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Tier List Discussion as Apex's interesting top 8 is over

Shears

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#1 that only works if falcon is ~0%.
#2 falcon reverse ledge DI? yeah okay
#3 you apparently have never seen my falcon
#1 Works until about 80% but you're clearly not very good at it.
#2 Yes clubba has done reverse ledge DI with falcon on me several times. In fact the first time I ever saw reverse ledge DI was clubba doing it to me with falcon.
#3 I played you online as a warmup a couple days before zenith and you and your brother rage quit and ******* about me being a faggy pika main. Stop being such a little *****. You main falcon, I thought the dude was a man who had moves not a dweeb with menstrual cramps.
 

lord narwhal

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you're a pretty big baby shears. i'm not going to take you seriously if half your posts are made up facts and the other half are you slinging insults AND you suck at the game.
 

Shears

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you're a pretty big baby shears. i'm not going to take you seriously if half your posts are made up facts and the other half are you slinging insults AND you suck at the game.
$50 MM next Apex. Or at Smash Con if you go. You outperform your seed and think you're so good at this game now.

Again, because you just want to cry about pika and falcon, how is a tier list better than a complexity/difficulty chart? "Because I can't objectively look at it and say pika is better and have an excuse" is not an answer.

Also, ask @KeroKeroppi and he will tell you falcon is one of the best characters in the game. Or does he suck at the game too?
 

lord narwhal

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$50 MM next Apex. Or at Smash Con if you go. You outperform your seed and think you're so good at this game now.

Again, because you just want to cry about pika and falcon, how is a tier list better than a complexity/difficulty chart? "Because I can't objectively look at it and say pika is better and have an excuse" is not an answer.

Also, ask @KeroKeroppi and he will tell you falcon is one of the best characters in the game. Or does he suck at the game too?
no, but he is also a pika main

My performance at Apex has nothing to do with thinking I'm better than you, nor do I really even think I did that well. It's just 17th. I think I'm better than you because you play terribly.

A tier list is better because it doesn't MATTER how complex or difficult a character is. How complicated is Luigi's gameplay? He just gets dairs and uair > shoryuken as quickly as he can. Actually, most characters in this game have extremely easy up air combos with strong finishers (pikachu, fox, falcon, yoshi, mario, DK (on DL), jigglypuff, ness, even Link situationally), so I'm not sure why your gripe is with falcon specifically. You act like people dislike Pika because that's the trendy thing to do, then you talk about falcon's up air combo and kirby's utilts. But that's totally different, right?

Let's go through the list again: Who has great utilt combos with strong finishers? Pikachu, Kirby, Fox, Mario/Luigi can make it work at the right %, yoshi, DK can work with it (again, on DL), jigglypuff, Ness, and Link. But only Kirby has a broken utilt combo. Your rhetoric is unbelievably stupid.

We use tier lists because the abundance of simple combos in this game HAS NO BEARING ON TOURNAMENT PLAY. Luigi still sucks competitively. So does Ness. A character being easy to use does not mean that they're good.

As for the MM, I'm not a fan of salty games for 64, especially in person. I like it too much. If you haven't gotten over yourself when we see eachother in person, then we'll see. My whole bracket at Apex was Pikachus, and I really hated it.
 
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Kahnu

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is a pikachu main seriously whining about captain falcon?

what

also you nerds derailed thread so hard
 
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BananaBolts

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is a pikachu main seriously whining about captain falcon?
Probably because Falcon is the only character to almost have an even MU with Pika.

Pika is the best and will remain the best. Sure, Pika isn't broken but there's hardly a chance that Pika will ever be dethroned. Kahnu is absolutely correct when he says that you've derailed this thread. Take your argument elsewhere.
 

Kahnu

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OK.

Ok.

Now, the low tiers. I personally think that
:samus64:

is the best out of the low tiers,
(:link64::dk64::ness64::luigi64:)

But the last 4 I can't really decide because nobody PLAYS them and I don't know how well they do tournament wise.

Can we atleast agree, Samus is Queen of Low Tiers?
 

THE_MAAFIA

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Let's let this sink in for a minute,
I GIMPED Kero's pikachu... with luigi...
Lets all just sink that in
Btw I'm 100% my brother got 17th at Apex @ lord narwhal lord narwhal unless there was 2 17th spots? idk lol
 

Shears

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no, but he is also a pika main

My performance at Apex has nothing to do with thinking I'm better than you, nor do I really even think I did that well. It's just 17th. I think I'm better than you because you play terribly.
We have played. I beat you.

A tier list is better because it doesn't MATTER how complex or difficult a character is. How complicated is Luigi's gameplay? He just gets dairs and uair > shoryuken as quickly as he can. Actually, most characters in this game have extremely easy up air combos with strong finishers (pikachu, fox, falcon, yoshi, mario, DK (on DL), jigglypuff, ness, even Link situationally), so I'm not sure why your gripe is with falcon specifically. You act like people dislike Pika because that's the trendy thing to do, then you talk about falcon's up air combo and kirby's utilts. But that's totally different, right?
My complaint is a counter complaint. Remember I just posted my opinion on tiers and what I think is a better alternative, you started complaining about pika so I decided to give it back to you, showing you that the complaining isn't any different and pika isn't the cheapest character in the game.

