Rizen
Smash Legend
It doesn't work for me either.Is anyone else getting the impression that link can't cancel jab 2 with a spin attack? Maybe my timing is just off
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
It doesn't work for me either.Is anyone else getting the impression that link can't cancel jab 2 with a spin attack? Maybe my timing is just off
前言ってた高火力コンボ pic.twitter.com/KwcYMvFitu
— スマッシャー (@smasher5914) December 12, 2018
I question if that would work vs a human who's doing things to escape. But even if it works it'll be patched like SSB4 Link's jab 1 cancels :/Link has a death combo!
Note that this combo is hard to do.前言ってた高火力コンボ pic.twitter.com/KwcYMvFitu
— スマッシャー (@smasher5914) December 12, 2018
Seems easier to pull off on large character. Tho it might be harder to pull of on smaller characters.
This combo doesn't work at lower percents. I think the opponent might need ~70% for this combo to work.
Idk if you can DI outwards to escape this combo.I question if that would work vs a human who's doing things to escape. But even if it works it'll be patched like SSB4 Link's jab 1 cancels :/
Just saying.
I already talked it over to my friends on Discord, and they say that it isn't really an infinite comboThe hit stun from the bomb is stupidly tight as is, I doubt this will be seen as a consistent combo. It's cool to see though. Timing on it just seems absurd.
Ah damn. That's a shame. Or maybe that's a good thing actually. Keep Link away from the nerf hammer.I already talked it over to my friends on Discord, and they say that it isn't really a true infinite combo
I just updated my post on this combo explaining that the reason why that this combo isn't truly an infinite is because you'll eventually hit the edge of the stage when performing this combo on legal stages.Ah damn. That's a shame. Or maybe that's a good thing actually. Keep Link away from the nerf hammer.
There's always if you prefer a more traditional style.So im new here, but figured I would give my opinion of new Link....
I hate the new bombs. I feel using the detonator kills my momentum and totally ruins the push and pull flow, and the fun zoning of the character that I enjoyed so much. watching them harmlessly bounce off shields, or just roll off screen forcing me to detonate them or wait till it falls completely off the stage before I can pull out another one, or opponents easily picking them up(especially the villager and Isabelle who can pocket them and keep them till they are killed ) literally cutting me off from the use of my bombs all together, all really frustrate me. Though I am trying really hard to give them a chance hoping they will grow on me, but I dont know
the loss of the tether is infuriating to me. I completely get that he didnt have the hookshot/clawshot or anything like it in Breath of the Wild, but I don't see that as a valid reason. plenty of fighters are still using really old tools/powers despite any newer games. Like I dont understand why Mario gets to keep his fludd and cape, while Link is stripped of one of his most iconic tools. I mean they didnt seem to feel the need to "update" any of Marios moves to incorporate Mario Odyssey(other than his taunt), so why only do it to Link.
I just feel like they could have given us both. Make Breath of the Wild Link an alternate version of the same character that you could switch to within the same portrait like they did with Sheik and ZSS before.
Honestly, I wish BotW Link was just a really well-done costume.So im new here, but figured I would give my opinion of new Link....
I hate the new bombs. I feel using the detonator kills my momentum and totally ruins the push and pull flow, and the fun zoning of the character that I enjoyed so much. watching them harmlessly bounce off shields, or just roll off screen forcing me to detonate them or wait till it falls completely off the stage before I can pull out another one, or opponents easily picking them up(especially the villager and Isabelle who can pocket them and keep them till they are killed ) literally cutting me off from the use of my bombs all together, all really frustrate me. Though I am trying really hard to give them a chance hoping they will grow on me, but I dont know
the loss of the tether is infuriating to me. I completely get that he didnt have the hookshot/clawshot or anything like it in Breath of the Wild, but I don't see that as a valid reason. plenty of fighters are still using really old tools/powers despite any newer games. Like I dont understand why Mario gets to keep his fludd and cape, while Link is stripped of one of his most iconic tools. I mean they didnt seem to feel the need to "update" any of Marios moves to incorporate Mario Odyssey(other than his taunt), so why only do it to Link.
