TheWhiteBowser
Smash Ace
Remember guys I'[m just trying to help. That's it
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Did you actually watch Tiger BizNiz's videos he made for me?2. Grenade won't explode, and your opponent can time an airdodge.
3. Shield upon landing, if you somehow get hit, techroll.
4. If your opponent techrolls, then this won't work.
2. Airdodge.
3. DI out of Aether.
4. If you don't DI, you can still shield the SH Fair.
2. Airdodge, jump or attack to avoid.
3. Techroll if you get hit by Dair.
4. If you get hit by D-Tilt, then Step 4 has to be buffered. Then again, you shouldn't get hit by d-tilt.
Where? I don't recall you posting it.Did you actually watch Tiger BizNiz's videos he made for me?
So let me get this straight. The only combos you can possible think of are chaingrabs. Wow talk about no imagination. I will start calling these combos strings if it will make you feel better though. I do feel though that I am being bullied a little by you guys. Not sure if its because I am new or because you guys don't trust me. and if you actually look it up both on youtube and on smash wiki then yes you will clearly see zelda's down tilt is one of the fastest in the game. So that move is ideal for a combo. Please stop doing this guys I just want to help. That is it. I just want to HELP.
The forward smash does have a chance of missing. You could instead go for a short hop forward air instead in case they DI out of range of the forward smash. If you missed the wizard's foot in step 2 try doing the combo at a lower percentage keep in mind the damage cap is 40% otherwise your opponent could escape. You could also go for a short hop up aerial in step 2 as well since your opponent might be to high a percentage of damage for the wizard's foot to hit. Keep on smashing!
You see I like comments like this. They help this thread improve and they help players improve their game. These combos can be adjusted to fit many situations yet in the end they are just discoveries and discoveries have to be used in order to become facts. Keep on critiquing!
im not meen =(So let me get this straight. The only combos you can possible think of are chaingrabs. Wow talk about no imagination. I will start calling these combos strings if it will make you feel better though. I do feel though that I am being bullied a little by you guys. Not sure if its because I am new or because you guys don't trust me. and if you actually look it up both on youtube and on smash wiki then yes you will clearly see zelda's down tilt is one of the fastest in the game. So that move is ideal for a combo. Please stop doing this guys I just want to help. That is it. I just want to HELP.
If you have been listening to what I have said over 5 times in this thread it is quite clear. These strings I provide in this thread must be bent to fit every situation. It is my job to test out the string, make up a general definition so everyone can understand it, then announce the string. It is your job as a player to use the string, edit the string to fit the situation, and to improve the string during your brawling.i tought combos were garenteed. why is this so complcated??????
r u sayin that this doesnt wurk all the timme??????????? =(
and wut if mk shuttleloop when i short hup???????
i tryed this aganst my fred's rob and he nair and i got hitt. help plzz
im not meen =(
i think these strings only wurk in traingi mode tho =(
I should apologize to you. I will admit like every competitive brawler I have a sense of pride for what I do. I will start calling these strings. Still maybe it is just because I have a sense of hope for smash bros. but I don't believe the only viable combos in smash bros. are chaingrabs, I'm too much of an opportunist to think that. And while doing these combos in the training room defeats realism. I assure you that I do work hard discovering these strings. So I would like to know though this string was given to me by one of my best friends JackaMacka1 what do you think of it?I mean I can name more, but virtually all combos in brawl are chain grabs, there isn't really any imagination about it. Here's one that isn't a chaingrab and pretty creative: http://www.youtube.com/watch?v=AtHIhOaDYXo
Calling them strings instead of combos is a step in the right direction, but still not close as still most of these I wouldn't consider strings either. The only 2 I'd consider a string would be Lucas nair>fsmash or DK's side-b to usmah. In your video you clearly said Zelda's dtilt is THE FASTEST in the game, not one of the fastest which sure I can agree to that.
You're confusing us not being optimistic (pessimistic) and being realistic when the two can be the same. These "strings" don't work in competitive play. I don't want to drive anyone away, I just want you to try to be a little bit open minded to being realistic and trying to get a grasp on competitive play because, no offense, you don't seem to really know a lot about this game, at least from from a competitive standpoint.
Um... That's the whole point of how to beat your opponent. DUH!If that's the case, aren't you just making consecutive predictions on what your opponent will do?
Just nitpicking on definitions, like I always do.Um... That's the whole point of how to beat your opponent. DUH!
The forward tilt can be DI-ed and ultimately spot-dodged.. Seriously man stop with this nonsense, it's mortifying.Sheik’s Forward Charge | TheWhiteBowser “
1. Go for a Dash Attack but be sure to hit the opponent with the end of your Dash Attack
2. A couple of Forward Tilts
3. Up Aerial and Forward Aerial
4. Finisher! Land back on the ground and Forward Smash
Advice= This string is unique as you have to hit your opponent with a certain part of your dash attack to make it work. If you hit you opponent with the end motions of your dash attack it will string well with a few forward tilts. Then go in for an up aerial and a forward aerial. The forward aerial will line them up perfectly for a finishing forward smash however there is a good chance your foe could counter step 4 so it could be best to stop at step 3 and consider a new approach to mixs-up your game. This string is not guaranteed to KO though because Sheik’s moves have poor knockback (excluding upsmash) so keep that in mind. However it won't work in every situation so be careful how you use it. Keep in mind though the less the knockback there is the more strings you can do.