Let's go through the list again: Who has great utilt combos with strong finishers? Pikachu, Kirby, Fox, Mario/Luigi can make it work at the right %, yoshi, DK can work with it (again, on DL), jigglypuff, Ness, and Link. But only Kirby has a broken utilt combo. Your rhetoric is unbelievably stupid.
There is more to it than simply the fact that every character has an utilt so they're all the same. Each characters utilt is very different and this part of your response I have a hard time acknowledging because theres so much wrong about it.

We use tier lists because the abundance of simple combos in this game HAS NO BEARING ON TOURNAMENT PLAY. Luigi still sucks competitively. So does Ness. A character being easy to use does not mean that they're good.
If you read my first post instead of "blah blah blah pika main whining complaint" then you would read that I suggested two tier lists, competitively viable and not competitively viable. I do not believe in micro tiering every single character into an objective 1,2,3... list because that clearly is ignoring character matchups.

As for the MM, I'm not a fan of salty games for 64, especially in person. I like it too much. If you haven't gotten over yourself when we see eachother in person, then we'll see. My whole bracket at Apex was Pikachus, and I really hated it.
I don't take things personally and really don't hold things against people at all, if you've spent time with me or knew me you would realize I'm just a loud fun guy who likes smash and drinking. So don't worry, there won't be any salt or bad blood. At apex I $50 MMed one of my really good friends not because it was salty but because why the hell not? If you don't want to MM fine, we can play seriouslies or whatever. I played a lot of falcon in my bracket, and I really hated it.

is a pikachu main seriously whining about captain falcon?

what

also you nerds derailed thread so hard
Is a captain falcon main seriously whining about pikachu?

Probably because Falcon is the only character to almost have an even MU with Pika.

Pika is the best and will remain the best. Sure, Pika isn't broken but there's hardly a chance that Pika will ever be dethroned. Kahnu is absolutely correct when he says that you've derailed this thread. Take your argument elsewhere.
I assert that falcon actually wins the pika matchup but that is another discussion, again the game is advanced rock paper scissors.
 

Kahnu

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We have played. I beat you.



My complaint is a counter complaint. Remember I just posted my opinion on tiers and what I think is a better alternative, you started complaining about pika so I decided to give it back to you, showing you that the complaining isn't any different and pika isn't the cheapest character in the game.



There is more to it than simply the fact that every character has an utilt so they're all the same. Each characters utilt is very different and this part of your response I have a hard time acknowledging because theres so much wrong about it.



If you read my first post instead of "blah blah blah pika main whining complaint" then you would read that I suggested two tier lists, competitively viable and not competitively viable. I do not believe in micro tiering every single character into an objective 1,2,3... list because that clearly is ignoring character matchups.



I don't take things personally and really don't hold things against people at all, if you've spent time with me or knew me you would realize I'm just a loud fun guy who likes smash and drinking. So don't worry, there won't be any salt or bad blood. At apex I $50 MMed one of my really good friends not because it was salty but because why the hell not? If you don't want to MM fine, we can play seriouslies or whatever. I played a lot of falcon in my bracket, and I really hated it.



Is a captain falcon main seriously whining about pikachu?



I assert that falcon actually wins the pika matchup but that is another discussion, again the game is advanced rock paper scissors.

I think everyone has a right to whine about Pikachu.

Also to say that this game is basically balanced is the stupidest **** I've ever heard, lol

Like Bushido said, this is a 1999 party game, as balanced as it is there are CLEAR advantages some characters have over others.

tl;dr

this game is not perfect.
 

Shears

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I think everyone has a right to whine about Pikachu.

Also to say that this game is basically balanced is the stupidest **** I've ever heard, lol

Like Bushido said, this is a 1999 party game, as balanced as it is there are CLEAR advantages some characters have over others.

tl;dr

this game is not perfect.
Again, I even said it wasn't but its closer than any of you are giving it credit. The fact that some characters have advantages over others makes tier lists stupid. Rock has advantage over scissors so therefore rock is better. Paper has advantage over rock so paper is best. But wait! Scissors has advantage over paper so what do we do now?

Again, there are two tiers, competitively viable and not competitively viable. Even between these two tiers there are characters in one that have favorable matchups against characters in the other. You want a tier list (I hate this btw)? Here you go:

Viable:
:pikachu64::kirby64::falcon64::fox64::jigglypuff64::yoshi64::mario64:

Not viable:
:dk64::link64::luigi64::ness64::samus64:

Within viable, there are many rock paper scissors scenarios, as well as in not viable. I think a character matchup chart and/or complexity/difficult chart is the best way to go. You draw a tier list with 1,2,3... then there will be endless arguments because one character has a matchup advantage over another. We are seeing less and less pika winning and placing high because other characters are being developed more and pika isn't as overpowered as everyone thought in 2007. Stigmas need to be broken and people need to observe the game and think about matchups in depth instead of their impulsive gut feelings they had because they lost to a character and aren't perceptive to know why other than looking at an outdated tier list and finding solace in the excuse they see.
 

