ChronoPenguin
Smash Champion
Shouldn't it go to jab 2 and then grab/AS?
Or is jab 1 more reliable?/I've been going to jab 2.
Or is jab 1 more reliable?/I've been going to jab 2.
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Normally the game automatically goes into the second hit if attempting to grab, however it is possible to create a loophole where you can jab and wait just long enough on the last frame so you can grab like normal. Keep in mind it's only usable by characters with fast jabs, and it's not practical since it's very precise and there is still a small window where the opponent can escape. It works best if the opponent is still in the air, since they can't exploit the small window. Hence why for Shulk neutral aerial, jab, and grab and up throw, jab, and grab work, but a straight forward jab and grab doesn't.Shouldn't it go to jab 2 and then grab/AS?
Or is jab 1 more reliable?/I've been going to jab 2.
The second hit of the jab combo leaves a bigger window then the first hit, meaning the opponent can escape from that easier. The first jab then Air Slash appears to be slightly safer.Right so given jab 1 and jab 2 why not do
Nair, jab 1, jab 2, pause, Air slash?
Meant to post earlier,but I had a lot of things to do today. I would like to help and I've got some small numbers for the Jump & Buster Combos.Alright, I'll continue testing today but I'm still feeling lazy as F
Talking about this post. Anyone wanna help?
Thank god. Thank you for helpingMeant to post earlier,but I had a lot of things to do today. I would like to help and I've got some small numbers for the Jump & Buster Combos.
Jump:
Wario (16% - 26%) - A little difficult to combo with Air-Slash around 26%
Buster:
Mario (21% - 33%)
Luigi ( 20 % -22% (?)) - No idea why that specific range only...
Bowser Jr. (13% -19%) -Earliest so far.
Wario (13% -23%)
Will test again as soon as possible.
****. Why was I focused in the lab? I missed it ;(Yo anyone watch the finals for the Come Up? Holy crap, I just got back from Toronto, Ally took the finals vs M2K with Shulk after losing with Mario, he won the tourney. Up-B out of shield is definitely something to keep in mind to get out of pressure fast.
Probably because back slash deals a lot of damage and with buster, it deals a WHOLE LOT of damage. Damage affects shields so this isn't news. But don't worry, they will know our namesHey guys, I don't know if anyone has mentioned this, but Back Slash can break shields. Just thought I would mention it to you guys Let's let them know our names everybody!
What won't?It won't lol
All the cheese dude. And apparently someone was telling me (thought I haven't tested it) but if they stay on the ledge and don't have invincibility, you can hit them with the first hit of Usmash and they'll get wall spiked.Despite my post, I didn't mean to say Buster will be invalidated entirely by powershield, only from the moments a Buster augmented attack is powershielded is when we're more prone to receive punishment because the lack-of shield-stun that keeps Buster safe is all. Multi-hitting attacks such as F-smash U-smash D-smash U-air & D-air would fair against powershield, just not singular one-hitting attacks especially landing aerials.
Mixing it up like SGJet mentioned, would involve some empty SHs & FF'ing to the floor to grab would be a decent feint & such. Buster's grab-game is still gonna do work, but the reliance of SH > N-air or F-air, I will cut down a bit to explore other options.
I dig the JC U-smash ledge option, as Berserk mentioned once about U-smash being disjointed, I believe it. Something about that grounded 1st hit that brings them into the 2nd hit just feels cheezy.
Huh. . . funny that you mention that about U-smash. I watched Pika Kong D-smash (1st hit sweetspot area) a Luigi who was stuck inside but under the ledge & was stage-spiked instantly. It's also interesting that someone was telling you about that, I outta mess around with that on Tuesday / Wednesday including some helpful assistance with Berserk's Buster D-throw combos. The idea of Hyphen smashing the ledge or OoS JC U-smash now sounds a lot smoother.All the cheese dude. And apparently someone was telling me (thought I haven't tested it) but if they stay on the ledge and don't have invincibility, you can hit them with the first hit of Usmash and they'll get wall spiked.
But yea we need to think about more approach options. Maybe MArt bounces would help.
Oh also, this'll probably only work once on your opponent, but as a ledge option, you can fall and jump right next to the ledge and dair. The first hit of dair will suck them in if they're next to you and then spike them. This one I know works, done it a couple times before. It's a one trick pony, but it's stylish af.