Start Damage Cap: 20-35% End Damage Cap: 65-80%
And I just want to throw this out there as well because I would really like to know if I have a good point when it comes to hitting your opponent with an attack is it best to sweetspot the attack and launch them far away or is it better to not sweetspot it set up a little stun and get another move in on them. Because I kind of have a few strings that depend on you not sweespotting your moves so that you opponent will get little knockback and you can go in for another hit. I know that sweetspotting your moves is essential for a KO but if you don't sweetspot your moves is it essential for stringing? I would really like to know an answer to this because the dash attack in this string is not sweetspotted therefore it has little knockback and can be used in a string. Please let me know. Thank you!
I should apologize to you. I will admit like every competitive brawler I have a sense of pride for what I do. I will start calling these strings. Still maybe it is just because I have a sense of hope for smash bros. but I don't believe the only viable combos in smash bros. are chaingrabs, I'm too much of an opportunist to think that. And while doing these combos in the training room defeats realism. I assure you that I do work hard discovering these strings. So I would like to know though this string was given to me by one of my best friends JackaMacka1 what do you think of it?
Luigi- two simple jabs at close range, Up special mega jump punch.
You do have to be very close range for this to work but during my experimentation in the training room this string can kill every character when they are at 50% or more.
Not really... Sheik's forward tilt strikes very fast. And like I pointed out in the string you need to hit the opponent with a certain part of the dash attack in order for it to string properly with a few forward tilts. If you feel a DACUS would work better then your wrong because it can easily be shielded and punished. This string takes place in a scenario when both you and your opponent are on the ground. So going in for the dash attack and hitting your opponent with the end frames of the dash attack is very ideal to getting this string right and keep in mind I provided damage caps. This string will not work at damages over 35% keep that in mind when testing it out.I assure you I test these out multiple times before writing them down. I do know what I am doing.The forward tilt can be DI-ed and ultimately spot-dodged.. Seriously man stop with this nonsense, it's mortifying.
I think if you limited it to one forward tilt then even with DI, the string would work.Not really... Sheik's forward tilt strikes very fast. And like I pointed out in the string you need to hit the opponent with a certain part of the dash attack in order for it to string properly with a few forward tilts. If you feel a DACUS would work better then your wrong because it can easily be shielded and punished. This string takes place in a scenario when both you and your opponent are on the ground. So going in for the dash attack and hitting your opponent with the end frames of the dash attack is very ideal to getting this string right and keep in mind I provided damage caps. This string will not work at damages over 35% keep that in mind when testing it out.I assure you I test these out multiple times before writing them down. I do know what I am doing.
Secondly I doubt you even know what mortifying means. I am honestly just here to help. I will provide multiple stringing techniques to this thread and if you would take a hobby of providing the flaws to those strings then that's fine because both things improve a person's playstyle. Still though I will admit prior to three days ago I thought strings and combos were the same thing I didn't even know of the term string in Brawl and I own SSB64 Melee and Brawl. I just play the game for fun I don't necessarily know the complete language of smash. I will start calling these strings as it is the right thing to do I know that now. People can know how to do these strings to defeat their opponents and people can know how to counter these strings to defeat their opponents that way everyone will be happy. So please be happy like me and Keep on smashing!
Fun fact: I have owned SSBB for 3 years so I guess you could say I am not a total expert at the game at all I just want to help people become experts while trying to better myself. But I will be getting SSB4 on pre-order definitely.I have done this for over a year on youtube and now I am doing it on smashboards. There is no time like the present to show people these strings please be respectful of what I am trying to do here. Thank you!
