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Tier List Speculation

Zoa

Smash Ace
Joined
Mar 18, 2009
Messages
790
Thanks for the explanation, Umbreon. I understand what you mean now. She doesn't have to commit to anything with certain characters if she has a large enough lead. I've been familiar with higher level play in the past with Smash 64, but haven't hit that potential with PM yet. Thanks to DMG's explanation as well.
 

Avro-Arrow

Smash Journeyman
Joined
Sep 24, 2014
Messages
478
Location
Ottawa
He's saying not only can she play like that with a lead, but in general she forces you to play her game because she never has to commit to anything against low-mobility characters. i.e. She can dash dance slow characters out of the game and shoot blasters/play the mid-range zoning game she's so good at. Eventually they'll overextend and she'll get an autocombo or something, or they won't and she'll keep getting chip damage and win by finding a conversion.
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
What do you mean by this?
For Fox:
PM: Frame 1-3 is jumpsquat, frame 4 you're in the air, frame 5-14 you're wavedashing and inactionable, frame 15 you're actionable.

Melee: Frame 1-3 is jumpsquat, frame 4-13 you're wavedashing and inactionable, frame 15 you're actionable.
you put actionable frame 15 in both games when it's actionable frame 14 in melee
 

KakuCP9

What does it mean to be strong?
Joined
Apr 17, 2015
Messages
453
Location
Narnia, Canada
I feel Prof being the troll that he is designed Snake to be as frustrating as humanly possible to play against without heed to his viablity.
 

mimgrim

Smash Hero
Joined
Jun 20, 2013
Messages
9,233
Location
Somewhere magical
My top 5 is definitely fox, pit, Mario, marth, and falco
Please please please please explain Pit and Mario, I can at least understand why someone might think those other 3 are top 5 (especially Fox, seeing as I consider him top 3/4 at the very least) but I can't really fathom Mario being top 5 and Pit as top 5 makes no sense at all, especially seeing as he is almost universally considered bottom 5 by most (though not me, not that I consider him anywhere near top 5).
 

DrinkingFood

Smash Hero
Joined
May 5, 2012
Messages
5,600
Location
Beaumont, TX
does it actually have an infinite or is that a fake infinite?

even if it doesn't, it'd still be bull****. just looking at the properties of it, it converts extremely hard for a very quick move that puts out hitboxes over somewhat extended time with the limited escape ability being hampered by the fact that you're still escaping something with un-CCable hitstun due to the nature of its multiple strongish meteors.

EDIT:
Also here's wolf dodging popo's fsmash while dthrowing nana. he then hits popo afterward with the claw hitbox.

is wolf broken yet
 
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D

Deleted member

Guest
snake dair just combos into itself indefinitely, you can sdi out but it still feels like raw cheese when someone strings like 3+ on you for a ton of damage. also snakes dthrow does as much damage as link fair so thats a thing.
 

Idostuff

Smash Apprentice
Joined
May 8, 2014
Messages
92
Location
NYC
So if ZSS is good bc she is fast, then does that automatically make Falcon better than her bc he is even faster? He doesn't have a projectile, but his superior movement, simplicity of his combo game and grab conversations, plus his ability to kill from anything > knee all make up for that.

@Umbreon, you talk a lot about why play marth when MK does everything the same as him but better. My question is, why play zss when it seems like everything she does cpt does better?
 
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Avro-Arrow

Smash Journeyman
Joined
Sep 24, 2014
Messages
478
Location
Ottawa
Because ZSS is able to control the pace of the match easier than Falcon. ZSS can zone, Falcon less so. She's also a lot less fragile defensively, and its questionable that CF is more mobile than ZSS, who has access to better wavelands, a dive kick, two midair jumps, (and less importantly) b-reverse whips/blasters, super upB, and crawl.

Also, both of their combo games are comparable - spam a bunch of aerials into kill moves. ZSS' is a lot less regimented, but she also can use tilts and smash attacks to combo whereas Falcon doesn't really have that option.

Her access to more options to convert from neutral and arguably better mobility gives her a case for being better than Falcon, especially in the neutral game. Against Falcon you look out for nair and grab in neutral generally. There's more to manage against ZSS (specials, jump baits, tilts, DD grab, shffls, actual CC options, etc.). She gives up Falcon's ease of killing for this neutral game, and also better vitality in nearly all measures (tech rolls, options out of tech in place, ease of getting out of juggles, recovery length, recovery safety).
 

DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
Doesn't matter if Falcon runs 2 paces faster, she's a safer character and more flexible at not dying. Falcon may be easier to play and win with in tourney cause there's not a lot of options or variety to handle: just be better than the other guy and Knee him. ZSS is like a flowchart from Hell: diversions, side paths, quirky mobility jank, etc. You gotta manage all that and still beat the other guy,

She's still probably the better character, but you're asking for a lot more to learn and manage. How to play vs wide range of cast, what tether punishes wreck you, what stages let you abuse weird crawl or hitbox crap, etc. Falcon is not that hard, just git gud.
 

shairn

Your favorite anime is bad.
Joined
Nov 16, 2013
Messages
2,596
Location
Laval, QC
3DS FC
4742-6323-2961
I guessing this also means no hack packs as well :(
Anyway, is the combo counter accurate for combos?
All it tells you is if the opponent was still in hitstun when you hit them. Its only use is counting how many multishines you can do, since the debug mode hitstun display is much more useful.
 

I speak Spanish too

Smash Journeyman
Joined
May 25, 2015
Messages
243
Thanks for answering all of my questions, I have finally committed myself into getting into PM and your responses are super helpful, especially because their isn't much update content I can watch. My last question is, having never played Melee what are so fundamentals technique that I should use? I know about wavedashing, wavelanding, etc dash dancing(alot), SHFFL, but are their any others I should know?
 