Kahnu

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Again, I even said it wasn't but its closer than any of you are giving it credit. The fact that some characters have advantages over others makes tier lists stupid. Rock has advantage over scissors so therefore rock is better. Paper has advantage over rock so paper is best. But wait! Scissors has advantage over paper so what do we do now?

Again, there are two tiers, competitively viable and not competitively viable. Even between these two tiers there are characters in one that have favorable matchups against characters in the other. You want a tier list (I hate this btw)? Here you go:

Viable:
:pikachu64::kirby64::falcon64::fox64::jigglypuff64::yoshi64::mario64:

Not viable:
:dk64::link64::luigi64::ness64::samus64:

Within viable, there are many rock paper scissors scenarios, as well as in not viable. I think a character matchup chart and/or complexity/difficult chart is the best way to go. You draw a tier list with 1,2,3... then there will be endless arguments because one character has a matchup advantage over another. We are seeing less and less pika winning and placing high because other characters are being developed more and pika isn't as overpowered as everyone thought in 2007. Stigmas need to be broken and people need to observe the game and think about matchups in depth instead of their impulsive gut feelings they had because they lost to a character and aren't perceptive to know why other than looking at an outdated tier list and finding solace in the excuse they see.

your acting as if everyone has a chance when they dont

arent tier lists supposed to list who has more advantages over other characters?

a b c d e
lets say a can beat b, c, and d
but b can only beat c
and c can beat d and e
e cant beat anyone

you'd order it,

a, c, b, e
 

Shears

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your acting as if everyone has a chance when they dont

arent tier lists supposed to list who has more advantages over other characters?

a b c d e
lets say a can beat b, c, and d
but b can only beat c
and c can beat d and e
e cant beat anyone

you'd order it,

a, c, b, e
You have logical gaps and contradictions here. If e can't beat anyone then why can b only beat c? If e can't beat anyone then why doesn't a beat e?

Show me your matchup chart. If you can logically break down each character and their matchups then you can start to validate your tier list.

And for maybe the 1209832704210482740179472094109 time, I'm not saying everyone has a chance, hence the not competitively viable tier. Of the viable, we have seen all of them place very high and even win major tournaments.

If you want to make a tier list then really make one. Balls to the wall. Don't half ass it with speculation and discussions on simply where should a character go. Have logic, have object, have substance. The "I think character X belongs in position Y because utilts" isn't sound or valid. Use metrics and start from there. Have evidence and substantial data to begin building your tier list. Do you mind explaining why you think a tier list is better than a chart? Because it looks pretty or your inherent need to rank things 1-12 or to have an excuse are not responses that will be respected.
 
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Kahnu

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You have logical gaps and contradictions here. If e can't beat anyone then why can b only beat c? If e can't beat anyone then why doesn't a beat e?

Show me your matchup chart. If you can logically break down each character and their matchups then you can start to validate your tier list.

And for maybe the 1209832704210482740179472094109 time, I'm not saying everyone has a chance, hence the not competitively viable tier. Of the viable, we have seen all of them place very high and even win major tournaments.
shut up shears

jesus christ i'm tired of this

someone else do this goddamn
 

Fireblaster

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Viable:
:pikachu64::kirby64::falcon64::fox64::jigglypuff64::yoshi64::mario64:

Not viable:
:dk64::link64::luigi64::ness64::samus64:
You DO have your own tier list for this game and this is it. What you're essentially saying is that there's only an A tier and a B tier. This is essentially saying that anyone from A is way more likely to win against a B tier and that other differences within each tier don't matter because they're insignificant compared to the difference between A and B tier.
 
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Shears

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You DO have your own tier list for this game and this is it. What you're essentially saying is that there's only an A tier and a B tier where. This is essentially saying that anyone from A is way more likely to win against a B tier and that other differences within each tier doesn't matter because they're insignificant compared to the difference between A and B tier.
Kind of. I don't 100% believe the list I gave but for some reason everyone is a capitalist and needs to rank things. What happened to when everyone was a communist and all things were equal? I think there are characters in B that have favorable matchups against characters in A but my list separation comes down to which characters have we empirically seen success from. The B list hasn't had much representation which I think stems from underdevelopment. I don't think Luigi is as bad as everyone wants to believe but because he is so similar to Mario and because Mario is generally viewed as better, Luigi gets the shaft and a long hard one at that. "He's not as good as Mario so therefore he is the worst". I think @ THE_MAAFIA THE_MAAFIA somewhat believes Luigi is underrated for these reasons (and others) and is trying so hard to disprove it.
 

KoRoBeNiKi

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KORO#668
If someone wants to prove that a character is actually good, then they go to an event or something similar.

