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Those god**** Yoshis.

The Irish Mafia

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I play regularly with 2 inexperienced yoshi mains, one bad yoshi sub, and one actually good yoshi sub. Yoshi isn't someone who you normally need to think up a proper matchup for, so I normally go fox. Now, here's the thing that pisses me off. you can't gimp this sunnva *****. Shinespikes aren't an option, due to super armor frames in the second jump. Uthrow-uair just doesn't flow right due to him being mid-weight, and by the time you get them to the right percent, they tend to see it coming. Waveshining is awkward because yoshi tends to go right outside the second shine, so you really need to try to get the second shine in, and most of the time it's not even worth it unless there's a wall nearby. shine-usmash just kills way too late.
Any tips to stop this dumb match-up?
 

Grmo

Smash Champion
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Plymouth Rock, eating Thanksgiving dinner
There's a Fox Q&A thread that people post in regularly. Try to post there before you support the crowding of the Fox boards with random threads. Anyway, I hate to say it, but I think you need to know this: there aren't really that many easy ways around problems in this game. The truth here is that there aren't any stupid tips to help you with this matchup. What you really have to do is think. Try to figure out for yourself why you're losing, and while you're playing, watch your opponent and figure something out. We can write paragraphs upon paragraphs about what you can do in whatever matchup, but the simple truth about getting better at this game is that you have to do it yourself. So, with that said: watch those Yoshis and figure out how to beat them. :)

btw, Fox ***** Yoshi, so it shouldn't be hard.
 

Goldkirby

Smash Ace
Joined
Dec 11, 2006
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529
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Los Angeles
Also, I'm pretty sure you can still gimp yoshi out of his second jump, you just have to figure out the timing. I don't really play any yoshi's regularly, but I do know for a fact you can steal his double jump.
 

rustedfencepost

Smash Apprentice
Joined
Jan 5, 2009
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128
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canada, B.C., vancouver
i main yoshi, the key is to wait till theydo a sloppy attack (such as a missed djc) if you can get an attack in befor they touch the ground its O V E R!!! if you throw them and they are tryin to come and they dont sweet spot wait till after the jump and shine spike, it will be O V E R!!! yoshis main in the air so try to keep them on the ground. N E V E R sweet spot or you will die, you can also grab him out of his second jump so that is an option and one more time incase you forgot D O N T sweet spot.!!! combos are not impossible but they are hard and risky because he could easaly do a djc n-air wich is OP.you must learn to tech because his downtilt/smash sends you at a demonic angle. if you need more help or questions just ask
 

Goldkirby

Smash Ace
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Dec 11, 2006
Messages
529
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Sorry, but I don't understand your reasoning about the don't sweetspot or die. Please elaborate.


gimping his second jump isnt possible unless the yoshi did something after the second jump to get out of the animation
I think rustedfence explained what I meant by gimping the second jump, but I guess you don't truly "gimp" it, you just hit yoshi after he finishes the jump and before he touches the ground. That is probably what I have seen been done in vids before, I just haven't had much yoshi practice, so I didn't know that's what it was.
 

rustedfencepost

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canada, B.C., vancouver
i said dont sweet spot because yoshi has a literally 'lightning '' quick edge hog, and not only 1, but 3!!! on of them he just grabs it, the other he throws and egg and grabs it and the last he can do a turn around doublejump wavedash, so unless you fightng a ****** he's guna know how to edgehog. if he see's your sweetspot, he will go for the edgehog.
 

Rubyiris

Smash Hero
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Apr 19, 2007
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Tucson, AZ.
IMO the best way to deal with matchups you're not familiar with is to play passive-aggressive. Basically just hit them over, and over, and over again with high priority, low-lag attacks. Rather than doing the approaching, spend most of the match simply dding, or running around with lasers. On levels with platforms, with the exception of pokemon stadium, just running around on platforms is another good strategy.

Anti-brawl people will hate me for this, but a good way to deal with bad matchups, is to play it like Falco plays in brawl. Rather than playing aggressively, keep your distance, and play reactive, rather than proactive. Don't focus on KOing. Just focus exclusively on what they do. If its friendlies, sandbagging a few games might be a good idea. Don't pull out all the stops. Simply play the game to feel out their character, and their style. Just hit them over and over again. Force them to be on the offensive.

Fox can chose when he wants to do whatever he likes. It's probably his biggest advantage, other than his ability to play well on every neutral and counter-pick stage that's legal.
 

The Irish Mafia

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cping you to Mute at a MDZ tourney
One more thing: The reason I can't gimp the second jump is because he goes high and then down-b's to the ledge, so I can't punish it.
asides from that, the yoshi I have trouble with tends to abuse the fsmash, making it dangerous to approach, due to yoshi actually having a good fsmash. I tend to go for the Shine-usmash but I tend to fall short.
 

Rubyiris

Smash Hero
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Tucson, AZ.
One more thing: The reason I can't gimp the second jump is because he goes high and then down-b's to the ledge, so I can't punish it.
asides from that, the yoshi I have trouble with tends to abuse the fsmash, making it dangerous to approach, due to yoshi actually having a good fsmash. I tend to go for the Shine-usmash but I tend to fall short.
If you can't seem to gimp, or ko properly, just don't focus on it. If you continue to hit him over and over, he will die eventually.
 

Miggz

Pancake Sandwiches
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I suppose we all have our difficult match ups.

Mine is Doc to be honest but I digress.

Anyway, Fox's nair/dair *****.

Just keep an eye on Yoshi and know when to go in for an aerial and make sure to waveshine after your aerial (keep in mind dairs are better lead ins to waveshines).

As for edge guarding, use your forward tilt and bairs for edge guarding Yoshi.
 
D

Deleted member

Guest
I'm gonna punch you.
pff, it's true though. it's not like yoshi can punish any of fox's moves at all. statistically speaking, the more fox does stuff, the less time yoshi can fight back, so if fox just does stuff all the time, yoshi can't win.

thus, "do stuff win".
 

Miggz

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pff, it's true though. it's not like yoshi can punish any of fox's moves at all. statistically speaking, the more fox does stuff, the less time yoshi can fight back, so if fox just does stuff all the time, yoshi can't win.

thus, "do stuff win".
To be honest, this actually makes sense. :laugh:

I think the same (to some degree) applies to when Fox fights Falcon. ^^
 

Metà

Smash Master
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Feb 20, 2006
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4,248
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Coquitlam (Vancouver), BC
As for the gimping Yoshi out of his double jump, it's completely possible. Shine won't work, but if he goes past the ledge, you can up-smash him. At moderate %'s this will hit him back a little, and then if he can still make it back, you jump gimp him with like, any other move you have. Seriously, if Yoshi doesn't have his jump, you can pretty much KO him with f-tilt, I've done it before.

Also, try hitting Yoshi with an up-air when he's beneath the stage. Drop off u-air or SH u-air should work, and at anything above 20% (or lower) he should just fall to his death. Just be careful not to kill yourself in the process.
 
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