I recorded my Pool Matches from Dögüsch Smash in Germany.
I didn´t came out of the pools ._.
So feel free to give comments, crtique or something and yea my spacing sucks atm
http://www.youtube.com/watch?v=tB4dadhUa5o AscWolf (Wolf) vs Siri (Peach) 1-2
http://www.youtube.com/watch?v=llOGHet2y3A AscWolf (Wolf) vs Maze (Snake) 1-2
http://www.youtube.com/watch?v=05MY_0Trlas AscWolf (Wolf) vs Jul!? (Luigi) 1-2
http://www.youtube.com/watch?v=1unKCiEd-Bs AscWolf (Wolf) vs Desti (Luigi, Snake) 1-3
http://www.youtube.com/watch?v=4J9ebjn3TtM AscWolf (Wolf) vs Aqua (Falco) 1-2
http://www.youtube.com/watch?v=d-gPckLmvdk AscWolf (Wolf) vs Akuma (mk, Snake) 1-2
ANOTHER GERMAN WOLF WHOOOOO
First things first, welcome to the Wolf boards AscWolf
now, it’s time for critiques :o
[collapse=vs Siri]Game 1: lol first thing = platform cancel, <3 Europe. Good job with the DACIT. If you can FH shine OoS, that's a less risky way to punish Peach for floating dairs, just throwing it out there in case you're interested. You're jumping into a lot of turnips :/ learn to instant throw? Good momentum cancelling habits, but work on DIing her fair a bit better. When it gets really stale she shouldn't be killing you with it until like 180%. NEVER use upB from directly below the stage if you can help it, it's very easy for your opponent to edgehog it and then you're dead. It also helps if you don't AD when you're offstage and not very high up, as I said before learn to instant throw ;D I saw a lot of dairs in this match, and I'm not really sure why you used them to be honest, didn't seem like they were working :/ You use DACUS to push her off the ledge a lot, when you push her off she's vulnerable for a few frames before she can grab the ledge so use dsmash and try to get a kill off of it. Also, Siri is always using jabs right after fair, but you're still always letting your shield down after the fair, catch onto that. 5:30, where you SDId her dair above her and daired her back, that was awesome
Game 2: Why Frigate? :/ the high ceiling makes it a bit harder to kill with fair, but CPs usually come down to personal preference so just wondering ^^ I see that you aren't getting a lot of grabs in... try to fix that
dthrow is amazing, great for damage and for follow-ups. 7:15, again, no airdodging -_- Instant throw, I'm telling you, it's worth it. Still gotta work on DIing that fair too, as well as not throwing out random dairs.[/collapse]
[collapse=vs Maze]Game 1: Watch out for ftilt a bit more, never blaster from a range where he can punish with ftilt. 1:00, perfect time to go for a grab btw. Work on keeping Snake in the air more (uair), and what happened with your upB :/ Work on aiming that thing, and remember to avoid recovering from directly under the stage whenever possible. Nice dair read @ 1:52, but lots of mistakes right afterwards that ended up killing you :/ Nice runoff bair, and work on punishing Snake's landings a bit more, I notice you getting too far away from him and then he b-reverses to safety. And yayy dthrow kill :D Stop jumping into his nairs, if you get hit by it you can downB out or get out with SDI. Whenever you throw him in the air he uses an AD when you get close, next time try to bait it and bair him as he gets out. I'd say instant throw his grenades except he always strips them so...
Game 2: Try not to scar into Snake, it usually ends up with a tilt to the face or a grenade :/ AWESOME way to take his first stock though, that was pretty good ;D Not much else to say that hasn't already been said I suppose. You did a better job of keeping him in the air this time ;D[/collapse]
[collapse=vs Jul!?]Game 1: 0:20, why punish with a shine when you can punish with bair and do more damage + put him in a worse position? :x I like the fthrow > dacus attempts btw, but don't use it so often or else it becomes telegraphed :/ AWESOME spike at 0:45, too bad it didn't kill
So many misfires @_@ nice DACUS techchase at 1:22. You do a good job of landing fairs at FH height and above as well ;D Something I want to mention in general, try using usmash OoS as a punisher, it's awesome and you could use with some more punishment options. Another thing, when you use upB or sideB you have extra landing lag when you get off the ledge. If you can avoid using those moves to get to the ledge, do so.
