3.6b came outWhat happened to "Yoshi is sleeper OP" in PM
He legit went from like 5th place to last on people's lists
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3.6b came outWhat happened to "Yoshi is sleeper OP" in PM
He legit went from like 5th place to last on people's lists
Posts from Ripple always leave a warm spot in my heartyou were saying?
I really dont think ike beats fox. unfornately, while QD is great for burst movement, its not really a neutral tool in MUs where the opponent has a great DD, speed in general, and good approach options. when performed, even though he has options, hes still commiting himself to approaches that will be beat by characters with strong neutral games. if youre going to use QD to try and grab, aerial approach, or bait and WD backwards, you might as well just run > grab, run > aerial approach, or DD, respectively. strong DD characters can keep a tight spacing with ike such that any QD attempt can be stuffed. when you look at ikes neutral options from that standpoint, nothing is really remarkable. average DD, average grab range, average speed, less than remarkable tilts (from a neutral standpoint at least), and not a ton of ways to combat CCing. bassically, ike needs a grab. characters that have strong neutrals typically have at least one other, quick, lower commitment neutral option to either slap people out of a DD when theyre not CCing, or at least play the spacing game and box them out (roy dtilt, MK dtilt, DDD ftilt, fox/faclo nair, wolf nair, falcon nair, etc.). none of ikes normals really serve that purpose. ftilt doesnt have enough speed or range, or even power at a range for it to be a good neutral tool. dtilt is too slow, despite its low cooldown, and nair isnt out in front of him quick enough, nor does it have the quick landing lag needed for it to be a good approach option, considering that its relatively easily CCed especially when not at the hilt. bair is quick and has good power, but not enough horizontal range to serve as a spacing option like ZSSs or DKs. What does this all leave him with? try and get a grab with your average DD and grab range in a game with characters like fox, wolf, falcon, roy, marth, ZSS, MK, diddy, etc. its just.. difficult.I personally think Fox loses to Ike, but I haven't seen the matchup at a high level with Fox winning. Ike has QD movement options to play around fox's dash dance, and has the world's easiest time edge guarding space animals with Fair's giant hitbox. Also, Ike has grab combos for days. Ike doesn't do well against shield pressure, but he has enough movement options to avoid getting put in that situation.
So there's my intermediate level analysis on why Ike beats Fox on a character level. It's important to keep in mind that Ike is far from being optimized and has crazy good tools, while Fox is much closer to that front. Feel free to tell me why I'm wrong, it makes for good discussion.
I also have suspicions that MK, DDD, Rob, and Marth beat Fox in PM, but I don't know enough about those characters to say that with any amount of confidence.
Edit: And for the record, I just said there's no way Fox has zero losing matchups in PM. He may still be #1, but he probably doesn't beat all 40 other characters in terms of matchup stats.
against characters that have a really good DD, QD is in fact, not a neutral tool. if your playing someone with an average DD, sure, you can probably get some milage out of it. All a fox player has to do though is keep a tight range close to ike to pressure him, and any attempt to use QD is going to get stuffed by a nair approach.If something allows you to move quickly while still having most of the options you might use in neutral available to you, then it's probably a neutral tool.
Ike's grab is also well above average.
same as above. in the fox MU, ike will get stuffed pretty often by a fox playing the neutral correctly. If you want to ignore all the well reasoned comments i made pertaining to the MU, be my guest. but its not really worth much to anyones conversation.I stopped reading that big post at "Ike QD is not really a neutral tool"
That doesn't mean it's not a neutral option though, it just means some characters are able to deal with it very well. It's perfectly valid to point to that as a reason that Ike might have difficulty in a matchup, but to say it's not a neutral tool is false.against characters that have a really good DD, QD is in fact, not a neutral tool. if your playing someone with an average DD, sure, you can probably get some milage out of it. All a fox player has to do though is keep a tight range close to ike to pressure him, and any attempt to use QD is going to get stuffed by a nair approach.
ikes grab range is pretty decidedly average. there are plenty of characters with longer grab ranges. its not terribly hard to test that. ike in 2.5 had a decent grab range, but they nerfed that, then only slightly recompensated iirc.
youre right. i should have specified a bit better. the comment was specifically pertaining to the fox MU, as well as any other characters with very strong neutral options.That doesn't mean it's not a neutral option though, it just means some characters are able to deal with it very well. It's perfectly valid to point to that as a reason that Ike might have difficulty in a matchup, but to say it's not a neutral tool is false.