I just feel like they could have given us both. Make Breath of the Wild Link an alternate version of the same character that you could switch to within the same portrait like they did with Sheik and ZSS before.
I don't exactly think the magnetism rune would be a good replacement for the hookshot since it only works on magnetic items and that you couldn't exactly use it directly on enemies in BOTW.Honestly, I wish BotW Link was just a really well-done costume.
Like, the bombs still explode as usual, but with the Sheikah slate aesthetic and the hookshot is replaced by the magnetism rune.
That's true, I do prefer the new grab, but I also miss the tether.I don't exactly think the magnetism rune would be a good replacement for the hookshot since it only works on magnetic items and that you couldn't exactly use it directly on enemies in BOTW.
Personally, I really like the fact that Link now has a normal grab since it's not as punishable as his tether grab which was one of the main things I didn't like about the hookshot and it overall significantly improves his neutral game. His new normal grab also happens to be one of the fastest grabs in the Ultimate which another significant improvement for Link, cuz that mean he can now Shield Grab punish much better than he could in Smash 4.
Even though he did lose his tether recovery as a trade-off for having a normal grab now, I personally think that it was worth it as I much rather prefer to have a normal grab that is much better suited for playing the neutral over a tether grab that's better suited for recovering.
At least you’re able to recover with Link’s new bombs similar to how Snake can recover using his C4. Although it’s quite different in comparison and definitely takes some time and practice to get use to.That's true, I do prefer the new grab, but I also miss the tether.
I guess I'd do a Belmont and make his grab normal but his zair a tether.
Based on what i'm reading here in this thread i'm beginning to think that maybe the changes to Link's moveset were a bit drastic and it makes it difficult for some Link players to adapt. I can understand that.So im new here, but figured I would give my opinion of new Link....
I hate the new bombs. I feel using the detonator kills my momentum and totally ruins the push and pull flow, and the fun zoning of the character that I enjoyed so much. watching them harmlessly bounce off shields, or just roll off screen forcing me to detonate them or wait till it falls completely off the stage before I can pull out another one, or opponents easily picking them up(especially the villager and Isabelle who can pocket them and keep them till they are killed ) literally cutting me off from the use of my bombs all together, all really frustrate me. Though I am trying really hard to give them a chance hoping they will grow on me, but I dont know
the loss of the tether is infuriating to me. I completely get that he didnt have the hookshot/clawshot or anything like it in Breath of the Wild, but I don't see that as a valid reason. plenty of fighters are still using really old tools/powers despite any newer games. Like I dont understand why Mario gets to keep his fludd and cape, while Link is stripped of one of his most iconic tools. I mean they didnt seem to feel the need to "update" any of Marios moves to incorporate Mario Odyssey(other than his taunt), so why only do it to Link.
I just feel like they could have given us both. Make Breath of the Wild Link an alternate version of the same character that you could switch to within the same portrait like they did with Sheik and ZSS before.
I dont mind the bombs but it does hurt his zoning strength over all. They're extremely powerful at high percents but now Link is putting out way less hitboxes than when he had regular bombs and could span the hell out of them. Maybe a quicker boomerang would have at least balanced that out.... Link isn't bad, I actually think hes better with the mechanic buffs. But he's definitely got his downsides.So im new here, but figured I would give my opinion of new Link....
I hate the new bombs. I feel using the detonator kills my momentum and totally ruins the push and pull flow, and the fun zoning of the character that I enjoyed so much. watching them harmlessly bounce off shields, or just roll off screen forcing me to detonate them or wait till it falls completely off the stage before I can pull out another one, or opponents easily picking them up(especially the villager and Isabelle who can pocket them and keep them till they are killed ) literally cutting me off from the use of my bombs all together, all really frustrate me. Though I am trying really hard to give them a chance hoping they will grow on me, but I dont know
the loss of the tether is infuriating to me. I completely get that he didnt have the hookshot/clawshot or anything like it in Breath of the Wild, but I don't see that as a valid reason. plenty of fighters are still using really old tools/powers despite any newer games. Like I dont understand why Mario gets to keep his fludd and cape, while Link is stripped of one of his most iconic tools. I mean they didnt seem to feel the need to "update" any of Marios moves to incorporate Mario Odyssey(other than his taunt), so why only do it to Link.
