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Who's the best character in the game? For my money it's gotta be ice climbers for the ice blast attack
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snakes not the best for sure but he does have quite a few winning matchups.It's definitely not Snake. I can't even name 10 winning matchups he might have.
Luigi snake is pretty even. it all depends on the players, really. Snake can take advantage of Luigi's wavedash lag while Luigi can just combo him to oblivion.snakes not the best for sure but he does have quite a few winning matchups.
examples:
wario
mario
luigi
peach
Zelda
puff
ness
mewtwo
ics
g&w
I think Luigi Snake is highly tilted in Snake's favor. Snake can kill Luigi at 68% on battlefield, and many of Luigi's edgeguards can be foiled worth c4 recovery. Snake can make it hard for weeg to get back onstage with mines, stickies, forward tilts, and offstage nairs.Luigi snake is pretty even. it all depends on the players, really. Snake can take advantage of Luigi's wavedash lag while Luigi can just combo him to oblivion.
Also can't Zelda just transform and get rid of sticky?
Here's why they are top 2:why do you guys think that meta knight and wolf are the best?
Maybe I suck with meta knight but what is good about his recovery?He's fast, has a sword, good attacks, good recovery, kill confirms off upthrow, transcendent priority, he's just good at basically everything. He has the biggest payoff for the least effort.
April fool's was saturdayI hate that 3.6 is the final version because diddy wolf Lucas fox and game and watch are so easy to pick up and do well with even with little practice. These characters have way too may strengths and very few weaknesses compared to characters like ganon or dedede
Not to mention how easily he gets chaingrabbed and juggled because of his 2.45 fall speed.MK on the flip side gets punished pretty hard and requires more precision than does GW. He's higher execution because of his design: getting punished hard means you have to hit l-cancels, not eff up your dash dance; he's higher APM overall which is meaningful; and things like cape shenanigans aren't exactly equivalent to upb --> double jump hammer levels of pick up and play.
I thought Mario decimated Snake? Something to do with his hitboxes beating Snake's usually, being able to grab a Snake with a grenade due to bthrow, fireball easily dealing with Snake's stage control tricks, overall out-defensing him, a deadly combo game and kill setups and kill power?
I actually think it is good for Snake. Against Snake Mario has a really hard time getting back onstage, and Snake can actually C4 if he is airborne caped by Mario. Although Mario does have a cape, this does not give him a free pass against mines and c4, arguably two of Snake's best moves. The cape does mean that Snake has to get closer to Mario and be a bit more aggressive, which is too bad, but I think that Snake still wins overall.i believe that it is slightly mario favored, but they both destroy each other when the ball get rolling, while everything u said is true all snake needs for mario to get a grab or get mario impatient
Well, for starters:I thought Mario decimated Snake? Something to do with his hitboxes beating Snake's usually, being able to grab a Snake with a grenade due to bthrow, fireball easily dealing with Snake's stage control tricks, overall out-defensing him, a deadly combo game and kill setups and kill power?
Mario's backthrow beats grenade always from what I've tested since it brings up a hitbox that detonates it (from spinning the opponent around) while he has throw invulnerability. So Snake gets hit by the grenade while Mario is unaffected. At low % it can be followed up easily I think.I actually think it is good for Snake. Against Snake Mario has a really hard time getting back onstage, and Snake can actually C4 if he is airborne caped by Mario. Although Mario does have a cape, this does not give him a free pass against mines and c4, arguably two of Snake's best moves. The cape does mean that Snake has to get closer to Mario and be a bit more aggressive, which is too bad, but I think that Snake still wins overall.
Well, for starters:
-Snake fsmash definitely beats Mario fsmash in terms of reach.
-Snake utilt is better.
-Snake dtilt has more range.
As for backthrow, if snake has a grenade equipped when Mario grabs him and bthrows him, it will do one of these things:
-(depending on port priority) give snake no knockback and give Mario knockback;
-Give both characters knockback, in which case it is good for Mario if he is above snake, but bad if he is below him (due to dair coming out frame 3);
-Snake gets thrown and the grenade gives him vertical knockback, allowing him to live (in most scenarios).
As for out-defending him, Mario has 1 good projectile and snake has many more. You can't throw a fireball up in the air to finish your opponents, or put your opponents to sleep with fireball, or cancel all momentum with fireball.
