Big update incoming. Got to testing everyone,except for Mii Fighter and Shulk equipped with a specific art, with the Jump and Buster Combos. Here's what I got, combined with the data from berserker01, organized via CCS.
Combo List (Normal Monado Arts):
Jump: FF N-air -> u-tilt-> Air-Slash (Deals around 25%)
Wario (16% - 26%) - A little difficult to combo with Air-Slash around 26%
Lol Diddy @ 17-26%(28-31) 32-39% ~27 whiffs for some reason
Link (16% -38%) - 2nd Air-Slash Hit starts missing around 25%.
Sheik @ 17-30%
Ganondorf @ 21-27(28-36)%
ZSS @ 13-34%
Ike (16% -37%) - 2nd Air Slash Hit starts missing around 30%
Robin @ 18-22(23-29)30-35%
King Dedede (18% -47%) - 2nd Air Slash Hit start missing around 30%. (Plenty of damage to work with here!)
Meta Knight (17% - 32%) - Meta Knight likes to dip downwards in this combo at 23%…
Little Mac (17% - 37%) - Really not air-fighter son.
Fox @ 13-34%
Falco @ 13-34%
ROB @ 13-29(30-42)%
Captain Falcon (22% - 46%) - 2nd Air Slash-Hit misses all-over the place, even at 22%. Falcon loves dipping out of this combo, even as early as 20%, which is still possible, but weird.
-To keep things simple, I’ve gotten this combo to constantly hit at 25% - 32%, every other percent, it’s either a hit or a miss… anything past 36% is where the 2nd Air-Slash hit tends to whiff.
- Technically, you can do this combo at 20%, but good luck get the 2nd Air-Slash to connect consistently.
Vanilla Shulk (20% -35%) - Shulk can be hit by his own combo… Something to think about for Shulk doubles. Also, 2nd Air-Slash Hit starts dropping as soon as 24%.
- I put Vanilla Shulk here because I don’t have the means of testing the other arts at the moment. I will try to post something soon, but I will put up what I have at the moment.
MegaMan (18-42%) - MegaMan tends to dip at 32%, which is also where the 2nd Air-Slash starts to miss. 18% can cause problems, but it’s possible.
Works but Strict Timing:
Marth (51%)
Robin (51%)
Sheik (51%)
Mario (52%)
- This is with (Jump Active) FF N-Air -> U-Tilt -> Air-Slash for reference
Works if Shulk knocks the opponent behind him with U-Tilt. (Possible DI-Exploit/Advantage?)
Link (50%)
- This is with (Jump Active) FF N-Air -> U-Tilt -> Air-Slash for reference
Buster: d-throw -> d-tilt (Deals around 19%)
Mario (21% - 33%)
Luigi ( 20 % -22% (?)) - No idea why that specific range only...
Bowser (Works from 16-28%)
Bowser Jr. (13% -19%)
Wario (13% -23%)
Donkey Kong (Works from 16-32%)
Diddy Kong (Works from 13-27%)
Sheik (Works from 12-22%)
ZSS (Works from 11-30%)
Pit (Works from 13-18%)
Palutena (13% -15%) - Again with specific ranges…
King Dedede (Works from 15-31%)
Fox (Works from 11-29%) \
Falco (Works from 11-26%) - These 3 are candidates for earliest chance to do this combo.
Pikachu (Works from 11-27%) /
Charizard (15%-24%) - 25% works, but it’s really inconsistent, so I kept it separated from the group.
Greninja (Works from 13-34%) - Really weird gravity works to our edge here.
ROB (Works from 14-32%)
Captain Falcon (Works from 14-22%)
Wii Fit Trainer (14%) - No you’re not seeing things. It only works at 14%…. So in light of this, I thought I should list something that can nail at least 24 -25% against her / him.
- (Jump Art active) FF N-Air -> F-Smash (20% - 40%) You need to let the slide carry you, but it can connect more consistently as opposed to the Buster combo here in this situation. It also works against a fair-majority of the cast, and you can use F-tilt as opposed to F-Smash at higher percents for about 20%.
Dr.Mario (21% - 33%) - Same as Mario (They really are the same person…)
Dark Pit (Works from 13-18%)
MegaMan (14% -20%) - Timing’s tight at 20%.
Lot of testing here, but I had a good time doing it. Will try to go back with Shulk and his other arts and see if there's any changes whenever I can