Juushichi
sugoi ~ sugoi ~
Putting Zelda in high tier makes me really wonder if people are watching the same thing as me.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Mario's best tool is Fire Ball. No one calls Mario broken for any other reason besides this one move. I could see him being top tier SOLELY off this. Also good joke with Kirby's bair being worse than Mario's.Someone had to say it. Came here to post the exact thing...
By no means is Zelda bad, but she loses to Mario, Link, MK, Diddy. At best for her they are even.
Mario is absolutely amazing. Chain grabs on over 50% of the cast, all of his moves flow into each other, dtilt leads into fair on every character at moderate %s. His projectile only makes all of these already amazing things even better, but by no means is fireball his only good tool. He can go SO DEEP with bair for free. His bair has to be one of the best in the game, far better than Kirby's. HIs recovery is good, crouch cancelling is good, has his cape to help with projectiles, wall jumps for tons of recovery mixups.
And then Diddy. This character has no tourney results? We've seen people who don't play the character at Xanadu just banana and peanut camp under a platform. That cuts off most of the casts approach options. His moves don't go into eachother as well as Mario, but they shouldn't because banana leads into whatever follow up you feel like dishing out. His fair has to be stronger than Sheiks, and it sends just as low, and he has bananas to set it up just as easily. It isn't even like he only has a projectile, he has an entire item that can be reused to apply tons of shield pressure, cover approach options, control tons of space. Ontop of bananas and fair his bair is amazing, nair is pretty good, uair combos, along with amazing recovery surrounded by an absurd hitbox, that sends out 2 projectiles that have homing when he is hit. He really has everything a character could want with tons of movement options, 2 amazing projectiles, a recovery that is a KO move and a meteor, command grabs to catch opponents who stay in shield because of his projectiles, and a fair that KOs pretty much anyone at 70% mid stage being generous.
That's because Mario isn't broken. He's just very good.Mario's best tool is Fire Ball. No one calls Mario broken for any other reason besides this one move. I could see him being top tier SOLELY off this. Also good joke with Kirby's bair being worse than Mario's.
If Diddy is as amazing as he's made out to be, then where are his tourney results?
Never ever seen pocket diddy's in my wifi experience. Only pocket Marios. How about Junebug and Boss come out to a regional/national and play their characters?Mario is still top tier minus fireball entirely, just by less of a landslide. IF you could see him being top tier just because of that wait until you see what his other moves can do.
And I saw GnW top a tournament, must be top tier.
Junebug and Boss both win Xanadu fairly consistently both using Diddy and Boss using Mario. I have also seen Crescent Monkey do really well with Diddy. IF these characters weren't that good then why do so many players have pocket Diddys and Marios? The characters are so good you can use them at a learner level and reap huge benefits from their amazing moves.
Because it can. And debating is fun. Lighten up.Why does thread exist, nobody will agree to anything and the game still gets updates. Yes, that has been said here all the time **** you.
Umbreon, name one thing that breaks Mario.I stopped reading at "Mario is not top tier".
How does that make them superior to Mario? Sounds to me like you just wrote a few qualities that each character had while neglecting to consider the buffs that Mario did receive and how they stack up in comparison to both Link and Zelda.@ Pwnz0rz Man
Zelda
-A million KO moves
-Din's Fire traps
-Great recovery
-Can even play rushdown
-Huge hitboxes
-Excellent defensive play in general
Link
-One of the best campers in PM
-Strong combo game as well
-Spin Attack swag and semi spike
-General Melee physics aid his character
-Very good KO moves in general
-Hard to KO
Note: Both of these characters were overly buffed from Melee to PM. What makes them worse than Mario (who is supposed to be average, minus his overpowering Fire Balls) and Diddy?
Mario's movement may be better than Libk or Zeldas's but movement isn't their strength. Camping is. And they both outcamp Mario. Both can apply better shield pressure (Mario actually sucks at this) and both have arguably more reliable KO moves.How does that make them superior to Mario? Sounds to me like you just wrote a few qualities that each character had while neglecting to consider the buffs that Mario did receive and how they stack up in comparison to both Link and Zelda.
Just to point a few things out here.
Mario
-At least as good if not a better combo game than Link has, typically with more reliable finishers.
-Better movement speed than either Zelda or Link, allowing him to maneuver the stage more reliably.
-A more variable projectile than Zelda that can both cover his approach and his retreat.
-A less predictable recovery than either Zelda or Link. (Granted, it can be, but overall he doesn't have to go in straight lines or rely on iffy bomb jumps)
-Wall Jumps to bolster the already decent recovery.
I could probably point out more things, but my mind is blanking for some reason. Been playing too much GW and Roy lately.
best grabs in the gameUmbreon, name one thing that breaks Mario.
