ZTD | TECHnology
Developing New TECHnology
I can agree with all of that. I definitely think its in Lucario's favor, I'm just not sure by how large of a margin. I'm still trying to test certain things. Like I know, we can Nair through Force Palm and still hit him and that's helped a little bit for approaching. The thing I struggle with is, I start camping super hard, they'll just charge AS, which is something you want to avoid. But when I approach him at aura it feels like a giant risk every time. I can't let him get past 130% or the situation just gets even worse. You could try to get him off stage and edgeguard him like you said, easier said than done. You might be able to hit with Thunder but thats not gonna kill him. Hell, I've hit Lucario with Thunder at the top of the stage at 160% and he still didn't die rofl. Getting him in the air above you seems like the best option for pressure. We do well there but then if you fail to follow up your juggles with a kill, you'e just made things worse.His kill power just becomes ridiculous at high percent and like you said, if we make a mistake we will die at a very low percent. It's really hard to find an opening to punish him with a kill move if he's camping hard with aura spheres and force palm. His kill moves are so much safer than ours too and his aura spheres force us to approach since it beats our jolt spam. Recovering against a high aura Lucario is pretty scary too. I'm not 100% sure about this, but I believe his aura sphere can hit us as we're trying to QA to the ledge even from below the stage. His aura sphere also covers our ledge options very well because of how huge it is. I think the best way to close a stock is to try to grab him and get him in the air. After that, we try to punish his landing with upsmash. But that's a lot easier said than done. Or we can throw him off stage and try to edge guard which is also really hard to do.