Sorry for bringing up the "other" smash game but Jiggles in melee was considered to be terrible prior to Mango and HBox. There was only 1/2 of them prior to this. Tier lists can help people as it gives them motivation to prove their character does not suck.

In this game, I thought Fox was 4th or 5th potentially on Dreamland but he just might not be thanks to LD being a god at Apex.

In terms of the man in Green

Luigi sucks because he is a bad Mario, he's Mario without shield pressure, without an OK matchup vs. Falcon and other characters, and oh yeah, moves that don't link into one another. Floaty characters are bad in this game outside of Kirby and the only reason why Kirby doesn't suck is that stupid range/priority, aka up tilt/b-air/d-air. Who needs speed/combos when you have that good of a move/moves.

I mean Luigi has an L on his head for a reason.
 
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Kahnu

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If someone wants to prove that a character is actually good, then they go to an event or something similar.

Sorry for bringing up the "other" smash game but Jiggles in melee was considered to be terrible prior to Mango and HBox. There was only 1/2 of them prior to this. Tier lists can help people as it gives them motivation to prove their character does not suck.

In this game, I thought Fox was 4th or 5th potentially on Dreamland but he just might not be thanks to LD being a god at Apex.

In terms of the man in Green

Luigi sucks because he is a bad Mario, he's Mario without shield pressure, without an OK matchup vs. Falcon and other characters, and oh yeah, moves that don't link into one another. Floaty characters are bad in this game outside of Kirby and the only reason why Kirby doesn't suck is that stupid range/priority, aka up tilt/b-air/d-air. Who needs speed/combos when you have that good of a move/moves.

I mean Luigi has an L on his head for a reason.
inb4 @ THE_MAAFIA THE_MAAFIA 's PURE rage!
 

Shears

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If someone wants to prove that a character is actually good, then they go to an event or something similar.

Sorry for bringing up the "other" smash game but Jiggles in melee was considered to be terrible prior to Mango and HBox. There was only 1/2 of them prior to this. Tier lists can help people as it gives them motivation to prove their character does not suck.

In this game, I thought Fox was 4th or 5th potentially on Dreamland but he just might not be thanks to LD being a god at Apex.

In terms of the man in Green

Luigi sucks because he is a bad Mario, he's Mario without shield pressure, without an OK matchup vs. Falcon and other characters, and oh yeah, moves that don't link into one another. Floaty characters are bad in this game outside of Kirby and the only reason why Kirby doesn't suck is that stupid range/priority, aka up tilt/b-air/d-air. Who needs speed/combos when you have that good of a move/moves.

I mean Luigi has an L on his head for a reason.
Does being a bad Mario necessarily make him last? I don't think so. I think because people think Mario is better then they kind of ignore Luigi relegating him to last. The problem I have with that logic is it is not factual and objective and merely opinion.
 

KoRoBeNiKi

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It's really hard for me to tel if Luigi is absolute bottom. I don't claim it...yet. I think the top 7/8 are much easier to rank than the bottom 4. All of them have their own issues.

inb4 @ THE_MAAFIA THE_MAAFIA 's PURE rage!
The last line was not necessary
 
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BananaBolts

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@ Shears Shears I don't think that Falcon wins the Pika match up. I believe that it's roughly 45/55. I'd like to hear why you think that Falcon wins this match up. Hearing several viewpoints of a topic is stimulating for my growth as a smash player (and as a human).

I think Pika can play the neutral pretty well when he uses short hops -> reverse dairs to approach or retreat. Once Pika lands a dair, he can follow up with an utlit, an instant uair, a tech chase, or a grab. Alternatively, Pika can snuff an aerial approach with a reverse uair, full hop dair, well-timed bair, or an anti-air utilt. Pika benefits from a grab just as much as Falcon does. Falcon can zero-to-death when the conditions are appropriate and Pika can b-throw and gimp as long as he's close enough to the ledge.

Falcon has a decent neutral game against Pika but he really only benefits from low percent grabs or bair -> follow up. I don't remember who wins in Falcon's bair vs Pika's reverse dair but I think they trade. Falcon can't really land any uairs in neutral as long as Pika only approaches via short hop or just plays with anti-air utilts. Falcon's usmash is pretty good for stopping Falcon but, again, it's really only good at low percents. Pika, on the other hand, always has an utilt or usmash follow up at low and high percents. I suppose that Falcon's dair is also good in neutral but it's only good at higher percents(and w/ Pika on the ground). When Pika is at a high percent, he should be more wary of the dair e.g. Pika should apply more aerial pressure so that Falcon can't use his dair as an approach.

I think the neutral is pretty even but Pika has an advantage because of up-b to escape combos/pressure and superior follow ups at high percents. Falcon spends most of his time knocking Pika offstage, attempting a hail mary edgeguard, and repeating the last two steps until Pika dies. This leads to a lot of opportunities for Pika to turn the situation around and kill Falcon.

I think it's no contest who wins the recovery game. For raw killing power, Falcon beats Pika. As for gimps, Pika beats Falcon.


