Ryztiq
Smash Hoo Hah
It's inside of the info.pac, just look in the textures.I'm fine with GO! and TIME, but I miss the original Melee "GAME" titlecard. Where is the file located, so I can replace it?
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It's inside of the info.pac, just look in the textures.I'm fine with GO! and TIME, but I miss the original Melee "GAME" titlecard. Where is the file located, so I can replace it?
Not the brawl iso, i meant a pre made PM iso.Doing what? If your talking about the Brawl ISO, it's illegal(Or so I've heard) to send those, so you'll have to go around the googles to find it.
He wanted a way to get at the original brawl files, and the easiest way I know of is to export them out of the brawl iso via dolphin.Not the brawl iso, i meant a pre made PM iso.
That's model editing, which would be done in 3ds max once you export lucas's model from brawlbox, I'm getting to making a tutorial for thatGreat guides Theytah! I'd like to start getting into making textures for Brawl and my question to you is exactly where do I begin? I'm not even sure how to perform simple recolors of in game textures. If you could link me to a guide that'd explain the process, that'd be wonderful. I'm planning on making a Volkner (Pokemon Gym Leader) styled Lucas to complement a Heart gold Ness texture I got from the vault. Any advice is much appreciated.
EDIT: Learned the recolor process, took some common sense. My new question is, how would I go about giving Lucas pants and a jacket?
Sure, that's REALLY easy, lol.Hey theytah! Do you think you could make or direct me to a tutorial on effects like rim lighting? I'm working on a smash3 style texture and the lighting is a vital ingredient to the overall product.
drag it into the empty area where you usually see modelsHow do I add a .pac to Costume Manager? I drag the pac file onto the model viewer, and where it says (Fit____07)
drag it into the empty area where you usually see models
Tried that, didn't work.How do I add a .pac to Costume Manager? I drag the pac file onto the model viewer, and where it says (Fit____07)
Hmm I see. Are there any guides/tuts you can refer to me for the moment?That's model editing, which would be done in 3ds max once you export lucas's model from brawlbox, I'm getting to making a tutorial for that
I've been meaning to thank you for your help; it gave me the idea to do some swapping between a few colors and normals files between the models, and after a few more tests, I got seemingly flawless metal textures. I think it's only fair that I share what you helped me accomplish, so here it is:If a character skin doesn't have metal textures in their model, then they wont show up.
You need to compare your edited model to the original in brawlbox and make sure that all the objects have the same visibility bones and shader/material sets.Hey Theytah, do you happen to have any advice when dealing with Mario? I understand that they're different types of faces and characters like Ivysaur and Kirby can be quite easy to work with (Been practicing with them haha) but the faces on Mario can be quite a pickle, I was wondering if you're going to do a tutorial with the different kinds of faces with characters like Mario, Zelda etc? (that or I may be completely missing something obvious in what I'm doing) cause I end up with multiple faces of Mario blending in whenever I try modding.
Ohhh right, will triple check what I got, (I had a feeling it was that) will let you know how it goes thanks!You need to compare your edited model to the original in brawlbox and make sure that all the objects have the same visibility bones and shader/material sets.
Dat feeling when I finally got it perfectly right~ Thank you so much man! I had a couple of tiny mistakes first time round so that's why it glitched up, and after doing exactly what you said (and referencing back on the stream) I did it! I'm so happy right now ;-; Thank you a thousand times and more!You need to compare your edited model to the original in brawlbox and make sure that all the objects have the same visibility bones and shader/material sets.
what are you makingDat feeling when I finally got it perfectly right~ Thank you so much man! I had a couple of tiny mistakes first time round so that's why it glitched up, and after doing exactly what you said (and referencing back on the stream) I did it! I'm so happy right now ;-; Thank you a thousand times and more!
Ohohoho, first one is fixing up Nes Golf Mario, I'm going all out on a final version of his model, as for the other.... I'ma saving it until ready to reveal~ #SuprisesOhohowhat are you making
I NEED TO KNOW
So I tried that (I put the PM files on the SD, turned on Hooktype VBI and Ocarina cheats on both USB Loader and the Gecko SD thingamajig because I didn't know which one I was supposed to do it on), and tried to boot PM up like I would if I was actually running it from a disk and it did nothing... So what do I do now?You have two options, either try this:
Have the Project M files on the SD card, turn Ocarina cheats on, and hooktype VBI.
Make sure the usb is formatted to FAT32 32KB clusters. Convert the iso into a wbfs file then copy the folder into /wbfs on the usb.
Why not just use the PM ISO?So I tried that (I put the PM files on the SD, turned on Hooktype VBI and Ocarina cheats on both USB Loader and the Gecko SD thingamajig because I didn't know which one I was supposed to do it on), and tried to boot PM up like I would if I was actually running it from a disk and it did nothing... So what do I do now?
Do what I do and try it! :D If it crashes then no, but I've heard that a lot, if not all marth skins work with roy, and vice versaHey Theytah, I have a quick question;
Can I use any Marth skin on PM Roy? Particularly the Eliwood skin.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203236
ThanksDo what I do and try it! :D If it crashes then no, but I've heard that a lot, if not all marth skins work with roy, and vice versa
1. I couldn't find it (I might be blind, but I couldn't find it in the OP of this thread)Why not just use the PM ISO?
you cant go over 1024x resolution for texturesI got a question, in regards to UV mapping, is it possible to increase the texture size? Like, Link OOT costume's texture is quite large in comparison to some others, or would it not be recommended due to trying to run it on the Wii as opposed to Dolphin?
Thanks! And noted for future reference!you cant go over 1024x resolution for textures
PSA and other move set stuff is magic to me at the moment, so sadly I can't be of use However I'm pretty sure that fitchar.pac files cant reference outside files, such as swapping.Hi I'm just wondering if it's possible to change a character's FitChar to a second one or something along these lines with a taunt. Basically the idea is to enable the infinite sword glow I have in another FitChar pack (identical to the original aside from the GFX) by taunting. Is this similar to Ganon having his sword out indefinitely on taunt from the Ganon sword pack? Thanks.
I never really used tutorials so I can't think of any, I'd just suggest google or watching people texture on streams.Theytah, do you know of any decent texture tutorials from an art class perspective? I'm really keen on making models and texturing them well in the future, but for now I'm still wandering around like a stray dog without tags whenever I start a project. I can lay down a base color, but I still am inept at giving it the appropriate lighting and blends to make anything look natural. :/
You can mod without Dolphin.. but have fun loading up PM on your Wii every time you want to test your build. It's like 5 mins vs 30 seconds.One of the comments in the Project M Modding Tutorial: Characters, Stages, and Music video questioned being able to do everything without Dolphin. I didn't really understand your response, and I have everything downloaded. I really don't feel like stopping now, so could you please help me out?
1) You can't have a custom build playing online or you'll desync (we do have a community custom build and if you and your partner use it everything is ok)Your ad for P:M online vs caught my attention, I'm going to download that and see if I can change models on P:M. Dumb question, but are the battles only 2 minute KO fests?