He was the only one....
who stood a chance to Wizzy's 2.5 Sonic. And only in the hands of Hungrybox. Who proved without a shadow of a doubt that he knows how to fight facing forward.
LOL Facing Forward, nice.
Mario can cover himself really well with constant hit-boxes, which is effective at this stage, given Sonic can't punish developed-Melee-Falcon-style, or he would've been crushed for it later in meta-game. It's essentially the same idea though. If you commit to anything vs Falcon at a top level, he'll hit you for it, and Mario for that reason turns to non-committal maneuvers and actions, trying to bait Falcon into attacking when Mario is ready for it. Poor Mario gets limited like this as things move on, Fox, Marth, Pika, etc. Be super non-committal, then mix in the effective high-hit-box content when you can pressure, then back off because your mid-range (the NEUTRAL GAME) is basically a phase of the game you have to try and null out between the strengthening positions, and it will happen in time with Sonic/Wolf/Lucas/etc too.
Unfortunately Lucas is a bit of a Falco lite. He is super frail (his recovery=no bueno), and his neutral game control isn't as amazing al Falco's. He is, however, one of the few PM characters that is imo close to perfecfion in terms of design. As we see his metagame evolve I guarentee he'll move up the tier list, but for the moment he is a little underrated.
I don't understand this about Tier-Lists. It's supposed to be about 'goodness' at the epitome of it. Not 'at the moment' or anything. At least, that might be why I'm confused when people don't pay attention to meta-game detailing.
Seriously, 'underated at the moment' is a complete oxy-moron when considering that he'll move up 'THE' Tier-List. 'THE' Tier-List is stagnant, as it is, the Tier-ListSSS are the speculative lists, so maybe it's just your wording.
At best, someone can try to discover the details of the game, and make a list closer to what the tiers are. Will be = Tier list. Figure out how to see that, and everything else falls into play (on a/'the' list).
I COMPLETELY agree with this. It's like with Ness: you will see Ness players wreck house on people with crazy aggression. But when they play against a patient ivysaur, Marth, or even Link who just outranges and controls space, suddenly Ness is pretty crippled.
Ness is fine against Ivy. I think I saw something with K9 against an Ivy/Dedede player that completely confirmed some of my conceptualizing on it. Ness can do the crazy aggression stuff, but it's more holy than Falco pressure, and is only possible because of a a lot of sloppy play/people don't know when they can just WD back and grab the bugger so they get pressured at all.
I don't mean to say he's campy and not aggro. I'm just trying to point out that saying his ability to deal with space-controllers is crippling, and his ability to do aggression is crazy, is a little hasty.
I still have yet to be convinced from first-hand experience that Mario is in the top 8 of the cast... are there any videos or results of Mario doing incredibly well or are people still theorizing what can happen if Mario were to be picked up by a phenomenal player?
This (and your following post) could be answered by the meta-game development related discussion regarding Shiek about 5 pages ago. tl;dr of it, he has lots of tools that make him seem very versatile and universally good, but gets limited and crammed into a tedious box of spacing when things fiddle out into BnB/what actually works at a top level.
PKF is overused. (out-dated like 2.1)
He's way too fast, ranged, and mobile to have a worse mid-ranged Neutral game than Falco. Aggressively-passive, constantly threatening while literally committing to NOTHING. I've yet to see a Lucas be smooth though, even the Lucas boards are filled with ridged movements and jagged turns. Might as well be Falcon's D-throwing and waiting for hit-stun to end before attempting a follow-up. The meta-game is long with this awkward ball of zapping.
Edit: Figured I'd quote this after the last paragraph there.
Whether it's about yours or your opponent's, mobility and how threatening you are in relevant positions (based on your hitboxes and being able to stuff your opponent's) is still the name of the game. Their ability to make people do the things they don't want to in neutral position is the primary reason why all the ****ty characters in Melee are ****ty characters in Melee.
So why no Lucas?
PS: Those vids are barely scratching the surface of what Lucas has been capable of since day 1 2.1, he's just awkward for people to pick up and play without seriously conditioning themselves into a new mode of excessive tech-skill, like the tech-skill spam era of Melee, but all over again with a smaller window and population.