm benefitting from how good it is pls shut up
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Circle Breaker said:If they nerf sonic's recovery I am totally gonna be butthurt and quit playing why does everyone keep whining about recoveries seriously I'm benefitting from how good it is pls shut up
Oh yes, his pressing Neutral B over and over again to recover from the entire end of the stage is so hard to control.Sonic is already hard to control as it is. Don't need to make it worse.
I meant onstage, not offstage. I think his recovery is ok to say the least.Oh yes, his pressing Neutral B over and over again to recover from the entire end of the stage is so hard to control.
Don't think it was recorded. Not many people got to watch it, the setup was tucked further back in the room in a semi corner. Was very impressive, Sethlon was actually down at least a full stock in Game 3 and brought it all back. Fireballs dictated a lot of that MUI would be curious to see that set you mentioned.
what can we say, the rest of the cast really is too slow.how is sonic getting nerfed? after i said i would quit if sonic gets nerfed i realized i wasn't joking. his recovery is too good but he better not get strict nerfs.
...my main! panic setting in. i could quit now and forever and study harder instead....
he needs mario fireballs.Very good recovery, good combo game, good off stage, good at killing.
How is he a poor guy exactly?
No worries.Sorry Bleck, I planned on responding to your post yesterday, but I procrastinated quite a bit unfortunately.
I agree.Anyway, that's an interesting opinion, though I think 6 frames is a bit much. I feel like 3 or 4 would be a good middle ground to consider.
I don't think that's necessarily true - Fox' strengths in other areas don't lend themselves entirely well to that kind of playstyle (while the laser is a strong camping tool, his strength is arguably still in his fantastic normals and aerials).Now if I had to pick one of your proposed options, I'd go with the more offensive approach. Reason being is that if you make shine into a wholly defensive move, you give fox more of an incentive to play a campy, kinda passive aggressive game against you.
This is true, yes - but I think the thing here is that Fox having a significant weakness is not necessarily a bad thing. Fox should have to play his approach intelligently to get the most out of his strengths, and his speed and falling speed working to his disadvantage should be something that players have to accommodate to get the most out of the character. I don't believe that it should be easy to 0-death Fox if he messes up, but being fragile should be a trade-off to how fast and powerful he is.Because of it being un jump cancelable, fox isn't going to risk getting close to you unless he has to, because of how hard everyone combos him, and the fact he has to commit to his shine. With the offensive version however, he is encouraged to, if he uses it correctly, to go in despite the ever present danger of getting his fall speed abused.
I think Fox' ability to pressure shields should come from sources other than the shine - pressure should be a compression of the shielding player's options, not the outright removal of them. With the existence of wavedashing in mind, shine pressuring a shield perfectly with Fox essentially means that the shielding player is being punished for shielding, which shouldn't really be the case.Because in that scenario, even though he has to be more careful with it since it's slower, he should still be able to pressure shields and get a good setup for a string, possibly converting to a kill.
Like I said, I think Fox' style of play should be enforced through options that are more clearly communicated and more fluidly communicated to opposing players than the shine. An opposing player should have a correct path of resistance to take in a defensive position - as opposed to now, where your only hope against, defensively, against a shining Fox (or Falco or Wolf, for that matter) is to hope that they make a mistake that you can exploit. There should never be a point in a fighting game where there's nothing you can do.Basically it allows fox to keep the same style of play, but forces him to be more thoughtful in his application of his shine, as opposed to him just handing you a pair of sunglasses because of the excessive amounts of blue hexagons on the screen.
You're absolutely right, I was being senseless. After thinking more carefully I would propose the following nerfs.How is on stage mobility the only thing going for Sonic? How? He def has good things other then just on stage mobility. >_>
Very good recovery, good combo game, good off stage, good at killing.
How is he a poor guy exactly?
Would be better then having 2 ball specialsWhat sonic needs is that Ring Dash technique from Sonic Adventure DX as his Side B. Could make things interesting if its well integrated into his meta.
Mewtwo makes it even more sad, I always enjoy punishing Spirit Bombs and comboing an opponent into themMario makes Lucario sad.
SB is supposed to be used sparingly, especially against Mewtwo. Unfortunately most Lucario players are too bomb-happy.Mewtwo makes it even more sad, I always enjoy punishing Spirit Bombs and comboing an opponent into them