This is regarding N-air->F-air->Air slash right? If so then thanks!Works but Strict Timing:
Marth (51%)
Robin (51%)
Sheik (51%)
Mario (52%)
Works if Shulk knocks the opponent behind him. (Possible DI-Exploit/Advantage?)
Link (50%)
Training mode level 1 CPU'sHow are you guys testing this? If it's training mode CPUs I worry that it may not work against a lv 9 CPUs or real players.
I've been testing this stuff with Lv.9's and they've been working well so far. The biggest one I'm curious on right now is Shulk himself. The main thing I'm interested in is any possible changes when Shulk has an art active (Namely Jump, Shield, and Smash). But I might have rough time doing that until I boot up the Wii U, as I can only test on the 3DS at the moment. Oh, and yes, Shulk can attack with FF N-Air -> U-tilt -> Air-Slash at 50%, IF he knocks Link behind him. This intrigues me at the moment, as this may be able to help us with people who love to DI out of combos.Training mode level 1 CPU's
They're all true combos which means it can't be avoided. I've tested it against players and level 9's and they all worked
By that I meant, it's considered a "4-hit combo" in training mode
I don't think I explained it well enough. You can pull this off when Shulk is grabbing the ledge. You jump up D-air when they are next to you on the stage and you are off the stage. Thats when they get sucked into the first hit of D-air and then subsequently the spike. You literally spike someone that was on the stage into the abyss.As for that one-trick pony express trip to the pits, I can see it working once, unless the opponent relies to ledge-climbing up & getting outta there already, but doing it once & sealing a stock may condition him to never stay on the ledge & get off of it quickly anyways, so a walk-off fake-out to a reverse drifted N-air F-air B-air or even D-air on-stage coming back would wreck.
Then again THANK YOU. I'm busy doing some thesis papers at the moment. HahaI've been testing this stuff with Lv.9's and they've been working well so far. The biggest one I'm curious on right now is Shulk himself. The main thing I'm interested in is any possible changes when Shulk has an art active (Namely Jump, Shield, and Smash). But I might have rough time doing that until I boot up the Wii U, as I can only test on the 3DS at the moment. Oh, and yes, Shulk can attack with FF N-Air -> U-tilt -> Air-Slash at 50%, IF he knocks Link behind him. This intrigues me at the moment, as this may be able to help us with people who love to DI out of combos.
So far, i've gotten through the first four rows in the CSS. All that's left is anyone starting from Villager and ending Sonic. (Not sure about Mii Fighters. Namely because I'd need to check for any weight and height differences, and if the classes have any attributes to the combos (i.e. will Gunner have an easier time escaping the combo compared to the Brawler? If so, does the weight and height have any influence?)
No prob. Happy to help.Then again THANK YOU. I'm busy doing some thesis papers at the moment. Haha
Man, Shulk dittos are so tricky to play. It's what doomed me in 3rd seed at Come Up, only top 2 made it out of pools. Shout-outs to Nightmare for the Shulk ditto though.The biggest one I'm curious on right now is Shulk himself. The main thing I'm interested in is any possible changes when Shulk has an art active (Namely Jump, Shield, and Smash).
Oh I'd be definitely be down for that. It's also something I've been struggling with too (That, and Monado Kirby, but I think Shulk dittos are worse). Not entirely sure if we should rush down other Shulks, or stick to our spacing strategy to keep the Monado arts in check.Man, Shulk dittos are so tricky to play. It's what doomed me in 3rd seed at Come Up, only top 2 made it out of pools. Shout-outs to Nightmare for the Shulk ditto though.
The matchup is tricky, it feels like dittos in Brawl, where one thing counters the other (except it's monados instead of type advantages).
From my one experience, this is what if seems to be in Monados:
Buster 5:5 Smash
Jump > Speed
Speed > Shield
Buster > Jump (dat damage...)
Smash > Shield (knockback too strong)
Shield 5:5 Buster
Speed > Buster
Jump > Smash
I don't think it's quite as simple as I put it up there, but it's a general idea of what I felt when I chose a monado art against Nightmare's own art. Shulk dittos are the funnest and most interesting dittos in the game, definitely a matchup I would like to try out sometime with you guys here (after exams though).