On the topic of Luigi, the green menace,

He has so many killing moves! What the heck?! Why? All of those killing moves and hardly any combo moves. He's got up-b, down-b, bair, fair, usmash, dsmash, fsmash. It's sad that he basically only uses uair and dair for comboing. I know he can use usmash to start low percent combos which is cool. I wonder how good his nair is for combos.........
 
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KoRoBeNiKi

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KORO#668
Weak n-air has uses. I know I've seen some combos, at least in J version using weak n-air.
 

BananaBolts

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Wait a second, Luigi has a weak hitbox on his nair? I can't get it to make the weak hit sound.

Pre-post edit: I just tested it. Apparently you can get a weaker hit but it doesn't make the typical weak hit sound. hmph, I learned something new today
 

THE_MAAFIA

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It's really hard for me to tel if Luigi is absolute bottom. I don't claim it...yet. I think the top 7/8 are much easier to rank than the bottom 4. All of them have their own issues.


The last line was not necessary
Actually I don't care if people talk bad about luigi, cause I can still pull off great results, btw I think luigi absolutely is better than mario, I even think the Luigi-Mario matchup is in luigi's favor
Many luigi players don't use his up b enough, like why not? It's pretty much jiggly's rest, but without the lag, if your opponent tries to recover, up air to up b, simple, luigi's recovery is amazing and no one seems to realize that, but whatever, you'll all see me at another tournament soon :3
 

yOLORIN

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Actually I don't care if people talk bad about luigi, cause I can still pull off great results, btw I think luigi absolutely is better than mario, I even think the Luigi-Mario matchup is in luigi's favor
Many luigi players don't use his up b enough, like why not? It's pretty much jiggly's rest, but without the lag, if your opponent tries to recover, up air to up b, simple, luigi's recovery is amazing and no one seems to realize that, but whatever, you'll all see me at another tournament soon :3
I can't resist anymore, your arrogance and self obsession really irks me.
 

Saltsizzle

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The main problem and reasoning why luigi is worse then mario is his air speed which is SLLLOOOOOOOWWWW. He also suffers from the same fault as mario being susceptible to trade moves with characters instead of win with outright priority. That being said, luigi does have a good recovery and is a bit underrated in my opinion.
 

BananaBolts

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To add on to what Saltsizzle said about slow air speed, wouldn't DI'ng away from Luigi during his uair combos ensure that he couldn't land an up-b? His air speed is so slow that it seems to me that he would have a really hard time landing one.
 

Kahnu

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To add on to what Saltsizzle said about slow air speed, wouldn't DI'ng away from Luigi during his uair combos ensure that he couldn't land an up-b? His air speed is so slow that it seems to me that he would have a really hard time landing one.
i've tried this,
does not work most of time

he can follow where your going by directioning the up b
 

Fireblaster

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Does being a bad Mario necessarily make him last? I don't think so. I think because people think Mario is better then they kind of ignore Luigi relegating him to last. The problem I have with that logic is it is not factual and objective and merely opinion.
Okay then let's be objective.

Luigi is tied for second slowest falling speed in the game with puff. He has the third slowest fast fall speed, only beating out samus and puff. He has the slowest horizontal air speed in the game (by a much larger margin than the difference between 2nd slowest and above). Luigi has the slowest run speed in the game tied with ness, and at least ness can take advantage of his initial dash by DJC rushing. Luigi has no consistent way to combo horizontally so he MUST rely on vertical combos for kills. However, his neutral game is incredibly poor. Some of the worst combined horizontal speed in the game makes him a character that has to play defensively a lot and will often get cornered into a camping position. Even if luigi somehow doesn't get cornered and stands a chance in the neutral game, his opponent can just as easily run away and defend against luigi, making it very difficulty for luigi to do an approach himself. Luigi has a very linear and predictable recovery. While mario suffers from all of these to a lesser degree, mario has tools that help him overcome these problems which luigi can't do:

  • Luigi's fireballs are slower than mario's and go horizontal. This means that luigi's fireballs are much less useful on his mediocre recovery than mario's. Luigi can't use them like mario from a higher position to create projectile pressure. It also means that a lot of techchases and traps that mario has with fireballs are impossible with luigi. In conclusion, instead of being an amazing tool, luigi's fireballs are only a mild annoyance.
  • Luigi's upB is just an awful move if you're not killing with it. Zero knockback means that unless your opponent is way out of position, luigi is most likely going to get punished even if he hits his opponent with it. This gives the move much more risk than mario's upB as a reversal (a "get off of me" move during shield pressure/frame traps) because mario's upB at least causes some knockback and hitstun. Luigi's recovery suffers because of this same reason.
  • Luigi does have a bigger double jump than mario, which can allow him to recovery a better distance than mario. However, luigi ultimately suffers more from his movement being so slow that his recovery path is predictable and very linear. Along with the inferior fireballs, it is a lot safer to jump off stage and edgeguard a luigi than it is to do the same to mario.
  • Luigi's dash attack is a gimmick
  • Mario has a downtilt that allows him to prevent ledge sweetspots by recovering opponents from a safe distance where he can't be hit back. Luigi does not have this capability.
  • Luigi's shorthop is massive and cannot be used to create shield pressure or consistently do low percent combos like mario can.
  • Luigi is much worse at edgeguarding because of his inverted throws. While most characters can ledgehog and get up from the ledge to give a strong backthrow to opponents that landed on stage with their up B's, a luigi attempting to do the same will be met with a weak throw that will most likely give them an easier recovery distance than the one they just attempted.
In a lot of matchups Mario has tools that help him overcome these obstacles. If Mario didn't have these tools he'd be just as bad as luigi and probably worse. Since Luigi doesn't have these tools he suffers in almost every aspect of his game excet being able to land an easier kill IF he lands a hit AND is in the correct position at the right time. That's a really bad tradeoff and it means he is one of thise game's worse characters because he is very limited.
 
