@
Berserker.
Okay, after taking much longer than it should have, I finally have all 3 combos tested and completed against the cast.
I'll post the listing in 3 sepreate posts so I don't take up more space than I should have. Anyway, starting off with the
Jump N-Air -> F-Air -> Air Slash combo
Jump: N-Air -> F-Air -> Air-Slash (Deals around 24% - 26% & 26% - 28% for Bowser Jr.)
- Knock someone off-stage with this, and you can potentially score a kill. But you’re probably not going to get back on stage unless Shulk is either very high above the stage (I’m talking borderline Magnifying-Glass Zone Boundary), or he’s close enough to reach the edge.
Mario: 52% - 75%
Luigi: 52% - 58% - Luigi just loves to drop out of combos huh?
Peach: 45% - 70%
Bowser: 62% - 82%
Yoshi: 55% - 80%
Rosalina: 50%- 65%
Bowser Jr.: 58% - 85% - You’re going to have to wait a while and be precise, but it’ll be worth it.
Wario: 50% - 70% - Wario sometimes falls out of this combo at 55%…
Mr. Game & Watch: 45% - 65%
DK: 60% - 86%
Diddy: 50% - 60% -Hm… Diddy gets away scott-free with this one.
Link: 55% - 80% - You definitely want to be as close as possible with this one.
Zelda: 40% - 75%
Shiek:45% - 70%
Gannondorf: 53% - 85%
Toon Link: 48% - 75%
Samus: 60% - 85% - You want to close as possible with Samus.
ZSS: 50% - 70% - Looks like ZSS took some lessons from Diddy to avoid this combo.
Pit: 50% - 80%
Palutena: 50% - 75%
Marth: 50% - 85% - Gezz… This is tougher to land compared to others.
Ike: 50% - 90%
Robin: 50% - 80%
Kirby: 35% - 70%
King Dedede: 70% - 95%
Meta Knight: 50% - 80%
Little Mac: 45% - 75%
Fox: 50% - 75%
Falco: 55% - 70%
Pikachu: 45% - 75%
Charizard: 50% - 85% - Doing this at 80% is pretty tough since you need to be close as possible to Charizard.
Lucario: 52% - 80% - Huh… I don’t see that many combos possible at a precent that can be divided by an even number. (Usually it can be divided by 5 / 10 / 25 / etc….)
Jigglypuff: 35% - 60% - I’m not sure if Jigglypuff got buffed in Smash 4 or not…
Greninja: 48% - 75%
Duck Hunt: 42% - 75%
Rob: 50% - 85%
Ness: 50% - 80%
Capitan Falcon: 50% - 85%
Villager: 45% - 80% - The Villager is a little weird with this combo. At 60% - 70%, you may have to delay the 2nd Air Slash strike, and at 70%+ you want to release the 2nd strike immediately.
Olimar/ Alph: 40% - 70% - 30% range to work with. We might be able to pull off this combo twice on Olimar / Alph if you can pull it off at 40%.
Wii Fit Trainer: 45% - 80%
Dr. Mario: 50% - 80%
Dark Pit: 50% - 80%
Lucina: 45% - 85%
Shulk (Vanilla): 45% - 90% (!) - Wow… I didn’t expect to see this range with Shulk himself. Anyway, you’re going to have to work for the 80% - 90%, but it’s possbile and rewarding if you can land it.
- Punish Shulk with Air Slash if he’s trying to activate an art mid-combo.
Pac-Man: 45% - 85% - You might need to double jump in order to catch Pac-Man at 80% & 85% with Air Slash.
MegaMan: 50% - 55% & 65% - 85% - For some odd reason, I couldn’t connect this combo when MegaMan was at 60% - 64%. I’m not sure if that a result of human error, or if that’s a thing in the game. (More than likely my fault.)
Sonic: 50% - 85% - 85% is possible, but very finicky at times.
Part 2 out 3 Combo listing points:
Vanilla/ Neutral Shulk: N-Air -> F-Smash: (Deals around 24 % - 25% )
- You can possibly extend this and N-Air -> F-Tilt combo when
Jump Art is active.
- Even with the patch, there's always a chance the F-Smash will cause the oppnent to pop-out, so take this combo as a suggestion if an opportunity presents itself.
Mario: 8% - 37%
Luigi: 12% - 30%
Peach: 15% - 42%
Bowser: 15% - 55%
Yoshi: 18% - 45%
Rosalina: N/A - Rosalina keeps popping out of the F-Smash even if Shulk angles it up or down… It’s probably human error on my part, but I haven’t been able to land the F-Smash at any percent following the N-Air.
Bowser Jr.: 13% - 45% - Can deal 21% - 29% depending on where you hit Bowser Jr.
Wario: 18% - 55%
Mr. Game & Watch: 10% - 35%
Donkey Kong: 15% - 55%
Diddy Kong: 15% - 50% - Weird Arc when hit helps landing the F-Smash.
Link: 15% - 50%
Zelda: 30% - 40% - Zelda keep popping out of this combo until I hit 30%… I’m not sure if this is real or if I’m just messing up…
Shiek: 10% - 45% - Be sure to tilt the F-Smash up if to land this combo at 30% and above.
