Psyant
Smash Apprentice
- Joined
- Jun 14, 2014
- Messages
- 155
- NNID
- Psyant
Heavy Skull Bash without a doubt. It's a massive straight upgrade in every way with no relevant downsides.
Thunder Jolt or Wave depends on the MU imo. As I said, I think wave would be worth it against characters you know you'll likely have to land a smash attack on to kill, rather than reliably edgeguard.
Quick Feet should almost always be taken imo. In terms of distance it is the same as the normal Quick Attack, but easier to use. It's on stage use for setting up combos from it's massive hitstun, as well as tech chasing from across the stage and general movement, are amazing. The only downside to it is without two angles you could die from being a bit under the stage where the normal Quick Attack would save you, but it's not that big a deal. In customs, you will actually rarely be using your Up B or even your double jump to recover due to Heavy Skull Bash's momentum glitch making recovery completely free. Assuming it doesn't get banned or fixed, anyway. You'd only really recover the normal way as a mix-up.
Meteor quick attack seems bad to me. It's significantly slower on startup than normal Quick Attack and travels significantly less distance than Quick Attack or Quick Feet. Add on to that how hard it is to use and it's just not worth it, imo.
Similar to you M15t3R E I've had some success with Thunder Burst but none with Distant Thunder. Jumping off the stage and activating Thunder Burst can often catch people and seems to be a somewhat viable edgeguard, but the end lag is scary as it's very easy to SD with it. On stage it's use is more questionable, but I think the move has some potential even though I prefer regular thunder overall.
Thunder Jolt or Wave depends on the MU imo. As I said, I think wave would be worth it against characters you know you'll likely have to land a smash attack on to kill, rather than reliably edgeguard.
Quick Feet should almost always be taken imo. In terms of distance it is the same as the normal Quick Attack, but easier to use. It's on stage use for setting up combos from it's massive hitstun, as well as tech chasing from across the stage and general movement, are amazing. The only downside to it is without two angles you could die from being a bit under the stage where the normal Quick Attack would save you, but it's not that big a deal. In customs, you will actually rarely be using your Up B or even your double jump to recover due to Heavy Skull Bash's momentum glitch making recovery completely free. Assuming it doesn't get banned or fixed, anyway. You'd only really recover the normal way as a mix-up.
Meteor quick attack seems bad to me. It's significantly slower on startup than normal Quick Attack and travels significantly less distance than Quick Attack or Quick Feet. Add on to that how hard it is to use and it's just not worth it, imo.
Similar to you M15t3R E I've had some success with Thunder Burst but none with Distant Thunder. Jumping off the stage and activating Thunder Burst can often catch people and seems to be a somewhat viable edgeguard, but the end lag is scary as it's very easy to SD with it. On stage it's use is more questionable, but I think the move has some potential even though I prefer regular thunder overall.
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