Well... I'm just gonna type this up real quick trying to spend as little time on smash as possible this week. Specifically in the MK match up.
A few things that are actually effective, or at least seem to be.
Full hop needle.
great at shutting down air camping before it starts.
good damage
blah.
Chain.
Again a good way to shut down some MK approaches. especially ground approaches. pretty safe on sheild. if you and MK are a chain away you can use this as one of your mix ups (your main ones being dash attack, dash grab, dashing in sheild, needles.)
I actually kind of stumbled into it trying to piviot needles when I was in dash attack range. chain came out be accident and I was able to hit MK out of a fair. pretty hip.
So to recap. Not chain camping. But using the chain more as a safe poking tool when people are already in range of the chain.
Ftilt.
ftilt is a poke versus a huge portion of the cast. but not against MK. ftilt and hist aerials just can't be beat so don't force it too. Try and combo into your tilt locks after your aerials
MK's Defensive Options
LOL thats funny because you have to be very careful about your jump in approaches. between nair OOS and upB in general. getting your attacks in will be very hard. You can bait junk but most of these are pretty safe espeacially if the MK is playing more defensively.
Our defensive options
Not worth much in thsi match up... you can uair MK OOS if he messes up his dair camping you can use your speed to force him to mess up his spacing on his last jump to get sheild grabs. Nair OOS is decent too.
A few things that are actually effective, or at least seem to be.
Full hop needle.
great at shutting down air camping before it starts.
good damage
blah.
Chain.
Again a good way to shut down some MK approaches. especially ground approaches. pretty safe on sheild. if you and MK are a chain away you can use this as one of your mix ups (your main ones being dash attack, dash grab, dashing in sheild, needles.)
I actually kind of stumbled into it trying to piviot needles when I was in dash attack range. chain came out be accident and I was able to hit MK out of a fair. pretty hip.
So to recap. Not chain camping. But using the chain more as a safe poking tool when people are already in range of the chain.
Ftilt.
ftilt is a poke versus a huge portion of the cast. but not against MK. ftilt and hist aerials just can't be beat so don't force it too. Try and combo into your tilt locks after your aerials
MK's Defensive Options
LOL thats funny because you have to be very careful about your jump in approaches. between nair OOS and upB in general. getting your attacks in will be very hard. You can bait junk but most of these are pretty safe espeacially if the MK is playing more defensively.
Our defensive options
Not worth much in thsi match up... you can uair MK OOS if he messes up his dair camping you can use your speed to force him to mess up his spacing on his last jump to get sheild grabs. Nair OOS is decent too.