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we talin bout peach's dsmash?Yeah, there isn't really a single move that's extremely good and applicable to a mind-boggling variety of situations, such as anti-pressure, gimps and combos.
I'm pretty sure a move like that doesn't exist.
Oh wait
I thought that chudat won? Or maybe that was the week prior.I dunno guys. Vist DID win S@X last week. That is pure proof that luigi is atleast upper mid amirite ;c
Yeah, there isn't really a single move that's extremely good and applicable to a mind-boggling variety of situations, such as anti-pressure, gimps and combos.
I'm pretty sure a move like that doesn't exist.
Oh wait
Funny is ye who think not shall a list thy see feel silly, cometh!
3.0 series
S - Completely Viable (Can win a tournament alone, with only a few hurdles)
Lucas
Wolf
Luigi
Yoshi
Pikachu
Peach
Metaknight
A - Viable (Can win a tournament alone, but with more than a few hurdles)
Zero Suit Samus
Sonic
Pit
Wario
Kirby
Fox
Diddy Kong
Mario
Sheilda
B - Functional Viability (Can win a tournament alone, though possibly with many hurdles)
Captain Falcon
Mewtwo
Snake
Falco
Toon Link
Ivysaur
Marth
Link
Lucario
Ike
Donkey Kong
Sheik
Roy
Samus
C/B - Viably Functional (Probably won't win a tournament alone, but it's still possible since they're good enough to go far until their quirks come into play. Minor tweaks could do well for some, but nothing major, while some are perfect in this tier without changes due to their polarizing nature.)
Game & Watch
ROB
Jigglypuff
Charizard
Bowser
Ganondorf
Ness
Zelda
Olimar
Squirtle
F (permanent Ivan Ooze Tier)
Ice Climbers (2 hammers make a whole)
At least there's not a move that does all that and reflects projectiles.Yeah, there isn't really a single move that's extremely good and applicable to a mind-boggling variety of situations, such as anti-pressure, gimps and combos.
I'm pretty sure a move like that doesn't exist.
Oh wait
Most people put olimar at the bottom,, I think he is better than that but he also has terrible tournament results.Is there any consensus on who the least good characters are in PM? I feel like no characters are bad, but some characters have some really good tools compared to some just ok ones other characters have.
I got a chance to mess around and play both games side by side today. Pikas uthrow at 0% sends fox three pika lengths upwards in PM, and its only two in melee. For Marth, he would fly just above the first platform of BF, now he goes above the high one. I did these tests on Yoshis Story too. Im not sure why it turns out different, and I know it might not seem like much, but it does really mess with the flow of the character.his upthrow kbg/bkb/dmg/trajectory was ported directly from melee
I actually do think giving ganon a slow projectile instead of warlock punch would be good for him actually.I think it's time to give a projectile, because dammit, I want to camp too!
Or, give him 's sing. The song of DEATH will bring the king of evil to the top tier.
Give him the light ball attack he sends out.I actually do think giving ganon a slow projectile instead of warlock punch would be good for him actually.
I leave out Zelda because she doesn't need buffs or nerfs. She needs a new path of prosperity. Like the best way to sum up any talks about Zelda, is that you know something is wrong when 95% of the answers you get to questions are "Sorta, but not really"
I'll give you a few examples:
"Hey is Zelda good at approaching?" - Sorta, but not really
"Hey is Zelda good at recovering?" - Sorta, but not really
"Hey is Zelda good at killing?" - Sorta, but not really
"Hey is Zelda good at edgeguarding?" - ^
"Hey is Zelda good at projectile camping?" - ^^
"Hey is Zelda good at escaping combos?" - SO ON AND SO FORTH
Change her. Plz. Plz
The biggest complaints about Zelda are that she changes gameplay mechanics and can't be played against unless you go really MU specific, whereas most characters share fundamental. Basically if you play against her as you would any other character you will run into much difficulty, but who's to say that Peach, Jigglypuff, Ice Climbers, or Snake don't do this? There are MUs like Diddy where you are at a legitimate disadvantage if you don't know how to do AGT item throw shenanigans because of how effective bananas are if you don't have an anti-item game.
I am willing to accept Zelda changes by all means as long as they are backed by some kind of reason other than, "We feel this is too good so we took it away because we thought it was a good idea at the time." It's just a weird idea to Zelda players that she is as bad as she is, but she gets as much hate as she does. Enough to warrant major changes even from the PMBR. She just needs better options besides kick or dins fire. Din's fire is a bad move, it is slow, relies on the opponent to fall into it, and is just a pain even though it isn't that good. At the same time it can be an amazing move enabling combos that shouldn't exist, but they're all zelda has and gives her something to do in neutral. It would be nice to have a move that is decent overall and CAN be used offensively or defensively with no obvious benefit to one specifically.
It's just a drag that Zelda is so polarized to benefit from other players making mistakes, that when other players don't make mistakes the MU instantly becomes unwinnable if they can play around dins. She can't make openings or get in there, and Nayru's doesn't count off of teleport because Nayru's resets the neutral game entirely unless you get a lucky tech read off of it, or actually did manage to jump in and landcancel it without getting hit away.
Nominating for best postYeah that boomerang is so much worse than a fast-firing land cancel-able projectile that can't even be clanked and effectively shuts down whole characters. *eyeroll*
Projectile camping has been a thing since Merleh and if you think Link's zoning and pressure game is in any way comparable to Big Bird's sheer douchebaggery you need a quick sanity check. With every character that can fire something, you'll always have players that'll press the shoot button as fast as they possibly can, fortunately with most characters it's not their absolute best option. It's definitely not in Link's best interest to keep tossing out rangs like an Australian beach shop owner who mixed up his salt shaker and cocaine bowl.
Rang is fine.
I think a lot of this comes from the idea that they are changing her for one of three reasons:Zelda changes and ideas, of any type or quality, are usually met with big resistance from Zelda players.
"You don't play her!"
"She's fun for us, idk why you call her anti fun!"
"I liek Din's"
Hell, I could throw out the idea of buffing jab, and some Zelda guy SOMEWHERE will throw a hissy fit that I don't see her as the perfect design she apparently is. We are trying to help out with the character (for both sides), and no other character gets this strong of a "Well you don't play x so why should I listen?" response.
I can't say that it's easy to face down major changes to your character, especially if you main her and have grown fond of decent things she does and has now. But for the love of God, I am trying to play Smash here. Same with Link: that's a little bundle of absolute Joy. Captain Boomerang, Ahoy!
You're kidding, right? Jab. Really?Hell, I could throw out the idea of buffing jab, and some Zelda guy SOMEWHERE will throw a hissy fit that I don't see her as the perfect design she apparently is. We are trying to help out with the character (for both sides), and no other character gets this strong of a "Well you don't play x so why should I listen?" response.
I can't say that it's easy to face down major changes to your character, especially if you main her and have grown fond of decent things she does and has now. But for the love of God, I am trying to play Smash here. Same with Link: that's a little bundle of absolute Joy. Captain Boomerang, Ahoy!
Yeah, the problem is those other guys need to get better.When my friend doesn't L-Cancel, Wavedash, land hits, and only spams Nayru's love and wins (or gets close) to people inexperienced with the matchup, there's a problem.