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Shears

Smash Master
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Messages
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disproving indeterminism
Okay then let's be objective.

Luigi is tied for second slowest falling speed in the game with puff. He has the third slowest fast fall speed, only beating out samus and puff. He has the slowest horizontal air speed in the game (by a much larger margin than the difference between 2nd slowest and above). Luigi has the slowest run speed in the game tied with ness, and at least ness can take advantage of his initial dash by DJC rushing. Luigi has no consistent way to combo horizontally so he MUST rely on vertical combos for kills. However, his neutral game is incredibly poor. Some of the worst combined horizontal speed in the game makes him a character that has to play defensively a lot and will often get cornered into a camping position. Even if luigi somehow doesn't get cornered and stands a chance in the neutral game, his opponent can just as easily run away and defend against luigi, making it very difficulty for luigi to do an approach himself. Luigi has a very linear and predictable recovery. While mario suffers from all of these to a lesser degree, mario has tools that help him overcome these problems which luigi can't do:

  • Luigi's fireballs are slower than mario's and go horizontal. This means that luigi's fireballs are much less useful on his mediocre recovery than mario's. Luigi can't use them like mario from a higher position to create projectile pressure. It also means that a lot of techchases and traps that mario has with fireballs are impossible with luigi. In conclusion, instead of being an amazing tool, luigi's fireballs are only a mild annoyance.
  • Luigi's upB is just an awful move if you're not killing with it. Zero knockback means that unless your opponent is way out of position, luigi is most likely going to get punished even if he hits his opponent with it. This gives the move much more risk than mario's upB as a reversal (a "get off of me" move during shield pressure/frame traps) because mario's upB at least causes some knockback and hitstun. Luigi's recovery suffers because of this same reason.
  • Luigi does have a bigger double jump than mario, which can allow him to recovery a better distance than mario. However, luigi ultimately suffers more from his movement being so slow that his recovery path is predictable and very linear. Along with the inferior fireballs, it is a lot safer to jump off stage and edgeguard a luigi than it is to do the same to mario.
  • Luigi's dash attack is a gimmick
  • Mario has a downtilt that allows him to prevent ledge sweetspots by recovering opponents from a safe distance where he can't be hit back. Luigi does not have this capability.
  • Luigi's shorthop is massive and cannot be used to create shield pressure or consistently do low percent combos like mario can.
  • Luigi is much worse at edgeguarding because of his inverted throws. While most characters can ledgehog and get up from the ledge to give a strong backthrow to opponents that landed on stage with their up B's, a luigi attempting to do the same will be met with a weak throw that will most likely give them an easier recovery distance than the one they just attempted.
In a lot of matchups Mario has tools that help him overcome these obstacles. If Mario didn't have these tools he'd be just as bad as luigi and probably worse. Since Luigi doesn't have these tools he suffers in almost every aspect of his game excet being able to land an easier kill IF he lands a hit AND is in the correct position at the right time. That's a really bad tradeoff and it means he is one of thise game's worse characters because he is very limited.
You just compared him to Mario and used the logic that because he is worse than Mario therefore he is one of the worst characters in the game. You basically just proved my call out of the anti-luigi argument by doing exactly what I said the problem with the Luigi analysis is. Being worse than Mario doesn't make him the worst in the game, it just makes him worse than Mario.

As for the movement limitations, those are solid points to objectively make him one of the worst characters in the game. I still feel that doesn't define him as the worst though.

@ Shears Shears I don't think that Falcon wins the Pika match up. I believe that it's roughly 45/55. I'd like to hear why you think that Falcon wins this match up. Hearing several viewpoints of a topic is stimulating for my growth as a smash player (and as a human).

I think Pika can play the neutral pretty well when he uses short hops -> reverse dairs to approach or retreat. Once Pika lands a dair, he can follow up with an utlit, an instant uair, a tech chase, or a grab. Alternatively, Pika can snuff an aerial approach with a reverse uair, full hop dair, well-timed bair, or an anti-air utilt. Pika benefits from a grab just as much as Falcon does. Falcon can zero-to-death when the conditions are appropriate and Pika can b-throw and gimp as long as he's close enough to the ledge.

