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Right? RIGHT?Oh I see, we stopped riding Pit's **** because Zero didn't win a tourney he attended and now we've moved onto M2.
Lmfao
Been saying was top tier since March. I think my list from then wasn't too far off lmao. I would make a few changes tho.Tier list opinions for 3.02 (Note, this is just tier areas, not actual positions):
Top tier:
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High tier:
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Mid high tier:
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Mid tier:
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Low mid tier:
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Low tier:
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Seconded.Swap ZSS and Falcon,Pikachu and Tink,Mario and Link and Marth and Wario then drop Samus and Shiek down one each and ill agree to that.
I still think Pit is potentially the best character in the game. :LOh I see, we stopped riding Pit's **** because Zero didn't win a tourney he attended and now we've moved onto M2.
Lmfao
His finishers are kinda garbage assuming people don't fool for tricks and don't get gimped at 38%. His dair is a great finisher and lcanceling does make it less punishable, but if the weight is not correct it NEVER combos well and the link may find themself fishing for a kill for far longer than they can afford to. I'd say 14th place is probably his niche to be honest. That is by no means a shameful place with the beasts PM brings to the table.If you actually think about it for a moment, Link could be top 5 or top 10 material due to having the largest (maybe second largest) amount of buffs in the game. He doesn't need to heavily rely on Boomerang to win, and in fact, he can use his Bow, which has an insane horizontal angle to gimp opponents. Of course, any of Link's specials can gimp an opponent with ease, with Bomb and Boomerang just adding damage and windows to further gimp or even KO an opponent. Thanks to his AGT, he is fully capable of keeping his air time up while trying to recover; also a factor in this is his lower falling and higher air speeds.
His attacks are much faster, dealing the same amount of damage they did back in Brawl, which is rather absurd once you think about it. Thanks to the L-Cancelling, this boosted Link up to a tremendous buff and gave Link better results in the game. A factor people truly underestimate and underrate is Link's new walking animation, which allows him to shield any projectile while walking, as it has the same animation as the Smash 64 walking animation.
But I digress, his weight and large stature only deter him, alongside his normal recovery move being rather short. And there's a whole bunch of negative factors within Link, yet they are countered by most of the positive.
I prefer that Link is top 5 or top 10. His best spot would be either 4 or 8, and the worst he could possibly go is 14, which is still high in the roster.
Fourteen is fine, but he's got plenty of solid finishers. F-Air setups through 'rang, moonwalk b-air > b-air for dumb gimps, D-throw > D-air for the classic Helm Splitter, and a solid n-air to block with. Not to mention things like up-B OoS, or z-air > f-air/d-air. He's got plenty of killing options.His finishers are kinda garbage assuming people don't fool for tricks and don't get gimped at 38%. His dair is a great finisher and lcanceling does make it less punishable, but if the weight is not correct it NEVER combos well and the link may find themself fishing for a kill for far longer than they can afford to. I'd say 14th place is probably his niche to be honest. That is by no means a shameful place with the beasts PM brings to the table.
He also destroyed M2K's Fox tho.Besides, this logic does not really compute:
a) Mewtwo is broken and carried Emukiller, an allegedly inferior player.
b) This enabled him to beat M2K, the allegedly superior player ... who was using the same allegedly broken character.
Mewtwo destroys spacies. What extra gruff that fox gets for having M2K holding the controller is counteracted by the matchup. From there it's just Emu being a good player.He also destroyed M2K's Fox tho.
I don't buy the "Fox will always win if you play him right" argument. He has good tools and is definitely a beast, but he's got plenty of holes to exploit. Everything fox does sets him up for a potential read. It doesn't matter how good you are with the character, if your opponent expects you're going to try to react to pressure with a shine and then jump cancel dair and you do it, that's, say, a free Mewtwo utilt > combo. Unless you can read your opponent's mind, a good player can always get a hit off and convert.He still did decent Fox stuff to Mewtwo. If you play good Fox regardless of what character you're facing you will win and not get hit. Safe pressure, unpunishable aggro options, hit confirms into superior KO moves. The problem is he can be punished HARD when he does get hit, and his recovery means nothing to M2.
Regardless I've known Mewtwo was one of the best in the game the day he came out. It isn't about results or players, it is the fact that you can play Mewtwo and understand how he is superior in every way over most of the cast. Amazing movement, pressure, and recovery. Fast KO moves and a safe ledge stall. A projectile that can be both incredibly fast and incredibly strong. Throws that either finish or set up a KO.
"I'm glad something is possibly lame and toxic. I want it to stay so I can be cheesy! I HATE THIS GAME LET ME PROVE HOW BAD IT IS BY WINNING WITH M2!" - Cassio 20XXEither way I hope he stays the same, he doesnt look too hard to play and Im about to abuse this character for a bit.
You could make that argument about any new character. Similarly, you could say that for my argument. The point is that they're both valid. The only question is, which one of these factors will play into this more? My point is that for the time being, M2's metagame is far too volatile to know for sure. Give it time to stabilize and we'll find out.The evolving understanding we get about Mewtwo as the meta goes on, is very likely slanted towards Mewtwo being very good. Despite being speculation, I say this because we *still* have a lot of things about the character that aren't used too well. One thing is footstools + floats or tele's to cancel the footstool jump. An example I'd give is say you teleport towards someone's shield. You pop right on top of them, footstool the shield, then float cancel it with Nair/Fair/etc. How many Mewtwo players have that down? Or say you get a float combo going with Fair or something at low-mid %. You hit them, float up to them, footstool, and teleport back down to them with an attack. It sounds silly, but it might let you accomplish certain strings where instead of continually sending the person up + away with more Fair or Uair, you use the footstool to lower them for more damage. Stuff like this still isn't explored or utilized to the fullest, and paints the picture that Mewtwo still would have growth as we moved ahead.
Its because peoples opinions on characters tier position is greatly influenced by tournament results/character popularity, which is basically the biggest flaw about tier lists. It should be the other way around really. Tier lists should be about the options the character has, the # of positive matchups, etc. But its more like, "Ive never seen this character place high in tournament, and Ive never seen anyone smart/good play this character either, so he must be low/mid tier" or "There's more than X number of this character being played, so its definitely top 10". Which then leads into the "Oh, but this character has so many good options" when some characters that arent placing high or popular has probably the same good options but no one knows this. There are some people who do it in the correct order tho.I ask because I know neither of them have seen anything in 2014 from other players yet
Meaning no apex etc with Amsa as Yoshi doing work and none of the mew(2)king craze and of course nothing about sktar and the M2 ditto GFs etc yet
So I'm stoked to show them that stuff when they come back
But is Yoshi good in PM and/or possibly as good as Mewtwo type of thing?
I believe so, and my superiors in the game thinks so
What about around the rest of the community?
I can agree with not letting him float out of teleport, just like how he cant air dodge. Maybe make the lag after teleport increase a little as well like 7-10 additional frames, but thats it imo.Should M2 be able to attack out of Teleport/what should his lag be
Should M2 be able to float out Teleport
Should M2 be able to "turn around" at the very end of a Teleport
Is it healthy for float to have that control vertically
Are his tail aerials healthy if he gets to keeps these traits