Setups? I think that Snake definitely has better setups. (Due to c4, mines, nodes, cipher, tranq, etc).
I like it
No what I mean is when the throw animation is complete, and Snake is moving way from Mario and still has his grenade, then it will blow him up. Plus characters only have throw invincibility for the first 10 frames of their throw animation.Mario's backthrow beats grenade always from what I've tested since it brings up a hitbox that detonates it (from spinning the opponent around) while he has throw invulnerability. So Snake gets hit by the grenade while Mario is unaffected. At low % it can be followed up easily I think.
Test it yourself.No what I mean is when the throw animation is complete, and Snake is moving way from Mario and still has his grenade, then it will blow him up. Plus characters only have throw invincibility for the first 10 frames of their throw animation.
There's a ton of small reasons; basically boils down to "they're pretty good characters, especially in tournament"Frost | Odds is that your list? I wonder why lucas and mario are so high on it, and why sheik is on a higher tier than many of the A tiers.
No I as talking about when he is item holdimg it.And just to be sure I'm talking about when Snake's just pulled out the grenade and can do the roll toss/ far toss/ toss/ toss up things and walk backwards.
I like it a lot overall.just leaving this here
Actually I agree in principle that Puff is typically underrated (I also now think Pit is underrated fwiw), and she does have the toolset to deal with most of the cast. A couple matchups though are just so ****ing horrifying for her that they're functionally autolosses- and it's really tough to justify placing her higher. Her boost grab (and Fox's nerfs) actually make her pretty playable against Fox though and DACUS is a huge improvement for her in a bunch of floaty matchups.I like it a lot overall.
I always tend to have several 'general issues' with most lists, but I only think 1 of those is applicable with this one.
That being, Fox/Sheik/Falcon/Falco being too high, and Puff being too low, as I'm not a fan of the praise Melee characters tend to get in this game, and how Puff always gets too little compared to them.
chillingalso sup fam hao u bin
Finally someone says it how it isMost falco players are dumb Melee players and don't know how / don't bother to use his PM specific stuff and don't know matchups / get upset because they die early due to lack of MU knowledge.
a. lol pwem
Basically thischilling
Been good. Didn't go 'afk from life' over winter, so I've been popping in the general discord and facebook groups of various regions over the last few months. Not playing much/at all, but been keeping up with a bunch of minions making some waves over the last year or so. It's great to see players 'growing up' from trash to taking matches off people like bladewise and lucky and stuff in tourneys over time. That's what I get a kick out of these days I guess. Ha!Actually I agree in principle that Puff is typically underrated (I also now think Pit is underrated fwiw), and she does have the toolset to deal with most of the cast. A couple matchups though are just so ****ing horrifying for her that they're functionally autolosses- and it's really tough to justify placing her higher. Her boost grab (and Fox's nerfs) actually make her pretty playable against Fox though and DACUS is a huge improvement for her in a bunch of floaty matchups.
I also think Falco is undersold. Most falco players are dumb Melee players and don't know how / don't bother to use his PM specific stuff and don't know matchups / get upset because they die early due to lack of MU knowledge. DACUS is actually insane for extending his juggles, B reverse lasers make his neutral even more nightmarish to deal with than in Melee, and RAR bair lets him safely approach in completely new ways.
Same kinda applies to the other characters, though less so.
also sup fam hao u bin
yeah but prof won that set because of port priority. After Prof took a game from running onto a mine with luigi in his arms first thing otke did was switch port and let Prof choose stage which is double-edged sword v snake. You can get port priority, then be taken to Wario Land, where a smart player will avoid all port priority shenanigans and secure early kills. So no matter what happens Snake has the upper hand (usually) when it comes to port priority.Luigi/Snake can kill each other at 68% on any stage, both of those characters have crazy punish games on each other. To say it's heavily in either's favor shouldn't be taken lightly and on a whim due to simply how early they die. Didn't some barely-decent player named otke or something almost beat a fairly-good player Prof in GFs by basically doing like 2 things over and over and not even playing Luigi to his strengths? haha
What i mean is utilt c4. Luigi utilt - downb is not confirmed kill on snake at 68%. Snake utilt- downb on Luigi at 68% is. Thats all i'm saying.Luigi/Snake can kill each other at 68%
i like this but i have a few comments.10characters