Falcon has a decent neutral game against Pika but he really only benefits from low percent grabs or bair -> follow up. I don't remember who wins in Falcon's bair vs Pika's reverse dair but I think they trade. Falcon can't really land any uairs in neutral as long as Pika only approaches via short hop or just plays with anti-air utilts. Falcon's usmash is pretty good for stopping Falcon but, again, it's really only good at low percents. Pika, on the other hand, always has an utilt or usmash follow up at low and high percents. I suppose that Falcon's dair is also good in neutral but it's only good at higher percents(and w/ Pika on the ground). When Pika is at a high percent, he should be more wary of the dair e.g. Pika should apply more aerial pressure so that Falcon can't use his dair as an approach.

I think the neutral is pretty even but Pika has an advantage because of up-b to escape combos/pressure and superior follow ups at high percents. Falcon spends most of his time knocking Pika offstage, attempting a hail mary edgeguard, and repeating the last two steps until Pika dies. This leads to a lot of opportunities for Pika to turn the situation around and kill Falcon.

I think it's no contest who wins the recovery game. For raw killing power, Falcon beats Pika. As for gimps, Pika beats Falcon.


On the topic of Luigi, the green menace,

He has so many killing moves! What the heck?! Why? All of those killing moves and hardly any combo moves. He's got up-b, down-b, bair, fair, usmash, dsmash, fsmash. It's sad that he basically only uses uair and dair for comboing. I know he can use usmash to start low percent combos which is cool. I wonder how good his nair is for combos.........
I'll get to this later. Right now I'm going to get fat and eat caramel ice cream. This **** is going right to my thighs.
 
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THE_MAAFIA

Smash Ace
Joined
Jan 1, 2014
Messages
832
Location
Philadelphia, PA
Okay then let's be objective.

Luigi is tied for second slowest falling speed in the game with puff. He has the third slowest fast fall speed, only beating out samus and puff. He has the slowest horizontal air speed in the game (by a much larger margin than the difference between 2nd slowest and above). Luigi has the slowest run speed in the game tied with ness, and at least ness can take advantage of his initial dash by DJC rushing. Luigi has no consistent way to combo horizontally so he MUST rely on vertical combos for kills. However, his neutral game is incredibly poor. Some of the worst combined horizontal speed in the game makes him a character that has to play defensively a lot and will often get cornered into a camping position. Even if luigi somehow doesn't get cornered and stands a chance in the neutral game, his opponent can just as easily run away and defend against luigi, making it very difficulty for luigi to do an approach himself. Luigi has a very linear and predictable recovery. While mario suffers from all of these to a lesser degree, mario has tools that help him overcome these problems which luigi can't do:

  • Luigi's fireballs are slower than mario's and go horizontal. This means that luigi's fireballs are much less useful on his mediocre recovery than mario's. Luigi can't use them like mario from a higher position to create projectile pressure. It also means that a lot of techchases and traps that mario has with fireballs are impossible with luigi. In conclusion, instead of being an amazing tool, luigi's fireballs are only a mild annoyance.
  • Luigi's upB is just an awful move if you're not killing with it. Zero knockback means that unless your opponent is way out of position, luigi is most likely going to get punished even if he hits his opponent with it. This gives the move much more risk than mario's upB as a reversal (a "get off of me" move during shield pressure/frame traps) because mario's upB at least causes some knockback and hitstun. Luigi's recovery suffers because of this same reason.
  • Luigi does have a bigger double jump than mario, which can allow him to recovery a better distance than mario. However, luigi ultimately suffers more from his movement being so slow that his recovery path is predictable and very linear. Along with the inferior fireballs, it is a lot safer to jump off stage and edgeguard a luigi than it is to do the same to mario.
  • Luigi's dash attack is a gimmick
  • Mario has a downtilt that allows him to prevent ledge sweetspots by recovering opponents from a safe distance where he can't be hit back. Luigi does not have this capability.
  • Luigi's shorthop is massive and cannot be used to create shield pressure or consistently do low percent combos like mario can.
  • Luigi is much worse at edgeguarding because of his inverted throws. While most characters can ledgehog and get up from the ledge to give a strong backthrow to opponents that landed on stage with their up B's, a luigi attempting to do the same will be met with a weak throw that will most likely give them an easier recovery distance than the one they just attempted.
In a lot of matchups Mario has tools that help him overcome these obstacles. If Mario didn't have these tools he'd be just as bad as luigi and probably worse. Since Luigi doesn't have these tools he suffers in almost every aspect of his game except being able to land an easier kill IF he lands a hit AND is in the correct position at the right time. That's a really bad tradeoff and it means he is one of this game's worse characters because he is very limited.
Just cause of this I had to put down my phone, sneak into my older sisters room, and steal her laptop so I could write this up better lol (its 12:00 wtf am I doing lol) any ways I'll talk about all your bullets:

"Luigi's fireballs are slower than mario's and go horizontal. This means that luigi's fireballs are much less useful on his mediocre recovery than mario's. Luigi can't use them like mario from a higher position to create projectile pressure. It also means that a lot of techchases and traps that mario has with fireballs are impossible with luigi. In conclusion, instead of being an amazing tool, luigi's fireballs are only a mild annoyance."

