Tagxy
Smash Lord
- Joined
- Oct 10, 2007
- Messages
- 1,482
Hello folks, for those who don't know me my original account was Cassio and Im in the Brawl Back Room for Pikachu. Just thought Id share a few things I thought were important since I finally got to play around with pika a bit. This is going to be mostly as pika relates to Brawl.
Fsmash:
Double edged sword here. In Brawl the tip was pretty bad which was unfortunate since it was the most important part. In smash 4 the tip seems to not be as weak as it was in Brawl (knockback wise) but the sweetspot is also not as strong. Itll be nice as fsmash will become more reliable now that its range becomes more formidable but his powerful fsmash will definitely be missed His usmash appears to have taken a similar hit, more reliable and greater range, and even pikachus extra speed and sliding distance on upsmash are greater and make it easier to land. But its power has fallen. Overall these moves will make killing for pikachu easier to do but also take longer.
Dash Attack:
IMO the most important and significant buff for pikachu attack wise. Dash attack was considered pikachus worst move in almost every smash game, now it becomes one of his best and one of his most important for his style of play. It has kill power, potentially combo power?, and definitely puts opponents in a good position to follow up. What makes this move great is that pikachu FINALLY has a reliable attack to complement his fast dash speed. Before his best approach options approach were dash shield, dash spot dodge, occasionally QA/QAC. His best attack option was usmash or fair, with dash attack being good for hitting and bad for everything else. Now that its useful, dash attack is likely about twice as fast as his previous good attack options. It provides a valuable mix-up on a run in dash that complement shielding and spot dodge. Good range, very fast, likely to shield poke.
Quick Attack:
Verdict is out on this one. QAC will be missed, but having power on the actual hits of his QA will be useful. In essence this makes pikachu less safe if QA misses, but also much more likely to hit than QAC was. QAC was used more for tricky mix-up than direct approaches, so itll be interesting to see if QA can be used for set-ups.
Fsmash:
Double edged sword here. In Brawl the tip was pretty bad which was unfortunate since it was the most important part. In smash 4 the tip seems to not be as weak as it was in Brawl (knockback wise) but the sweetspot is also not as strong. Itll be nice as fsmash will become more reliable now that its range becomes more formidable but his powerful fsmash will definitely be missed His usmash appears to have taken a similar hit, more reliable and greater range, and even pikachus extra speed and sliding distance on upsmash are greater and make it easier to land. But its power has fallen. Overall these moves will make killing for pikachu easier to do but also take longer.
Dash Attack:
IMO the most important and significant buff for pikachu attack wise. Dash attack was considered pikachus worst move in almost every smash game, now it becomes one of his best and one of his most important for his style of play. It has kill power, potentially combo power?, and definitely puts opponents in a good position to follow up. What makes this move great is that pikachu FINALLY has a reliable attack to complement his fast dash speed. Before his best approach options approach were dash shield, dash spot dodge, occasionally QA/QAC. His best attack option was usmash or fair, with dash attack being good for hitting and bad for everything else. Now that its useful, dash attack is likely about twice as fast as his previous good attack options. It provides a valuable mix-up on a run in dash that complement shielding and spot dodge. Good range, very fast, likely to shield poke.
Quick Attack:
Verdict is out on this one. QAC will be missed, but having power on the actual hits of his QA will be useful. In essence this makes pikachu less safe if QA misses, but also much more likely to hit than QAC was. QAC was used more for tricky mix-up than direct approaches, so itll be interesting to see if QA can be used for set-ups.