JOE!
Smash Hero
The top there looks good except for Falcon I'd say. Going by your own definition, he fits the bill of what you'd call a High tier.
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I mainly slipped Falcon into top tier because of the rise of ThunderzReign, and how he uses both Falcon and DK with excellence, but I appreciate the inputThe top there looks good except for Falcon I'd say. Going by your own definition, he fits the bill of what you'd call a High tier.
I still use the new one most of the time, but I like how the old one has the menu selection icons of the characters :3 It's got that old, rustic charm ya know?No seriously why are people still using the old tier list maker
https://quetzle.github.io/smash-apps/tier/
The new one has this fancy share feature so you don't have to go through the difficulty of cropping a screenshot
I always thought of di as a sort of "deflection force" that always acts perpendicular to the vector of knockbackDoes anybody know what "DI Strength" is, or how it is calculated?
DI apparently works from 0-90* away from the original Angle, with DI being +/- 18* at maximum when you are a full 90* away. One would think that DI then would work like, every 5 degrees (90/18 = 5) being +/- 1*, but according to some sources it is more like a Sin wave of effectiveness....?
I always thought of di as a sort of "deflection force" that always acts perpendicular to the vector of knockback
think of your knockback vector as being a 0 on a unit circle. your "di vector" is the angle your stick is pointed in relative to that unit circle, ie literally tracing out an arc around the unit circle.
the effectiveness of di is essentially the "y-value" of any point on your unit circle. at an angle of 90 degrees that y-value will be at a maximum, and thus the entire possible amplitude of the "di vector" will be added to the "knockback vector" altering your path. at other angles the amplitude of the di vector will be less, and thus you will be deflected less. This situation is quite literally the definition of the sin(theta) function, as sine defines the y coordinates of points on the unit circle.
this is how I understand it when it's in a "strong knockback" situation where the motion is roughly linear and we don't have to worry about acceleration due to gravity and the natural decay of knockback etc
Oh hai, speak of the devil haha.I don't consider Lucky beating me to be an upset, personally. He's a great player and knows his stuff when it comes to most of the PM matchups.
You sure about this stuff?you overrate lucas, and lucario. also think you underrate possibly wario. I think wario (if that tier is ordered within itself) but no higher
I think my thing about wario is that I'd put him at a hard six or seven spot rather than a waflling between 6 and like 16You sure about this stuff?
Doesn't sound like Wario is the underrated one give that's only 3 or 4 spots away, and only 2 if you drop the 2 you think are overrated. So CF + maybe 1 of the other 6 are overrated instead given Wario would end up exactly where you said he should be. Which do you think really is the case?
There's a Lucas player you can use as reference to see how good the character is, and he places (very) well at every tournament he goes to, yet drops roughly 1 combo every 5 seconds on average against anyone. How 'overrated' are you thinking this character is here?
Lucario is already 16th there, 4 away from 'bottom half' of the cast. Even if you think he's roughly a middle-of-the-pack character, he's already there. If you think he's a top-half-of-the-game character, he BARELY made it. Unless you think Lucario is a hard 'bottom-50%-character' then it might be a lot of other stuff that needs shuffling.
Nit-picking your nit-picking.
Also yeah Lucky and Hbox and peeps are beasts. Great to have topend meleers playing the game.
It's like a secret since they can't stream it, but juicy because you know they're labbing it at least SOMETIMES off-screen.
NoCongratulations, now pick a real character plz
Grouping is more important than order, but first ~8 or so are ordered
Lords: You clearly want to win if you're playing one of these chars. I'm looking directly at you, MK mains
Degenerates: Your character probably routinely ruins fun for the opponents, and also has the results to prove it
Standards: Stay in this lane. Moving up or down may make you less cool or less successful
Funs: "If Thunderz can win with Donkey Kong, so can I!" *DISCLAIMER: You are not Thunderz, unless you are Thunderz*
These character mains are probably cool people irl and you should totally say hi to them and not be awkward about it please
Hards: These people prefer to run Marathons backwards, eat cereal with forks, and get lost in heavily wooded forests because having a smartphone or a compass would be too easy.
We get it already: your character isn't easy and you have a lot of skill. You don't get a medal for taking on a challenge like this
Bads: You're probably trying to quit Smash if you're still playing one of these goons. Either that or you are so aggressively charismatic and overwhelming charming, you could pull off wearing a Smoking Jacket with a Speedo and Crocs in public and still look great. Congratulations, now pick a real character plz
Why, thank you. :3Bads: ...or you are so aggressively charismatic and overwhelming charming, you could pull off wearing a Smoking Jacket with a Speedo and Crocs in public and still look great. Congratulations
While I have been out of the loop for awhile, I've played a fair bit of Roy and I can tell you that Roy squarely fits into mid tier. While he is a good character in a vacuum , there are about 30ish other good characters that he is compared to. Unlike Marth, his disjoints usually come at the cost of damage due to his gimmick. Couple that with sketchy aerial mobility and aerials that are piss easy to crouch cancel, his neutral usually becomes either unrewarding or risky. Also his kill setups while reliable tend to require some fishing (d-tilt ->aerial, grab-> tech chase->f-smash/f-tilt) which can be detrimental against characters with superior mobility/pokes . Theory aside, the most damning thing about Roy is that his best players, Sethlon and Lunchables drifted away from PM leaving his results to be lackluster, preventing him from moving up in tiers.Someone explain to me why Roy isn't top tier or high tier? Great mobility, great combo tools, great edge guarding tools, reliable kill setups, long disjointed hitboxes... This guy seems to do it all.
Well for one thing, his aerials being easy to CC doesn't seem like that big of a deal, considering he can space well with disjoints especially Nair. Or alternatively he can approach with D tilt and his grab game is very good. The way Lunchable plays Roy also makes him look unstoppable, only landing a few hits on the opponent until there offstage and there is no chance of them coming back on.While I have been out of the loop for awhile, I've played a fair bit of Roy and I can tell you that Roy squarely fits into mid tier. While he is a good character in a vacuum , there are about 30ish other good characters that he is compared to. Unlike Marth, his disjoints usually come at the cost of damage due to his gimmick. Couple that with sketchy aerial mobility and aerials that are piss easy to crouch cancel, his neutral usually becomes either unrewarding or risky. Also his kill setups while reliable tend to require some fishing (d-tilt ->aerial, grab-> tech chase->f-smash/f-tilt) which can be detrimental against characters with superior mobility/pokes . Theory aside, the most damning thing about Roy is that his best players, Sethlon and Lunchables drifted away from PM leaving his results to be lackluster, preventing him from moving up in tiers.