A little topic I indulged into:
Footstooling + Jump Art + D-air = Guaranteed Punish?
Earlier today I was thinking about Footstools granting a punish for Shulk, & the inspiration was from Captain Falcon footstooling & immediately doing a Falcon Kick which is guaranteed 15% damage
(24% if they get hit by his landing 9% hit at early percentages). So here we are. When footstooling an opponent they cannot do anything for a brief moment, & so I wanted to take the same idea I had with Falcon & use footstooling to reward Shulk some damage but didn't have much success with finding a move other than Air Slash or the AS Customs that was was guaranteed on most of the cast. Hopefully that changes.
Edit: F-air & N-air Fast Fallen in some cases after footstooling can hit a character instead of using D-air. If your D-air's 2nd hit gets perfect shielded, F-air or N-air Fast Fallen will get the job done.
For starters, you need to have a Jump Art on in order to get the reward I'm talking about because the
Jump Arts reduce your footstool jump's height to be shorter than Vanilla Shulk's or any of his other Arts too
(Surprisingly, Speed & Shield don't reduce the footstool jump's height). Secondly, the one move I found to be reliable for rewarding on-stage footstooling is D-air's
2nd hitting sourspot Beam, dealing 10%. Now I present to you the characters that
Jump /
DJump /
HJump Shulk can hit out of a footstool > D-air:
Note: I mainly tested this by footstooling them front the front only, except for Wario since he's an exception.
Footstool > D-air 2nd hit Table
Character |
Jump
|
Decisive Jump
|
Hyper Jump
Bowser | No | No | No
Bowser Jr. | Yes | Yes | Yes
Captain Falcon | No | No | No
Charizard | No | No | No
Dark Pit | No | No | No
King Dedede | No | No | No
Diddy Kong |
No
| No | No
Donkey Kong | No | No | No
Dr. Mario | No | No | No
Duck Hunt | No | No | No
Falco | Yes | Yes | Yes
Fox | Yes | Yes | Yes
Ganondorf | No | No | No
Mr. Game & Watch |
No
| Yes | Yes
Greninja | No | No | No
Ike | Yes | Yes | Yes
Jigglypuff | No | No | No
Kirby | No | No | No
Little Mac | No | No | No
Link | No | No | No
Lucario | No | No | No
Lucina | Yes | Yes | Yes
Luigi | No | No | No
Mario | No | No | No
Marth | Yes | Yes | Yes
Mega Man | No | No | No
Meta Knight | No | No | No
Ness | No | No | No
Olimar | No | No | No
Palutena | No | No | No
Pac-Man|
No
| Yes | Yes
Peach | Yes | Yes | Yes
Pikachu | Yes | Yes | Yes
Pit | No | No | No
R.O.B. | No | No | No
Robin | No | No | No
Rosalina & Luma | No | No | No
Samus | No | No | No
Sheik | Yes | Yes | Yes
Shulk | Yes | Yes | Yes
Sonic | No | No | No
Toon Link | No | No | No
Villager | No | No | No
Wario | No | No |
Yes
Wii Fit Trainer | No | No | No
Yoshi | No | No | No
Zelda | No | No | No
Zero Suit Samus | Yes | Yes | Yes
- Diddy is too short to be hit by D-air. You don't even hit his shield with the end of the 2nd hitting D-air
- G&W is too short to be hit by D-air, although you have enough frame advantage to footstool & F-air or N-air & FF either aerial
- Pac-Man is too short to be hit by D-air, although you have enough frame advantage to footstool into F-air or N-air & FF either aerial
- Wario when footstooled will bop his head up & down. Hyper Jump can only hit Wario if you're facing toward his back & footstool him from behind. When you do get the backwards footstool, your 1st of D-air will hit & you can FF your D-air to hit Wario with the 2nd hit too. Results will vary
- Shulk's Monado Arts were taken into account as well. None of them make any difference for Shulk
Edit #2: Apparently I was wrong but right at the same time.
Speed &
Shield don't decrease the height of our footstool jump enough to see a difference, but
Hyper Speed can footstool > D-air 2nd hit most of the same characters that
Jump Shulk can. Here's the list of characters that
Hyper Speed can hit with footstool > D-air 2nd hit:
(You have to D-air as soon as you can. Usually Hyper Speed D-air sourspot deals 6% in Training Mode but you deal 7% to him)
(You enough frame advantage, so it doesn't need to be a tight input)
(You cannot input D-air immediately or else your sourspot D-air will whiff him. You have enough frame advantage that you can wait a bit before using D-air, or, you can quickly doublejump & D-air after footstooling & that works)
(You have a very tight moment that you can hit him with D-air. You can't do it immediately because it'll whiff, but waiting too long & he'll perfect shield it. It's possible but eh, stick with Jump Shulk)
(You have enough frame advantage, so it doesn't need to be a tight input)
(You have enough frame advantage, so it doesn't need to be a tight input)
(You cannot input D-air immediately or else your sourspot D-air will whiff her. You have enough frame advantage that you can wait a bit before using D-air)
(You have to immediately doublejump & D-air after footstooling. This is the only way for Hyper Speed Shulk)
(You have enough frame advantage, so it doesn't need to be a tight input)
(You have to D-air as soon as you can)
(You have to D-air as soon as you can)