Gannondorf: 5% - 50% - Up tilts are needed at 40%+
Toon Link: 12% - 42% - You’re going to want to stay close as possible, and always up-tilt the F-Smash.
Samus: 10% - 40%
ZSS: 10% - 45%
Pit: 12% - 55%
Palutena:12% - 35% - Despite being taller, she gets out of this earlier...
Marth: 15% - 45%
Ike: 15% - 55%
Robin: 10% - 50%
Kirby: 8% - 35%
King Dedede: 8% - 65%
Meta Knight: 15% - 45%
Little Mac: 15% - 55%
Fox: 15% - 45%
Falco: 15% - 55%
Pikachu: 8% - 45%
Charizard:15% - 50%
Lucario: 15% - 50% - Lucario can sometimes pop out of the F-Smash at 40%+ even with the patch. So treat this combo with caution.
Jigglypuff: N/A - You’re not seeing things, this combo is not possible against Jigglypuff, even with the F-Smash Patch or with Buster Art Equipped… Feel free to correct me if I’m wrong, because I want a tool against Jigglypuff as Shulk.
Greninja: 8% - 50%
Duck Hunt: 10% - 55% - Landing this at 55% is tough, but do-able.
Rob: 18% - 60%
Ness: 15% - 35%
Capitan Falcon: 10% - 55%
Villager: 12% - 40%
Olimar / Alph: 15% - 35%
Wii Fit Trainer: 12% - 35% - Up-Tilt the F-Smash as much as you can in this combo, or you’re going to miss.
Dr. Mario: 15% - 45%
Dark Pit: 18% - 50%
Lucina: 18% - 50%
Shulk (Vanilla): 15% - 45% - Shulk can pop-out of this combo at 35%+ when trying to connect the F-Smash. So watch out for that. (Maybe we can retaliate via Shield-Grab / Vision?)
Pac-Man: 15% - 42% - Try sticking to up-tilted version of F-Smash with Pac-Man to ensure he doesn’t escape.
MegaMan: 15% - 60%
Sonic: 12% - 45% - Up-Tilted F-Smashes are helpful starting at 35%.
Part 3 of 3 of the Combo Listings
N-Air -> F-Tilt: (Deals around 18% - 20%)
Mario: 2% - 27%
Luigi: 12% - 35% - Odd percentage range is odd…
Peach: 0% - 35%
Bowser: 5% - 48%
Yoshi: 5% - 40%
Rosalina: 0% - 30% - Would be higher if Shulk could angle his F-tilt…
Bowser Jr.: 5% - 45% - Can deal anywhere from 14 - 25% depending on where you hit Bowser Jr.
Wario: 5% - 55%
Mr. Game & Watch: 0% - 25%
Donkey Kong: 5% - 55%
Diddy Kong: 0% - 40% - Diddy goes in a weird arc with hit with N-Air at 35%, so you might miss if you don’t adjust the timing for the F-Tilt.
Link: 5% - 50% - You’re going to want to move as close as you can when hitting Link with the N-Air.
Zelda: 0% - 35%
Shiek: 0% - 35%
Gannondorf: 5% - 50%
Toon Link: 5% - 35%
Samus: 5% - 20%
ZSS: 0% - 35%
Pit: 5% - 45%
Palutena: 0% - 35%
Marth: 2% - 35%
Ike: 2% - 45%
Robin: 5% - 40%
Kirby: 5% - 30%
King Dedede: 2% - 55%
Meta Knight: 0% - 40%
Little Mac: 0% - 50% - A lot of room to work with here. You might need to move towards Mac to land the F-Tilt at 35%+
Fox: 5% - 50% - You may have to move closer to Fox in order to land the F-Tilt at 35%+
Falco: 5% - 45%
Pikachu: 0% - 45%
Charizard: 3% - 45%
Lucario: 5% - 45%
Jigglypuff: 0% - 10% - I’m not joking when I said doing combos against floaty light weights as Shulk is evil… This is the best you can get assuming Jigglypuff doesn’t move out the way when F-Titt comes out…
Greninja: 0% - 45%
Duck Hunt: 0% - 50%
Rob: 5% - 50% - Move in as close as you can with the N-Air in order to land this at 45%
Ness: 0% - 35%
Capitan Falcon: 2% - 50%
Villager: 0% - 35%
Olimar / Alph: 0% - 35%
Wii Fit Trainer: 0% - 35%
Dr. Mario: 2% - 45%
Dark Pit: 0% - 50%
Lucina: 0% - 45%
Shulk (Vanilla): 2% - 45% - Another tool we can use in a Shulk doubles match. I can only imagine what would happen if Shulk has an art active. (Shield = More range & Jump/Buster/Smash - Less Range due to knock-back adjustments?)
Pac-Man: 0% - 45% - Always love having big damage range to work with here.
MegaMan: 5% - 50%
Sonic: 0% - 35%
Anyway, that's all I got. I had a good time collecting data again and helping out with the thread. I will say however, I should treat this data process just like a research assignment: Know you're going to take a while doing this, and plan accordingly. Hope everyone has a good time during the holidays.
- @
Berserker.
: Do we have a combo thread of sorts already? Just thought I asked since I'm wondering what we could do with all this combo data?
- Also, who is that girl in your profile picture? She looks familiar.