I don't love Pokemon more than girls, stop spreading such vicious lies D: Although I've decided to stop actually pursuing girls for now, it's just not worth it. Also, it's not that I'm sick of Wolf dittos lmao, I love Wolf dittos as much as the next Wolf main, but there's more to this game than dittos y'know? Anyways, you're lucky idgaf about this class lol. Critique time:
Video 1:
0:11 - bair > fsmash doesn't combo at 0%, tsk tsk.
0:18 - PS > usmash OoS, rapetastic isn't it? Nice offensive jumpshine right afterwards as well.
0:30 - fsmashing a shield... isn't so bad vs MK as it is vs characters that can grabrape you
0:53 - grab release dacus whoo
1:35 - foolish MK fell for the grab release again smh
1:47 - turnaround blaster after being hit offstage, nice.
1:54 - you sideB'd instead of blastering backwards, I assume? Just like how before you did a dash attack instead of a dacus to reach MK when he was on the left platform on BF? What happened to that perfect tech skill?
2:02 - nice fair OoS punish into uair juggles. Both of these moves are such ****, especially uair with platforms around :D MK's dair is weak. lol
2:08 - nice job dodging tornado and punishing with dacus ;D
2:37 - why didn't you sideB first? Either way, quick reactions while recovering, nice.
3:03 - you always talk about safe blaster distance, but I really doubt this was from a safe distance >___> I mean, if it works it works lol, but just sayin'. Didn't work the time right after with your grounded reverse blaster :x
3:11 - I <3 tipper ftilts.
3:28 - FINALLY lol. Should've gotten the dthrow in :/ it's good damage, and after they're aware of the issues of an air release it leaves you in a better position than a ground break (MK has better options out of a break imo)
3:33 - gj getting out of tornado, that's important
but right after that, SH dair OoS to punish MK's dsmash?... No. Go with what's guaranteed unless you'll reap significantly better rewards otherwise :x
3:39 - timing :/
3:43 - nice spacing ;D MK's fair is weak too lol
3:55 - WHYYYYY. Why did you go so low and force yourself to upB, and then leave yourself so open to attack after the second upB X_x Flash cancel, or at least sideB, MK has a harder time interrupting that (or at least interrupting it with dair, which is imo the biggest issue due to the trajectory)
4:28 - RAR SH B-reversed blaster :D lol I told you it's better
4:33 - man that legendary JJ techskill
If you don't want to risk messing up the dacus, the tip of fsmash hits as well. Less expected after they get used to dacus as well so their DI is likely to be crappier ;D
Video 2:
0:11 - nice jumpshine escape.
0:17 - crossover fairs don't work so well on good/quick opponents, remember? MKs like to nair OoS, it wasn't worth the risk in this situation imo.
0:20 - lol jumpshine too good ;D As is usmash OoS :3
0:28 - nice grounded reverse blaster.
0:33 - nair will have a hard time comboing well at this % imo :x worth a shot though.
0:38 - crossover fair on shield again :x
1:01 - usmash OoS whoooooo AND UTILT YES INSTANT WIN CONDITION
1:07 - you did this a ton, not always with fsmash though. There is no way MK will be where you're putting up hitboxes in that amount of time, it's like you're thinking a little bit too far ahead. Don't do that because (obviously) it leaves you open to punishment, especially from MK's dashgrab.
1:18 - the MK DI'd out of usmash :< at which point you switch to tipper fsmash :D lol either way, MK didn't DI out of the usmash afterwards so whee!
1:24 - jumpshine to punish tornado, nice
1:35 - nice recovery.
1:35 - SHOULD HAVE USMASHED OOS
lol but more importantly right afterwards, FH AD? Leaves you open for quite some punishment on the way down, try not to do that :x
1:45 - you ran off and tried to bair stagespike MK. Friendlies are friendlies so do what you want lol, but in a serious set,
Just don't do that. I know you have to approach if MK has the lead and there's no planking limit (and the MK is patient enough), but most of the times one of those things will not hold true and if you give the MK space they'll come back on stage. If you really want to combat it, be more careful. Wait until his ledge invincibility is about to run out and then approach, maybe with shine to prevent losing out to MK's disjoints. After that, make sure that when you DJ you're far away enough that he can't hit you with an aerial before you start moving with sideB. Same thing for D3 and Kirby, all three have sub-par airspeed so get your distance and then do what you have to do. If you opt not to move so far away from the stage, DJ shine to avoid a counterattack until you're high up enough to have a bit less of a getting gimped issue.
2:12 - yeah, MK was too high up. Don't FH with the mindset that you need to shine right away, there's value to delaying it so that you can judge if you need to DJ shine or anything, y'know? It's bad to go in with a mindset that restricts your options regardless
2:17 - why nair instead of fair? And right afterwards, WHY NO USMASH OOS ;_; lol
2:19 - yeah, if you FH shine and your opponent is still grounded, there is punishment to be had if they're quick ;__; I myself am particularly fearful of upBs OoS from MK. Also, PS but no usmash? lol I kid, fair is good too
but really, PS usmash OoS is amazing.
2:32 - another FH shine OoS to beat tornado, good implementation
2:39 - probably could have usmashed OoS
2:51 - MK tripped, right? Any idea if that was caused by the nair? Or am I just really tired and imagining things lol. Regardless, good decision to come down with the nair imo.
2:58 - you roll a good deal. Wolf's roll is pretty good but nothing special, I wish we had Lucario's rolls :< But yeah, rolling can be great but just be aware of all the downsides.
3:01 - remember only to blaster from a safe distance :x
3:05 - another shielded approaching fair, except this time you have Recovery Carry-Over lag too
You can see the RCO lag leading to an easy grab for MK at 3:11. When you have RCO lag, just be mindful of how badly it can mess stuff up :x Also, MK's upB OoS is not fun.
3:18 - good job escaping from tornado yet again ;D
3:25 - see above, except significantly better ;D ;D ;D nice. And right afterwards, Wolf uair > MK dair :3
3:35 - nair again? If he was lower to the ground and you'd be able to combo from it I'd understand, but when he's stalling above you why don't you go with fair?
Ending - lol.
General comments: It feels like you've gotten slower D: Also, MK's grounded upB is stupid. Really stupid. Who was the MK? You generally have good shield hit registration, but it seems that sometimes when something you don't really expect happens you're a bit slow to react to it, idk maybe it's just me. Everything else I think I covered in the critique
Class is ending now, time to post this. **** that took a lot longer than it should've xD