True, Luigi's Fire balls are slower than mario's and go horizontal, but this actaully aids him, when returning to the ledge you can throw a couple fire balls above the ledge, since they are slow, luigi can get closer to the ledge, as this is happening, the opponent either shields, gets hit, or attacks the fire ball, allowing luigi to have a time window of recovering. Luigi does in fact have fire ball pressure, by short hopping and throwing a fire ball aiming for the top half of the enemy while they are grounded, which blocks their ability to jump, makes them take lots of free damage (Useful for starting the up air chains) or they try to block the fire ball, which results in a grab (who said luigi has no approaches??) If you knock em into the air with up b or down b, you can interfere there way down by jumping up and throwing fire balls (some thing no other luigi ever does) Also, you can drop down, shoot a fire ball at the stage, it'll bounce off the stage and go towards the opponent, you can then B-air them. Luigi can also make sure the opponent cant recover high by blocking the air space with fire balls.

"Luigi's upB is just an awful move if you're not killing with it. Zero knockback means that unless your opponent is way out of position, luigi is most likely going to get punished even if he hits his opponent with it. This gives the move much more risk than mario's upB as a reversal (a "get off of me" move during shield pressure/frame traps) because mario's upB at least causes some knockback and hitstun. Luigi's recovery suffers because of this same reason."

Luigi's weak up b isn't awful, it only seems awful if you're an idiot trying to actually attack with weak up b. When your opponent is recovering very low (Especially Sweet Spot) you can actually GIMP them with the up b, because the up b actually has knock back (not alot, but it is knock back) causing them to not reach the ledge, plus i can just edge hog after just to ensure the kill. Luigi is NOT mario, so if some thing works for mario, dont expect it to always work for Luigi, and vice versa.

"Luigi does have a bigger double jump than mario, which can allow him to recovery a better distance than mario. However, luigi ultimately suffers more from his movement being so slow that his recovery path is predictable and very linear. Along with the inferior fireballs, it is a lot safer to jump off stage and edgeguard a luigi than it is to do the same to mario."
As a luigi main you learn ways to get back to the stage/ counter edge guards, maybe not other luigi mains, But i have. If an opponent tries to challenge me off the ledge, I can And will get above you and drill you to death, while safely returning to the ledge. If you edge guard and then stall at the ledge, I can cover the ledge with fire balls, wait out your invincibility, and up b onto ledge, since the weak up b will knock you off the ledge I can quickly reverse edge guard and drop down with a N-air/B-air or even drill.

"Luigi's dash attack is a gimmick"
This move isn't too good for offence, but it does have uses, such as if an opponent has no more jumps and there up b no longer has a hit box, you can push them off the stage with it, and connect a down smash if they try to come back again. With Jiggs and yoshi, you can do the same safely.

"Mario has a downtilt that allows him to prevent ledge sweetspots by recovering opponents from a safe distance where he can't be hit back. Luigi does not have this capability."
True, but again, Luigi is not mario, luigi can cover the ledge other ways, other than his down tilt (aka down smash)

"Luigi's shorthop is massive and cannot be used to create shield pressure or consistently do low percent combos like mario can."
Luigi can easily short hop, Fair into shielded opponent, and grab, even if they are not shielding, fair/Nair into grab connects. again luigi should not play as if he is an exact replica of mario.

"Luigi is much worse at edgeguarding because of his inverted throws. While most characters can ledgehog and get up from the ledge to give a strong backthrow to opponents that landed on stage with their up B's, a luigi attempting to do the same will be met with a weak throw that will most likely give them an easier recovery distance than the one they just attempted."
Have you ever heard of pivoting? It's a pretty good tool for spacing, especially luigi, it can solve you little "Back throw is weaker than forward throw" problem, and luigi is much worse at edge guarding?? are you kidding me? Luigi can go greater distances to edge guard than mario can and still survive . Luigi can perform more risks than mario to get the kill. Such as interfering high recovery with fire balls, throwing fire balls while getting closer to opponent and fair/nair, up air their recover and murder em with up b.

Holy hell im never gonna write this much ever again, its 12:37 what am i doing with my life
 

Fireblaster

Smash Lord
Joined
Sep 17, 2003
Messages
1,859
Location
Storrs, Connecticut
You just compared him to Mario and used the logic that because he is worse than Mario therefore he is one of the worst characters in the game. You basically just proved my call out of the anti-luigi argument by doing exactly what I said the problem with the Luigi analysis is. Being worse than Mario doesn't make him the worst in the game, it just makes him worse than Mario.
Except that my argument isn't "Mario is better than luigi so luigi is bad". My argument is:

Mario would be a really bad character without these tools or other tools of equal value to replace them
Luigi is a Mario clone
Luigi doesn't have these tools or other tools of equal value to replace them
Therefore Luigi is a really bad character

If P then Q
P
Therefore Q

Literally logic
 
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