PartyHatPikaChu
Smash Apprentice
- Joined
- Jan 18, 2009
- Messages
- 165
This can avoid threads about stuff that could easily be asked/answered here ^_^
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didn't you already say "already" already? XD jki don't know if we do... if we did it'd be in kiwi's yoshi directory, wouldn't it?>_> don't we already have one of these threads already?
lol guess i did.didn't you already say "already" already? XD jki don't know if we do... if we did it'd be in kiwi's yoshi directory, wouldn't it?
Which chatroom you talking about? I doubt the chatroom that was made on the Xat website stayed active, but I know that the only other site that at least has just a few of us talking are on this chat:what happen to yoshi chat room i lost da link
Someone else was ZSS. It is changed now.Hey Chaco were you always a Yoshi main? I thought you mained someone else?
EDIT: Is it best to turn tap-jump off when using yoshi so you can Up+B first before double jumping? Sorry if this is an old question.
What the Sharky said.Depends on what you're talking about.
If you mean actual momentum canceling, then there's only one, that being the egg-lay. It's one of three moves in the game that do so. People need to get their smash terms straight.
If you mean moves that can help reduce momentum, that's a better question. For vertical knockback, any aerial will help, provided that you fastfall as soon as it starts. Dair is the most noob-friendly move, as it automatically fastfalls. For horizontal trajectories, the best bet would probably be to uair, then double jump.
Egg roll, not egg lay. That's why the actual momentum canceling is only useful with GW's bucket, since that's the only move out of the 3 (DK's up-B is the other one) that doesn't leave you helpless after using it.Depends on what you're talking about.
If you mean actual momentum canceling, then there's only one, that being the egg-lay. It's one of three moves in the game that do so. People need to get their smash terms straight.
If you mean moves that can help reduce momentum, that's a better question. For vertical knockback, any aerial will help, provided that you fastfall as soon as it starts. Dair is the most noob-friendly move, as it automatically fastfalls. For horizontal trajectories, the best bet would probably be to uair, then double jump.