As for grab range, I'm pretty sure it's just the tether characters, DDD, Marth, Roy (and maybe a couple of other characters that I'm forgetting) with better grab ranges. That's definitely above average.
Oh damn I thought he leaned forwards more than that lmao my byoure right. i should have specified a bit better. the comment was specifically pertaining to the fox MU, as well as any other characters with very strong neutral options.
ive cited this a bunch, but i think its super useful:
http://imgur.com/Mrzepjz courtesy of magus420
Theres 14 characters above ike here, and that doesnt include the tether characters (olimar, ivy, link, tink, yoshie, samus, and lucas). Including the tethers, that makes 21 characters that have a larger grab range than ike, putting him below the median. its still a decent grab range for all practical uses, but when youre playing the quickest characters in the game, it doesnt have much notable going for it.
i honestly dont even think ness is low tier, or considered to be low tier. i think hes pretty solid atm, and probably sits right in what would be B tier, imo. (going by S > A > B > C > F). Hes had a pretty decent amount of good repuation and some relative success too.I think Ness would be at least even with yoshi in terms of being the "highest potential low tier". Maybe Icies as well, but they have more guaranteed setups than either of these two, especially Ness.
Ivy goes even imo.well, what good MUs does link have? i can see him beating people like DK, DDD, and bowser (huge targets for projectiles, general weakness towards projectiles), and maybe other slower characters like ganon or zelda. But who among S,A, or B teir does he beat? i cant see him beating any of the spacies, diddy, or MK. cant see him beating rob, ZSS, roy, marth, ike, tink, lucas, shiek, lucario, mario, wario, sonic, peach or CF.
the best possiblities i can see him in winning in are snake, GW, ness, ivy, mayyybe m2 or luigi.. im sure there might be a couple others, but those are the best i got right now. even if he won all of those however, theres a significant chunk of whats most likely S and A tier that he maybe will go even with at best (if not ALL of S and A tier). it seems that any likely winning MUs he has might be limited to the cast thats under the most competent teirs, which is going to make him B at absolute best.
thats also going by the possible MUs ive laid out. I have some good link experience, but i could be wrong.
Really? its kind of hard to see why marth loses, can you explain more? im a dual roy/ZSS main, and i can pretty confidently say that he doesnt beat roy. roy has quicker movement, quicker moves, with less cooldown, and far more effective conversions. he also has longer pokes in neutral, again, with quicker start up and less cooldown than many of links moves. a lot of roys aerials become a lot more safe on shield as well (nair for instance) which gives him an even better approach game. I can see him going closer to even with ike since ike has slower normals and worse pokes, despite a better survivability.I can guarantee Marth loses to Link in this game. In Melee it was a relatively even MU and Link is quite a bit stronger in this game. I mained this guy in Melee for a few years (I don't have too much PM experience with him) but he probably beats ZSS, goes even with Tink, evenish with Ike, beats Roy, does well against Lucas, and about even with Mario. He beats Sonic, destroys Peach (she can rarely win against Link in this game and never against Tink), and most people agree Link beats Wario as well. He gets absolutely destroyed by CF in this game and in Melee, but the Sheik MU has gotten a lot easier. Snake, GW, Ness, Ivy, M2 and Luigi are easy for the most part. Overall I'd say Link's MU spread is okay-ish... I wouldn't say it's good or bad, just kinda lackluster at the bottom line.
This is due to Link's ridiculous damage output which gets overlooked a lot. Luigi also has a similarly high output, which causes a lot of Gamestop trades and makes everyone complain about his "priority"Trades favor Link usually.
This is so accurate it hurts.Captain Falcon's N-air is the best projectile in the game