I dont think most of these should be listed the way that they are. Dash Attack is generally not a good option with Ness due to weird hitboxes and ending lag. Also, in the second string, the opponent can DI, Shield, or Air Dodge the DA after the FTilt. Other than that, these strings are strings that Ness players have been using for quite sometime. As stated earlier they just look at their opponent's options consecutively and adapt accordingly, choosing their own options that hopefully beat their opponents options. Based on how the opponent reacts, none of these strings always work, which is why you shouldn't keep them so set in stone. Instead, these strings can be altered in order to deal with the options that the opponent chooses. I wouldn't look at these strings and always attempt to use these exact moves, because thats not how Ness works.Ness String Post
Your absolutely right. When I am inside the training room finding these strings and putting them up on smashboards I take pride in helping people by putting these strings up here in this thread. We have to have an open-mind though. Not everyone on smashboards knows good strings for their main character they want to fight as. That is what this thread is here for. I am very happy that these strings I announced in this thread are actually viable strategies according to you. As you probably can guess coming up with these strings in the training room defeats realism but it kind of is the best I can do at times to help people who may be struggling with their Ness or other characters. I am happy you pointed out both the flaws and the weaknesses to these Ness strings. It is a good thing that players can know how to execute one of these strings to defeat their enemy and how to dodge one of these strings to defeat their enemy. This way everyone wins. Then again my efforts can only go so far. It is my job to find these strings in the training room, practice them for a while, write them down, then announce them for all to see. It is the player's job to use the string, experiment with it, edit it to fit certain situations, and defeat their opponent any way they can. I do recognize that I am late announcing these strings but you have to understand one of the life mottos I go by is "There is no time like the present". So even though I have been doing this for a year on youtube I am now doing it here on smashboards because there is no time like the present. Ness players whether they already know these strings or not this thread is here for reference and for rookies. Both rookies and professionals know they have to adapt to every situation accordingly if they want to beat their opponent, I expect no less to be done with these strings I put on this thread. So the point is always to be unpredictable never stick to one certain pattern of attack and don't necessarily follow the order of these strings because when you experiment with them on your opponents you will have to bend the string in certain ways to win. I do appreciate you concern and you pointing out the flaws in these strings because either way we all win. Smash Bros is amazing! Keep on smashing!I dont think most of these should be listed the way that they are. Dash Attack is generally not a good option with Ness due to weird hitboxes and ending lag. Also, in the second string, the opponent can DI, Shield, or Air Dodge the DA after the FTilt. Other than that, these strings are strings that Ness players have been using for quite sometime. As stated earlier they just look at their opponent's options consecutively and adapt accordingly, choosing their own options that hopefully beat their opponents options. Based on how the opponent reacts, none of these strings always work, which is why you shouldn't keep them so set in stone. Instead, these strings can be altered in order to deal with the options that the opponent chooses. I wouldn't look at these strings and always attempt to use these exact moves, because thats not how Ness works.
Why? I am only trying to help those who need it.pls stop pls
I guess your right... Gosh I really did come to smash boards too late... Well this does get my spirits down but I can still come back when SSB4 comes out. That way I will be just in time. I should have started this thread a year ago when I first started announcing strings/combos on youtube. Or three years ago when I first bought SSBB. But I didn't because I didn't know smashboards existed and at the time I was going through both college and struggling with the trauma of surviving a car accident. A lot of things happen in your life and yeah sometimes you can really be late to the punch. Well then... I guess that will be it for this thread. Even though I have a lot more strings to announce Infinity has a point. I am too late... But that doesn't matter though. I can still come back to this topic stronger than ever when SSB4 comes out. Plus we have no idea the mechanics of SSB4 so the combos or strings or mix-ups of that game are totally random to us. I am always optimistic about what the future holds so I will stay positive. Until the next game!You're not helping anybody by listing non-guaranteed strings, because there are millions of non-guaranteed strings in this game.
If people want to learn what to do with their characters, and what kind of strings/true combos/mixups their characters have, all that information is already available to them in the character subforum, as well as in tournament videos on youtube. You making a thread here listing non-guaranteed strings that people have known about since 2008, or non-guaranteed strings that are big commitments to make and easily escapable followed by huge walls of text on what %s the strings work at (even though they don't even work) and other stuff is pretty much spam.
I know you're intentions are good but trust me, you're not helping.
I guess having teachers as parents helps me differentiate between 'stupid' and 'unexperienced'.The idea of it being 'rude' or 'bullying' to insult something for being stupid is one of the reasons we still have stupid people in the world.
I am not sure, I am trying to understand why this conversation between Teneban and Grim Tuesday that is taking place in this thread. Trying to analyze your comments and I am either getting you are coming to my defense on this thread or saying I am inexperienced at brawl. I don't want to make any bad assumptions so I would like to know what you are trying to imply because I am getting that these pasts four 4 comments on this thread are all one big innuendo.Ah, English people and their silly language that never looks like French except when it actually does.
Anyway, what I meant, is that stupid people don't care to learn in the first place. You can call those stupid, I won't mind.
Inexperienced people just don't know that they can learn. They can end up being stupid, too, but it' not always the case.
You definitely need to know how to DI to perform well, and I'd say at least 99% of the time you need to go to tournaments to be considered 'great'.I don't believe that you have to know how to DI to be a great smash bros player. I don't believe you have to go to tournaments to be a great smash bros. player. My philosophy is as long as you have friends to play the game with and you have fun playing it then you are great at playing the game. That is it
Ah, English people and their silly language that never looks like French except when it actually does.
Anyway, what I meant, is that stupid people don't care to learn in the first place. You can call those stupid, I won't mind.
Inexperienced people just don't know that they can learn. They can end up being stupid, too, but it' not always the case.