Tee ay eye
Smash Hero
I wanted to use this as a remake for this thread
Melee is an incredibly complicated game with an absurd amount of mechanical nuances. Most of these little details wouldn't be mentioned on an introductory thread on basic ATs and fundamentals, but they're great to know.
Feel free to contribute anything you want to this thread, and I will try to compile everything in the OP
I am going to try to add some actual good, solid advice in this thread too. I don't want it to JUST be a list of gimmicks and mechanics. There's a lot of fundamentals that people don't know about/think about either.
I plan on maintaining the OP with snippets from the thread. If I'm feeling not-lazy, I may even add a note about why these little bits and pieces can be important.
If you see something in red, then it's something that I added to the quote.
[collapse="Important/common stuff"]
[collapse="Situational stuff"]
[collapse="Completely useless/ridiculously situational stuff"]
Melee is an incredibly complicated game with an absurd amount of mechanical nuances. Most of these little details wouldn't be mentioned on an introductory thread on basic ATs and fundamentals, but they're great to know.
Feel free to contribute anything you want to this thread, and I will try to compile everything in the OP
I am going to try to add some actual good, solid advice in this thread too. I don't want it to JUST be a list of gimmicks and mechanics. There's a lot of fundamentals that people don't know about/think about either.
I plan on maintaining the OP with snippets from the thread. If I'm feeling not-lazy, I may even add a note about why these little bits and pieces can be important.
If you see something in red, then it's something that I added to the quote.
[collapse="Important/common stuff"]
idea taken from a thread about another game
what are simple aspects of the game or techniques that usually aren't written in guides or tutorials, but people are assumed to know
i'll start with an example
if fox shines you in the air and you touch the ground, all hitstun from the shine is canceled and you can dash/shield/roll etc. this doesn't apply to characters that fall from shine (fox, falco, y. link etc)
this means that nair->shine on the heavier characters (that don't get knocked down by shine, you're at large risk of giving them a free punish on you
For anybody who has had trouble with ledgehopping, you probably feel like your error comes from one of three things:
1) Hitting jump before you actually hit down, causing you to the laggier and longer ledge-jump (aka the Tournament Winner).
2) Hitting down or back in that very brief frame or two RIGHT as you grab the edge, where you can't actually input anything. Then you hit forward, or jump, or A, or something, and you get the second input in your sequence without letting go. I.e., trying to drop and shine somebody while keeping ledge invincibility, then doing a get-up attack because it doesn't register your down input.
3) Hitting too far forward as you try and roll the joystick from down to forward, so you just stand up. You'll see this happen with attempted ledge wavelands.
But! I noticed something recently while trying to practice my own ledge wavelands, and so far it's been news to everybody I have told. Axe suggested I post it in MD, so here you go:
If you are already holding a direction on the joystick as you grab the edge, and you do not let the joystick return to neutral, the game will not register any back, down, or forward inputs on your joystick.
Test for yourself! Double jump into the ledge while holding forward. After you grab on, roll the joystick down, and back, and down, and forward again. Do not let it return to neutral. Nothing will happen! Likewise, if you use up to double jump, and you KEEP holding up, then roll the joystick in a 360 degree motion (again, WITHOUT returning it to neutral), you will not let go or stand up. Instead, when the joystick reaches up again, you'll just jump.
So in case you were having trouble with your ledgehops (and in case this wasn't super common knowledge and AZ is a billion years behind) this might be a reason why.
if you get hit out of your UB, you lose your jump, even if you use it off the ground (i think, also same with SB? i think?)
[/collapse]
[collapse="Situational stuff"]
[/collapse]Falcon must say "Kick!" in "Falcon Kick!" before hitting the lava on Brinstar in order to regain his double jump.
[collapse="Completely useless/ridiculously situational stuff"]
If roy dairs sourspots you but you die, the game reads it as a meteor spike.
[/collapse]-You can Powershield Mewtwo's disable.