No problem FURnace ![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
And Healer, what the heck is up with jumping offstage and then sideBing way above the stage so that you land with massive lag and get CGd? You should seriously avoid that, the only thing I can think of is that you were going for a flash cancel but it's still not worth the risk imo. Learn how to get back on stage safer, biggest point I want to make. The upB on stage, I'm surprised, it actually seems to be working towards the beginning when unexpected and from close range ._. At 2:45, just grab the ledge and your friend would've died (although if he used sideB recovery he'd make it, but still, don't just stand there on stage when an easy gimp comes along). For right after that, don't blaster from so close, a good IC will be able to punish from that distance after shielding.
![059 :059: :059:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
And Healer, what the heck is up with jumping offstage and then sideBing way above the stage so that you land with massive lag and get CGd? You should seriously avoid that, the only thing I can think of is that you were going for a flash cancel but it's still not worth the risk imo. Learn how to get back on stage safer, biggest point I want to make. The upB on stage, I'm surprised, it actually seems to be working towards the beginning when unexpected and from close range ._. At 2:45, just grab the ledge and your friend would've died (although if he used sideB recovery he'd make it, but still, don't just stand there on stage when an easy gimp comes along). For right after that, don't blaster from so close, a good IC will be able to punish from that distance after shielding.