I just feel like they could have given us both. Make Breath of the Wild Link an alternate version of the same character that you could switch to within the same portrait like they did with Sheik and ZSS before.
I feel as if the Rune Bombs will be a godsend overall, but I will miss the old bombs. For something which intrigues me, I haven't seen any footage of someone testing out whether or not reflectors multiplies the damage and knockback of the Rune Bomb explosion, but if they do, then this makes reflecting against Link far riskier. As for a faster bomberang, if it means it comes out faster than frame 27 by a good amount, it would be insane like PM's before it got nerfed.I dont mind the bombs but it does hurt his zoning strength over all. They're extremely powerful at high percents but now Link is putting out way less hitboxes than when he had regular bombs and could span the hell out of them. Maybe a quicker boomerang would have at least balanced that out.... Link isn't bad, I actually think hes better with the mechanic buffs. But he's definitely got his downsides.
What they should have done - or SHOULD do - is buff his sword game. Turn him into a proper sword fighter that can hang with the other sword fighters or melee characters like Ike or Incineroar. Give him some ground melee love. Give him a faster jab, less end lag on attacks so they're actually safe on shields and make him more fluid in general. Sword beam on all half-charged F-smashes regardless of percent. Slightly increased angles on F-air to deal with small fries. More consistent grab combos.
Young Link and Toon Link are the zoners, and likely do it better than Adult Link. Let Adult Link be the melee focused fighter that can do THAT better than them, then. I mean, if we're going by BoTW, I'm usually continuously beating baddies up with a broken Broadsword anyway. But as of right now hes just more gimmicky than anything.
Link nerfed into oblivion in 3,2,1...Link has a death combo!
Note that this combo is hard to do and it isn't exactly an infinite on legal stages since because you'll eventually hit the edge of the stage when performing this combo.前言ってた高火力コンボ pic.twitter.com/KwcYMvFitu
— スマッシャー (@smasher5914) December 12, 2018
Seems easier to pull off on large character. Tho it might be harder to pull of on smaller characters.
This combo doesn't work at lower percents. I think the opponent might need ~70% for this combo to work.
Did you not read what I said below that tweet? This combo is not an infinite and there are some factors that keep it from being totally busted.Link nerfed into oblivion in 3,2,1...
I don't know how to read. Help.Did you not read what I said below that tweet?
My friends on The Link Discord are currently testing what changes have been made to Link rn.Lol they just released the patch notes and Link has been changed.
https://www-aaaba-lp1-hac.cdn.nintendo.net/en-US/8aefb3ff/index.html
Let us pray, brothers.
Dude I fkinn love you.My friends on The Link Discord are currently testing what changes have been made to Link rn.
****.Lol they just released the patch notes and Link has been changed.
https://www-aaaba-lp1-hac.cdn.nintendo.net/en-US/8aefb3ff/index.html
Let us pray, brothers.
All they really need to fix is allowing you to change character /stage and not lose your place in line for arenas. Quickplay is beyond saving.Has the online matches on Smash Ultimate been fixed?
Trying to figure that out. Lag is...less for me, but still laggy. May be my connection, but I've got fast internet.Has the online matches on Smash Ultimate been fixed?
There is. The link to The Link Discord channel is posted on my thread on Link's Metagame right here:Is there a Link Discord, by the by?
Try the TL forums.what did they actually change about Toon link?! i haven't really played yet today so not sure what it is exactly what they did,
but i hate it when they touch 1 of my mains >.>
See, I knew I'd seen it somewhere, but I must've just stopped braining when I was looking for it because I checked there and it never registered to me. Appreciate that!There is. The link to The Link Discord channel is posted on my thread on Link's Metagame right here:
https://smashboards.com/threads/the-hero-of-the-wild-ssbu-link-metagame-thread.465374/