DoomCake196

Smash Apprentice
Joined
Jan 18, 2016
Messages
110
I actually meant ike( my opinion, great edge guarding game, his smashes do massive damage and the whole blade is a sweet spot, side b is effective recover, up can be used as a joke move etc.)but I put a p at the start and no e so it autocorrected it pit. Pit sucks. And Mario is insanely good but requires work. He has the cape, a good dair, his regular b is good to zone and he is overall just a good character (probably bottom of top 5 though)
Please please please please explain Pit and Mario, I can at least understand why someone might think those other 3 are top 5 (especially Fox, seeing as I consider him top 3/4 at the very least) but I can't really fathom Mario being top 5 and Pit as top 5 makes no sense at all, especially seeing as he is almost universally considered bottom 5 by most (though not me, not that I consider him anywhere near top 5).
 
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_Chrome

Smash Ace
Joined
Sep 23, 2014
Messages
549
Location
Ottawa, Ontario
A somewhat buffed Melee Mario is most certainly not in the Top 5 of the game. He's not bad, but he has nothing indicative of a top tier character. Yeah, he's got a great projectile, great recovery, a drill, and a dthrow into whatever but mostly #SlamJam but the man with the big nose isn't particularly fast nor hard hitting nor does he have good range. Without knowing much detail about the character I'd say that his matchups are slightly above average at best... but they can't be that exceptional amongst the relevant characters or else everyone and their mom would've been talking about him. Mario isn't mediocre, but let's just say that he's most likely safely out of the upper half of the cast.

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TL;DR: Mario isn't good.
 

4tlas

Smash Lord
Joined
Sep 30, 2014
Messages
1,298
A somewhat buffed Melee Mario is most certainly not in the Top 5 of the game. He's not bad, but he has nothing indicative of a top tier character. Yeah, he's got a great projectile, great recovery, a drill, and a dthrow into whatever but mostly #SlamJam but the man with the big nose isn't particularly fast nor hard hitting nor does he have good range. Without knowing much detail about the character I'd say that his matchups are slightly above average at best... but they can't be that exceptional amongst the relevant characters or else everyone and their mom would've been talking about him. Mario isn't mediocre, but let's just say that he's most likely safely out of the upper half of the cast.

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TL;DR: Mario isn't good.
Upper half is a lot of characters. He could easily make that threshold. I think he's obviously not top quarter (Top 10), however.
 

I speak Spanish too

Smash Journeyman
Joined
May 25, 2015
Messages
243
The only thing Ike has going against him is his rather lackluster OoS and mobility. Ike is really strong when played well though, very well balanced.
 

ilysm

sleepy
Joined
Jul 13, 2014
Messages
648
Location
Cleveland, OH/Providence, RI
G glowworm64 Yo, this is a tier list discussion thread, not a tier list haughty shunning thread. We're a growing scene that everyone thought was dead four months ago. What are we even doing if we turn up our noses at newer players whom we don't want to 'dignify' with a response? It doesn't seem super conducive to our getting back on our feet.
 
D

Deleted member

Guest
@Umbreon, you talk a lot about why play marth when MK does everything the same as him but better. My question is, why play zss when it seems like everything she does cpt does better?
zss has a projectile, better edve guards, better recovery with a wall, a crawl, a more flexible MU spread, better tech rolls, better camping etc. i can do this for days
 

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
someone say wolf in tourney?

someone link me in that direction please
Switch got 5th at Supernova, beating the likes of DVD, Sosa, and probably a few others, along with second in doubles alongside Emukiller's MK. VoDs for that might or might not be up yet I'm not paying attention
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,560
So if ZSS is good bc she is fast, then does that automatically make Falcon better than her bc he is even faster?
No, there are other variables. The speed of each character is the fulcrum on which the kit relies; if ZSS were faster than she is now, she would be objectively better, but there are many aspects of ZSS that Falcon doesn't have, and vice versa. I personally can't decide which is better atm. I think it depends on matchup heavily, some characters REALLY struggle to combo fast fallers because they don't have that one launcher that really ****s on them, but can deal with ZSS fine. I feel that ZSS is more well-rounded overall and is less likely to get bracket ****ed or hard-CP'd than Falcon (Sheik, MK as obvious examples)
 
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DMG

Smash Legend
Joined
Feb 12, 2006
Messages
18,958
Location
Waco
Slippi.gg
DMG#931
Even those I dunno. ZSS neutral is a grey area, there's clearly room for improvement by her mains. ZSS standing up traditionally would probably clean lose to Falco, but there's crawl
 
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_Chrome

Smash Ace
Joined
Sep 23, 2014
Messages
549
Location
Ottawa, Ontario
She doesn't have very solid launchers either and they control horizontal space very well, so Falco and Wolf are fairly difficult for her as it stands. They've been talking about it though, to my knowledge.
 

Avro-Arrow

Smash Journeyman
Joined
Sep 24, 2014
Messages
478
Location
Ottawa
Uptilt is a good launcher, but getting things started is awkward, especially against Wolf. Pegthaniel tested ZSS' uthrow chain throw on Falco for me and it starts even sooner than it does on Fox (at about 10%), and she can kill him early with easy edge guards but it's rougher than Fox IMO. Wolf kinda poops on her in the neutral game because his blaster shuts down her mid-range zoning. He wins it. Re: crawl, It doesn't solve the neutral game obviously, but I think it's a useful if hard to implement tool.

Those are her worst MUs, besides Pit of course. That character seriously needs a nerf, like omg his usmash is so OP. Pls nerf
 
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