I agree with most things, but you are really underplaying Link's recovery. Between having AGT (which can actually help against being edguarded if done right), bomb jumping, tether, and a pretty good Uspecial for recovering. I don't see how Link can have a predictable recovery.Mario
-A less predictable recovery than either Zelda or Link. (Granted, it can be, but overall he doesn't have to go in straight lines or rely on iffy bomb jumps)
You sold me. This is probably the most informative post in the thread.best grabs in the game
best edge guards in the game
near automatic fair combos from launcher at kill %
upthrow dthrow uptilt dtilt fair dair upair dashattack upsmashOOS as launchers, so you can ALWAYS have a good conversion on any weight / fall speed / damage ratio
great combo game
fireball leadins for conversions
mario is basically ganon++++ with no drawbacks, no weaknesses, and no bad matchups. on top of that, his recovery is stellar, wall jump up b opens him up to an excessive amount of counterpick options, and his neutral game being based on a great projectile and WD back means that it's extremely hard to CP him back in any meaningful way. hilariously, mario also wins a bunch of matches that he lost in the previous two games, so people will try to counterpick you with characters like CF or marth and actually set themselves up for a MU disadvantage in the process. his moves are all so good that it's actually hard to determine which move is better than another in any given situation because they all work regardless of which one you choose. mario is made of, by, and for winning in every aspect. several people have asked for mario to be nerfed because of his fireballs, his recovery, his throw game, and his fair because all of his **** is so good that people can't even unanimously identify only one or two things as polarizing. etc etc etc.
I didn't say that he had a predictable recovery, just that Mario's is a little less predictable. I'm aware that Link has a multitude of options, though from distance, he can really only Bomb Jump and that in itself is sort of predictable.I agree with most things, but you are really underplaying Link's recovery. Between having AGT (which can actually help against being edguarded if done right), bomb jumping, tether, and a pretty good Uspecial for recovering. I don't see how Link can have a predictable recovery.
Sooo... my list basically.To me this how it goes
Top:
High:
Feel free to disagree but from my experience that's how it goes.
KDj and Zhime were able to play Rushdown Zelda.Zelda can't play rushdown lol.
Also, 90% of PM players underestimate just how difficult it is to do well with Zelda. Against experienced players, she takes a lot of forethought to succeed. If spamming lightning kicks was actually an overpowered tactic, she would have been top tier in Melee.
Every Zelda I've played I've beaten handily. @ ELI-mination yeah Zhime makes her look incredible lolZelda has neither the maneuverability nor the attacks to play rushdown. If you are getting beaten by a Zelda attempting rushdown, you are simply inexperienced with the matchup. She has a reputation as "the noob killer" for a reason.
I don't know which one was your list.Sooo... my list basically.
Top Tier-I don't know which one was your list.
Then you are obviously not falling for their sub-par tactics. Like I said, Zelda takes a lot of skill and patience to use against anybody who isn't clueless about the matchup. She is not a character you can just pick up and do well with.Every Zelda I've played I've beaten handily.
Ganon is too slow. Not even joking. He can't hold his own when there are 1 frame shines, fire balls, Woopwoops, PK whatever, C4s, and spindashes are around. He's solid mid tier.Anyone else think Ganon is awesome in this game? Seriously why is he always so low?
spamming kick is obv terribleZelda can't play rushdown lol.
Also, 90% of PM players underestimate just how difficult it is to do well with Zelda. Against experienced players, she takes a lot of forethought to succeed. If spamming lightning kicks was actually an overpowered tactic, she would have been top tier in Melee.
Don't forget his speed. All of the top tiers and most of the high tiers are lightnin' quick. Ganon isn't. His speed only makes him more susceptible to projectiles. At least characters without projectiles, like Marth, MK and Sonic have incredible mobility to get around it.Most people consider him low tier in this game. His biggest weakness is probably against projectiles. He literally can't do anything.
he has to commit really hard to a lot of moves, which combined with his size, combo food weight/fall sped combination, and lower speed (with his burst mobility options being rather laggy) makes him have a poor neutral game.Anyone else think Ganon is awesome in this game? Seriously why is he always so low?
Did you know that good players are capable of mistakes? Consider the attributes of each character rather than one thing you saw one time between two excellent players.Emukiller is the best Mewtwo and he got camped out by a Samus. If you're getting outcamped, and you're Samus, then you need work on your camp game. MAJOR work on your camp game.
Zelda is not a thoughtless character. People assume that she is thoughtless because she is not a combo-heavy character and doesn't have a lot of advanced techniques, but I'd argue that those traits add skill (albeit a different kind of skill than what is required for other characters.)and frankly she's super thoughtless. or maybe you don't play her that way but it would probably be better for you if you did.