Berserker.
:^)
- Joined
- Jun 8, 2009
- Messages
- 18,990
So... Just for the kicks, I've noticed that you can play Shulk in a LOT of ways. Some of them work. Some of them are iffy. It really depends on your tastes and skill levels
Buster centric playstyle
This playstyle relies on purely using buster to deal damage. Jump and speed are only means of going into the right position or getting into a positional advantage. Really, the objective here is to actually rely on buster once you're at range. You'll be racking up damage with buster. Speed and jump are only used to traverse to wherever you need to go. Shield is for survival or stock tanking. Smash is for KO'ing.
Momentum based playstyle
Your mostly using speed and jump art in tandem. Buster art takes a back seat and is only pulled out to either gain the lead or to mount a come back. You'll rely on your sheer mobility, off-stage edgeguarding, and gimping abilities with speed or jump. You're probably going to use jump to KO most of the time. How? Gimping (or rage f-air). Speed will be your main means of racking up damage
All around playstyle
You use any art depending on the match up. Or depending on what you feel like using. You could start with speed/buster but at mid percentages, you either go for buster/speed/jump. Each art has its perks at each range of percentage. At higher percentages, your likely going to go for jump or smash. There isn't much to say about this. You're not really rendering any art as unimportant unless you want to talk about shield here
Buster>Smash playstyle
THIS STYLE.... It works wonderfully if the match up favors Shulk or if you're really sure that you can outplay your opponent. Could also work if you're amazing with buster spacing. This style can only be pulled off efficiently if you maximize buster usage which is honestly quite difficult.
Buster centric playstyle
This playstyle relies on purely using buster to deal damage. Jump and speed are only means of going into the right position or getting into a positional advantage. Really, the objective here is to actually rely on buster once you're at range. You'll be racking up damage with buster. Speed and jump are only used to traverse to wherever you need to go. Shield is for survival or stock tanking. Smash is for KO'ing.
Momentum based playstyle
Your mostly using speed and jump art in tandem. Buster art takes a back seat and is only pulled out to either gain the lead or to mount a come back. You'll rely on your sheer mobility, off-stage edgeguarding, and gimping abilities with speed or jump. You're probably going to use jump to KO most of the time. How? Gimping (or rage f-air). Speed will be your main means of racking up damage
All around playstyle
You use any art depending on the match up. Or depending on what you feel like using. You could start with speed/buster but at mid percentages, you either go for buster/speed/jump. Each art has its perks at each range of percentage. At higher percentages, your likely going to go for jump or smash. There isn't much to say about this. You're not really rendering any art as unimportant unless you want to talk about shield here
Buster>Smash playstyle
THIS STYLE.... It works wonderfully if the match up favors Shulk or if you're really sure that you can outplay your opponent. Could also work if you're amazing with buster spacing. This style can only be pulled off efficiently if you maximize buster usage which is honestly quite difficult.