Game 2: You do a good job of using DACUS to hit him as he's rising from a SH ;D at 5:00, as I said before, work on that recovery :/ A general rule against Luigi, don't approach. There is almost no reason to approach when you can just bair him away when he SHs or laser his downB approach
5:44, try not to AD into the ground a lot, a lot of people expect it and yeah :x 6:48, so many dairs lol, and a nice spike to finish it off ;D[/collapse]
[collapse=vs Desti]Game 1: 1:22, a fair would’ve killed, why’d you uair :< 1:47, not that you did a bad punish but consider punishing with a grab, it does around equal damage and puts you in a better position imo. To each their own of course, but just throwing it out there. End of his second stock, don’t punish with dsmash before it’ll kill because then it’ll be too stale to kill :x 2:40, work on edgehogging. 2:49, dthrow! You punished wayyyyy too much with dsmash :/ but I guess that at least that forces your bair to be fresh
nice DACUS to end the game.
Game 2: Good work at the beginning of the stock ;D You’re still very dair happy but whatever works for you
4:47, good job catching his AD into the ground with a dsmash. And right after, sideB when the opponent pops out of your DACUS, I don’t care if it didn’t work, that’s fun stuff lol. Good use of charged smashes, good job DIing out of nair at 6:06 and reflecting his usmash at 6:16. The walljump bair at 7:00 was cool ;D good read at 7:25 with the dair, and great way to take his second stock with the dthrow and baiting him to AD into the charged dsmash
Everything else that’s relevant I went over in the last Snake video.
Game 3: Nice work getting Snake in the water and harassing him there, and nice dair spike at the end ;D 10:28, nice follow-up. Shield break
be more careful with that. Good work towards the beginning of his last stock. 11:58, example of a useless nair that gets you hit. Don’t do stuff like that. That ending in the water was risky :o but congrats on pulling it off.[/collapse]
[collapse=vs Aqua]Game 1: You got grabbed :/ Work on either camping the platform or spacing better so that you don’t get hit by the CG. Excellent shine gimp though, that was nice ;D 1:15, pummel! And awesome dsmash out of phantasm ;D You do a good job of being careful with your recovery too (staying away from Falco so he can’t hit you out and put you in a worse position), except for the upBing that killed your first stock :/ You got grabbed again, but good thing this guy keeps on messing up
nice dtilt trip > dacus attempt. Be careful to not scar into Falco’s fsmash :x I thought you had this, but you messed up the gimp and ended up killing yourself X____x Work on your recovery, definitely.
Game 2: Timing downB to hit Falco out of his sideB is pretty tough, maybe try intercepting it with nair instead? Work on gimping Falco, messing it up puts you in a really bad position :/ and he didn’t mess up the CG this time
You can SDI the spike onto the stage and tech, practice that if you’d rather do that than worry about avoiding the CG.[/collapse]
[collapse=vs Akuma]Game 1: Good work at the start. Actually, good work overall :o until you got edgehogged and lost your second stock that is :/ try using downB to intercept the tornado. Around 3:33, good job handling the situation.
Game 2: So many Snakes @___@ You’re pretty good at flash cancels though. Don’t fsmash Snake’s shield, try to save it for punishing only or else you’ll be taking LOTS of damage from ftilt :x Everything else I’m pretty sure was said before.[/collapse]
[collapse=OVERALL THINGS TO LOOK OUT FOR (in relative order of importance, imo)]You use a lot of dsmash for punishing, I’d recommend using something else an trying to save dsmash for kills (also, pivot your dsmashes. You should almost ALWAYS be hitting with the first hit, it’s faster and stronger and therefore better unless you’re covering a roll
). This ties in with punishing, use more usmash OoS and SH fair OoS since they are both quicker than dsmash and have very good range. Punishing with dsmash is honestly a very very bad idea unless you’re going for the kill because you ALWAYS have better options. Fix this.
Work on your recovery. This includes DI, not using upB from horrible angles to get to the ledge (sideB is almost always better, but your upB aim still needs work :x), not airdodging so that you end up below the stage, trying to avoid landing penalty when possible, etc. You had WAY more SDs than you should’ve in these sets, and they can be avoided. Also work on your offstage game while you’re at it, get more consistent with those shine gimps (although I must admit you do a good job of baiting airdodges into your dsmash with FHs ;D)
Remember to pummel before you throw, it helps refresh your moves which is especially important when your opponent reaches higher %s and also tacks on extra damage. Use more grabs overall, and learn your followup options out of dthrow.
Learn to instant throw. Really. It’s good ;D
Dair and nair. I don’t fully understand your dair use and I guess it works, but be a bit more careful with it since it can leave you open for punishment. I never really saw many good things come out of your nair where you wouldn’t be better off using another aerial, so maybe re-evaluate your nair usage? To me it honestly just looks like you double jump and nair to look cool >_> Some of your nair usage was very good, but there were still those random nairs flying around, and I’d try to work that out of your game.[/collapse]
Hope I helped