Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I wonder why you would say that. I thought this is where we post complaints, request buffs, hate on spacies and discuss hitboxes/hurtboxes. XDPro Tip: Check out the Lucario boards, this is a tier list speculation thread.
Buff Ike plz I want to be fast like Marth and strong like GanonI wonder why you would say that. I thought this is where we post complaints, request buffs, hate on spacies and discuss hitboxes/hurtboxes. XD
That was granted a long time ago, except he was made faster and stronger.Buff Ike plz I want to be fast like Marth and strong like Ganon
Needs OHC thoThat was granted a long time ago, except he was made faster and stronger.
Ganon's right arm is intangible because he sticks it forward during windup. It helps to lure people in.What a weird thing... the arm not being used / that is behind his torso is invincible? PMBR: Buff ganon by swapping arm invincibility
Roy's recovery is much more linear and worse than Marth's, chuck an Aura Sphere to cover his Side-B stall then edgehog.Recovery doesn't mean that much, just get Fox or Falco offstage and gimp them, it isn't that easy. People will be the first to call spacies busted though they have bad recovery or is decent, but very gimpable angle pending, but will then feign that Yoshi or Roy are bad because they lack recovery.
Roy is pretty strong, the most annoying thing is when I'm playing a char without outs to CCing and Roy is just holding down and dtilting away...
I make a lot of exaggerations just to drive my points across. but my general stances hold true. Recovery isn't as centralizing as it's made out to be when you have very solid easy to land KO moves that don't give the opponent a chance to recover themselves. And any character can be gimped, I've seen Puff shine spiked the same just as any other character, it can be done.
Yeah that's all the FE characters.Admittedly, he doesn't have much redemption against semi spikes
Mario will stay top tier. Im predicting a nerf to his fireballs in the next version, and even so he will still be top tier.Do you guys think mario will drop in ranking character in peoples eyes as more characters find their way to the light or does he have the ability to stay as a 'top tier' character. He seems to have great MU's and destroys me a lot.,
Ya I agree with you. Mario link and several others seem right where they need to be. I think Peach needs something more, she is an good character but she is missing the mario marth link high tier playMario and Link are where they should be in terms of design, I strongly feel. They are in that Marth-Peach-Falcon Melee sweetspot, on the cusp of top-high, and probably shouldn't be messed with much more. You want to mess with their projectiles, fun, but Link's spam is no worse than Samus.
Samus I feel is sleeper mid-high, someone just really needs to crack her open and gun full steam ahead. Fingers crossed, bated breath, etc.
Roy? Mewtwo? Yoshi? Olimar? Kirby? Metaknight? Samus? Ice Climbers? Missin some of the cast it seems. Don't worry, they're all double S tier anyway.My opinion after playing a lot of Project M.
S Tier:
A Tier:
B Tier:
C Tier:
D Tier:
E Tier:
From the perspective of a Zelda main, Link's spam is much worse; though my friend gives me trouble with both characters. Link's edge-guarding seems pretty strong too. Once, I'm offstage, I'm in big trouble. His spin attack is beastly.Link spam is way worse than Samus, you're high. Boomerang is faster, safer, returns with a hitbox and can be thrown at angles and leads to more damage, bomb is super versatile and arrows can secure kills.
Samus fires missiles in a straight line unless you use homing missiles which travel slowly and she can only rapid fire her missiles with a platform.
As a Zelda main, the limited area of Link's projectiles doesn't help me since I'm forced to approach.They do cover more area though, going entirely across the screen whereas boomerang and bomb are very limited in how far they go.
I've played against a mega campy samus and they can chuck stuff at you from across the world completely safely unless you perfect shield or have a reflector. Samus is actually quite susceptible to having her missiles or charge beam reflected, while Link really has no risk of his projectiles being reflected for any actual gain. Mario's cape can wreck a spammy Samus, while caping Link's projectiles doesn't really do much of anything.