Yeah that boomerang is so much worse than a fast-firing land cancel-able projectile that can't even be clanked and effectively shuts down whole characters. *eyeroll*
Projectile camping has been a thing since Merleh and if you think Link's zoning and pressure game is in any way comparable to Big Bird's sheer douchebaggery you need a quick sanity check. With every character that can fire something, you'll always have players that'll press the shoot button as fast as they possibly can, fortunately with most characters it's not their absolute best option. It's definitely not in Link's best interest to keep tossing out rangs like an Australian beach shop owner who mixed up his salt shaker and cocaine bowl.
Rang is fine.
Din's Fire, for camping, is entirely hit or miss. You can have it effectively be worthless in certain MU's, or amazing in some. Link's Boomerang is always useful and always out lol. Boomerang returns, GG
I'm fine with projectile camping, but the reason I am wary of how buffed PM is taking projectiles (of all kinds), is two fold. The first reason, is if the projectile is good enough (or the character is lacking elsewhere), neutral options can centralize over the projectile. Ness and Mario are two different examples of this: Ness isn't that great at regular approaching, and can heavily rely on PK fire (instead of being a better character overall with a toned projectile). Mario got buffed a little too far for how quick he can move out of Fireball, and that opens up a decent projectile with more amazing options for a great character, that he didn't need that much.
The second reason I am not too fond, is that the more buffed and "universal" a projectile gets, the less that you truly see player skill show through. The more and more useful a projectile gets, regardless of character or situation, the less that you feel "Hey he was really smart to use it there". What you think instead, is "Oh yeah ofc, obviously it was going to be there duh".
Like at a certain point, what is the distinction of skillful usage for some of these things? The only thing that's interesting imo, is projectiles you can grab/AGT, or having accurate PSing. That's a side of the game I like, and am fully down to see developed for both sides. But for the most part, with many of these buffed projectiles, I don't consider them developed very well to show off skill more clearly. I consider most of them buffed so that you can mess up without getting boned... which leads to using them more (while still being effective), without much thought besides immediate spacing/rushdown concerns.
You're kidding, right? Jab. Really?
And who says Smash Can't have defensive and unique characters? (Or so your post leads me to believe that's what you mean.)
I'm just upset that the pissing of the P:M community is gonna get an "fine" character changed AFTER 3.0. (And don't say you don't know that because a PMBR member let it slip in a chat.) So much for final version
"Oh we're just gonna do little balancing of found to be broken things after the full release." - PMBR members
Just letting the PMBR know they're making a BIG mistake for shutting out Zhime and Ryoko and nerfing Zelda, even though she's already "low-mid" at best in most people's minds.
First of all, no I'm not kidding. Zelda mains go crazy over any theoretical buffs, nerfs, tweaks, smacks, see-saw's, and overall fun increasing ideas.
Second of all, I don't go around watching all the PMBR developer/playtesting streams. I love most of those guys, but I'm not that interested unless it comes to new characters about to be released. More power to that PMBR member
Third of all, who in the world said 3.0 was the full release? If you assumed this release was "final", I got bad news for ya. You would assume that any release they consider "Final" would have big bold ass words in it to say HEY WE'RE BASICALLY DONE, AND ONLY PATCHING SMALL STUFF, DON'T ASK FOR BUFFS! Or it might say "Final patch". Ya know, stuff that would make sense. 3.0 came out, and almost immediately they had goodies for us with 3.01 and 3.02! It was great!
And last, that part may be true about shutting them out. But who's had the power over Zelda so far? From 1.0 up to this point, who got their way on development? Like after basically having years of input and control over the character in large, I'm fine with a different direction if THIS is what we got. I'm not upset at a developer getting overruled, if the community at large has been saying stuff for months now and if one path only has been taken for the past IDK how many patches. Ryoko isn't fresh on the job, wanting to do grand things, and we hurtfully say "No you nerd, this is wrong!". It's been years dude. Years. Can't we have something different?